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Video Game Analysis & Statistics, April 2017 (p2)

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The 2018-2023 World Outlook for Massively Multiplayer Online Role-playing Games (MMORPG)

  • € 905
  • Industry report
  • April 2017
  • by ICON Group

This study covers the world outlook for massively multiplayer online role-playing games (MMORPG) across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential ...

  • Industries : Video Game, Video Game

Video Games in Argentina

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

The gradual opening to imports during 2016 helped the entry of video games products into Argentina. However, the worsening of the economic situation hindered the performance of video games. Euromonito ...

  • Industries : Video Game, Video Game
  • Countries : Argentina

Video Games in India

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Video games in India continues to register double-digit growth due to the increasing affordability of smartphones and favourable demographics offering industry players a lucrative market to tap into. With ...

  • Industries : Video Game, Video Game
  • Countries : India

Video Games in the Philippines

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Mobile games continued to lead sales of video games with current value sales up by 32% in 2016 and accounting for 51% of the video games sales overall. The increase in the number of young gamers and the ...

  • Industries : Video Game, Video Game
  • Countries : Philippines

Video Games in Brazil

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Sales of mainstream products under video games continued to perform relatively poorly during 2016. Video games hardware and physical software managed to post positive growth over the period, but the figures ...

  • Industries : Video Game, Video Game
  • Countries : Brazil

Video Games in China

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

With the favourable performance of mobile games and AR/VR headsets, video games posted current value growth of 19% in 2016. This represents a decline from the 25% recorded in 2015 which can partly be attributed ...

  • Industries : Video Game, Video Game
  • Countries : China

Video Games in Italy

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Video games saw slightly slower current value growth in 2016 compared to the previous year, as video games hardware performed badly both in handheld and static consoles. AR/VR headsets saw a strong entrance ...

  • Industries : Video Game, Video Game
  • Countries : Italy

Video Games in Taiwan

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Current value sales of video games grew by 8% in 2016. This was due to the growing population of mobile gamers and rising number of mobile games and more proactive marketing campaigns in both online o ...

  • Industries : Video Game, Video Game
  • Countries : Taiwan

Video Games in Turkey

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Unit prices for video games software products increased in 2016 due to the decline in the exchange rate value of the Turkish lira. This was the key driver of growth in total video games current value sales, ...

  • Industries : Video Game, Video Game
  • Countries : Turkey

Video Games in the US, Euromonitor International

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Given that most AR/VR (virtual reality) headsets were released in 2016, sales skyrocketed, though at a lower rate than original, optimistic estimates. In total, nearly three million units were sold in ...

  • Industries : Video Game, Video Game
  • Countries : United States

Video Games in France, Euromonitor International

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Although hardware current value sales fell by 6% in 2016, software sales grew by 10%, with overall video games value sales therefore rising by 4%. Additional growth also came from gaming accessories (17%), ...

  • Industries : Video Game, Video Game
  • Countries : France

Video Games in the United Kingdom

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

In 2016, video games in the UK saw a value decline of -1% mainly due to the sharp decline in sales of video games hardware. Despite the launch by Sony and Microsoft of PlayStation 4 Plus, PlayStation 4 ...

  • Industries : Video Game, Video Game
  • Countries : United Kingdom

Video Games in Sweden

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Sales of physical video games software have been on the decline, as more Swedes are buying video games digitally. However, 2016 was an exception, as physical video games software also increased slightly, ...

  • Industries : Video Game, Video Game
  • Countries : Sweden

Video Games in Russia

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

The global digitalisation trend is present in Russia. It is the main reason video games slightly recovered after the economy crisis in 2015 and gained pace in 2016. Sales growth is being generated by the ...

  • Industries : Video Game, Video Game
  • Countries : Russian Federation

Video Games in Poland

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

With development of global digitalisation there is a strong shift observed for electronics, including augmented and virtual reality. Video games become more popular with a growing number of children who ...

  • Industries : Video Game, Video Game
  • Countries : Poland

Video Games in South Africa

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

A dwindling economic performance and the rising cost of living did not hamper sales of video games in 2016. The current value growth seen by video games in 2016 was double that of traditional toys and ...

  • Industries : Video Game, Video Game
  • Countries : South Africa

Video Games in Ukraine

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Ukrainians demanded more video games hardware in 2016, and the appearance of AR/VR headsets drove sales. Appearing in late 2015, AR/VR headsets grew by 495% in volume terms in 2016, although from a low ...

  • Industries : Video Game, Video Game
  • Countries : Ukraine

Video Games in Romania

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

The category’s sales continued to soar in 2016 as an effect of rising consumer affluence and education and improving technological infrastructure in the country. According to the National Institute of ...

  • Industries : Video Game, Video Game
  • Countries : Romania

Video Games in Mexico

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

In Mexico the number of gamers is increasing every year, driven mainly by the growing number of games offered for different platforms by international and independent local players. The convenience of ...

  • Industries : Video Game, Video Game
  • Countries : Mexico

Video Games in Germany

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

A general lack of major new product launches, especially in regards to consoles and console games resulted in strong volume and value sales declines in the respective categories. A shift from making game ...

  • Industries : Video Game, Video Game
  • Countries : Germany

Video Games in Switzerland

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Video games in Switzerland took yet another step towards digitisation during 2016. More and more consumers in Switzerland were realising the convenience of using video games software (digital). Therefore, ...

  • Industries : Video Game, Video Game
  • Countries : Switzerland

Video Games in South Korea

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Year 2016 saw the development of two new categories, AR/VR headsets and toys-to-life, both of which saw triple-digit value growth. Given that these categories only started from 2015 onwards, absolute size ...

  • Industries : Video Game, Video Game
  • Countries : South Korea

Video Games in the Netherlands

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Momentum generated by the launch of eighth generation consoles over 2013-2014 continued to have a positive impact on the performance of video games in 2016. In hardware, demand for PlayStation 4 and Xbox ...

  • Industries : Video Game, Video Game
  • Countries : Netherlands

Video Games in Spain

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Video games sales in 2016 were undermined by the poor performance of video games hardware, which lacked a strong new launch and suffered from the continuous emergence of competing platforms. Starting in ...

  • Industries : Video Game, Video Game
  • Countries : Spain

Video Games in Canada

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

The overriding trend in video games remained the migration from physical to digital sales channels. In 2016, 59% of retail value sales in video games software came through digital channels, up from 55% ...

  • Industries : Video Game, Video Game
  • Countries : Canada

Video Games in Singapore

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Toys-to-life has performed strongly since its introduction in Singapore, due to the good penetration of consoles and a culture of collecting action figures. However, 2016 saw the exit of Disney from toys-to-life, ...

  • Industries : Video Game, Video Game
  • Countries : Singapore

Video Games in Malaysia

  • € 800
  • Industry report
  • June 2017
  • by Euromonitor International

Sony Corp launched its first PlayStation VR in Malaysia in October 2016, and PlayStation 4 Pro in November 2016. PlayStation VR and PlayStation 4 Pro seem to be gaining popularity, as they have long waiting ...

  • Industries : Video Game, Video Game
  • Countries : Malaysia

Global Esports Market: Size, Trends & Forecasts (2017-2021)

  • € 727
  • Industry report
  • May 2017
  • by Daedal Research

Scope of the Report The report entitled “Global Esports Market: Size, Trends & Forecasts (2017-2021)”, provides analysis of the global esports market, with detailed analysis of market size by value, ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : World

Computer Game Publishing in the UK - Industry Market Research Report

  • € 618
  • Industry report
  • June 2017
  • by Ibisworld

Next level: Revenue growth is projected to slow as consumers anticipate new consoles Computer Game Publishing in the UK Companies in this industry publish video games for all platforms, including PC, ...

  • Industries : Video Game, Video Game
  • Countries : United Kingdom

Plunkett’s Games, Apps & Social Media Industry Almanac 2018: Games, Apps & Social Media Industry Market Research, Statistics, Trends & Leading Companies

  • € 345
  • Industry report
  • June 2017
  • by Plunkett Research

PLUNKETT’S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2018 Key findings: • Plunkett Research lists top 200 companies in Games, Apps & Social Media and names top trends changing the industry for the ...

  • Industries : Media
  • Countries : United States

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