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Video Game Analysis & Statistics, February 2013 (p2)

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Global Virtual Goods Market 2012-2016

Global Virtual Goods Market 2012-2016

  • $ 2 000
  • Industry report
  • February 2013
  • by Infiniti Research Limited

TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the ...

  • Industries : Video Game
  • Countries : World
The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming

The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming

  • $ 900
  • Industry report
  • February 2013
  • by Ken Research Private

EXECUTIVE SUMMARY The report titled ?The US Video Game Industry Outlook to 2017 - Transition from Console to Online and Mobile Gaming? provides a comprehensive analysis of the various aspects such as market ...

  • Industries : Video Game
  • Countries : United States
Global Wireless Gaming Industry

Global Wireless Gaming Industry

  • $ 4 950
  • Industry report
  • February 2013
  • by Global Industry Analysts

This report analyzes the worldwide markets for Wireless Gaming in US$ Million by the following Product Segments: Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless ...

  • Industries : Video Game
  • Countries : World
Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis

Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis

  • $ 2 499
  • Industry report
  • February 2013
  • by Lucintel

The global game consoles industry is estimated to reach $16.9 billion by 2018, with a modest CAGR of 1.5% over the next five years. With the emergence of tablets and smartphones as substitutes for game ...

  • Industries : Video Game
  • Countries : World
Video Game Insight 1 - Social Gaming

Video Game Insight 1 - Social Gaming

  • $ 975
  • Industry report
  • February 2013
  • by Idate

Description The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. ...

  • Industries : Video Game
  • Countries : World
ForeSights: Mobile Games as a Marketing Tool

ForeSights: Mobile Games as a Marketing Tool

  • $ 400
  • Industry report
  • January 2013
  • by Datamonitor

This ForeSights report was compiled according to Datamonitor's ForeSights methodology, which aims to identify new concepts that could influence consumer trends or have a future commercial application in ...

  • Industries : Video Game
The 2013 Report on Video Game Consoles: World Market Segmentation by City

The 2013 Report on Video Game Consoles: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Console Video Games: World Market Segmentation by City

The 2013 Report on Console Video Games: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on PC Video Game Software: World Market Segmentation by City

The 2013 Report on PC Video Game Software: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Video Game Accessories: World Market Segmentation by City

The 2013 Report on Video Game Accessories: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Video Games: World Market Segmentation by City

The 2013 Report on Video Games: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Online Video Games: World Market Segmentation by City

The 2013 Report on Online Video Games: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Video Games Hardware: World Market Segmentation by City

The 2013 Report on Video Games Hardware: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Video Games and Video Game Consoles: World Market Segmentation by City

The 2013 Report on Video Games and Video Game Consoles: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Non-Electronic Games: World Market Segmentation by City

The 2013 Report on Non-Electronic Games: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Video Games with Mature Rating: World Market Segmentation by City

The 2013 Report on Video Games with Mature Rating: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013 Report on Video Game Software: World Market Segmentation by City

The 2013 Report on Video Game Software: World Market Segmentation by City

  • $ 795
  • Industry report
  • January 2013
  • by ICON Group

This report was created for global strategic planners who cannot be content with traditional methods of segmenting world markets. With the advent of a “borderless world”, cities become a more important ...

  • Industries : Video Game
  • Countries : World
The 2013-2018 Outlook for Console Video Games in Japan

The 2013-2018 Outlook for Console Video Games in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for console video games across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Video Game Accessories in Japan

The 2013-2018 Outlook for Video Game Accessories in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for video game accessories across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Online Video Games in Japan

The 2013-2018 Outlook for Online Video Games in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for online video games across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Video Games with Mature Rating in Japan

The 2013-2018 Outlook for Video Games with Mature Rating in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for video games with Mature rating across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Video Games in Japan

The 2013-2018 Outlook for Video Games in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for video games across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Video Games and Video Game Consoles in Japan

The 2013-2018 Outlook for Video Games and Video Game Consoles in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for video games and video game consoles across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Non-Electronic Games in Japan

The 2013-2018 Outlook for Non-Electronic Games in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for non-electronic games across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Video Game Consoles in Japan

The 2013-2018 Outlook for Video Game Consoles in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for video game consoles across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for PC Video Game Software in Japan

The 2013-2018 Outlook for PC Video Game Software in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for PC video game software across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Video Game Software in Japan

The 2013-2018 Outlook for Video Game Software in Japan

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for video game software across the prefectures and cities of Japan. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) ...

  • Industries : Video Game
  • Countries : Japan
The 2013-2018 Outlook for Console Video Games in the United States

The 2013-2018 Outlook for Console Video Games in the United States

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for console video games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game
  • Countries : United States
The 2013-2018 Outlook for Non-Electronic Games in the United States

The 2013-2018 Outlook for Non-Electronic Games in the United States

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for non-electronic games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game
  • Countries : United States
The 2013-2018 Outlook for Online Video Games in the United States

The 2013-2018 Outlook for Online Video Games in the United States

  • $ 495
  • Industry report
  • January 2013
  • by ICON Group

This econometric study covers the latent demand outlook for online video games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game
  • Countries : United States

» Read our Company Profiles

3 Companies

Icon Group

United States

Electronic Arts Inc.

United States

Xalapa

Mexico

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