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Video Game Analysis & Statistics, September 2016 (p3)

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Video Games in Japan

Video Games in Japan

  • € 800
  • Industry report
  • September 2016
  • by Euromonitor International

Video games in Japan grew by 6% in 2015 to reach sales of ¥1.3 trillion, with growth slowing from the 12% increase seen in 2014. The positive growth came from mobile games, which generated ¥798 billion ...

  • Industries : Video Game, Video Game
  • Countries : Japan
Toys and Games in 2016: Market Overview, Trends and What’s New in Passport

Toys and Games in 2016: Market Overview, Trends and What’s New in Passport

  • € 1050
  • Industry report
  • September 2016
  • by Euromonitor International

The popularity of key entertainment franchises and a dynamic video games market were insufficient to make up for slowdowns in emerging markets. World-side retail value sales of toys and games declined ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : World
Video Games in Australia

Video Games in Australia

  • € 800
  • Industry report
  • September 2016
  • by Euromonitor International

Following the launch of the PlayStation 4 and Xbox One in 2013, next generation consoles continued in full swing in 2015. Both Sony and Microsoft continued to campaign hard during the year in an attempt ...

  • Industries : Video Game, Video Game
  • Countries : Australia
Toys and Games in the Philippines

Toys and Games in the Philippines

  • € 975
  • Industry report
  • September 2016
  • by Euromonitor International

Toys and games continued to grow in the Philippines, primarily due to the good economic performance which led to increased consumer spending. Traditional toys and games posted stable growth, attributed ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Philippines
Video Games in the Philippines

Video Games in the Philippines

  • € 800
  • Industry report
  • September 2016
  • by Euromonitor International

Mobile games now leads video games with an exceptional increase in retail value terms. The increased penetration rate of smartphones and tablets allowed a greater portion of the Philippine population to ...

  • Industries : Video Game, Video Game
  • Countries : Philippines
Video Games in France, Euromonitor International

Video Games in France, Euromonitor International

  • € 800
  • Industry report
  • September 2016
  • by Euromonitor International

Healthy value growth in 2015 was predominantly driven by video games software, with 99% of total value progression coming from the increase in video games software sales. After the boom in 2014, static ...

  • Industries : Video Game, Video Game
  • Countries : France
Toys and Games in France

Toys and Games in France

  • € 975
  • Industry report
  • September 2016
  • by Euromonitor International

In 2015, the toys and games market in France witnessed the highest value growth since 2008. Both traditional and video games recorded growth rates beyond the expectations of market players. In the former, ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : France
Video Games in Spain

Video Games in Spain

  • € 800
  • Industry report
  • September 2016
  • by Euromonitor International

Video games saw another solid performance in 2015 in Spain, with value growth driven by the popularisation of mobile games and video games software (digital). In addition, 2015 was marked by stabilisation ...

  • Industries : Video Game, Video Game
  • Countries : Spain
Toys and Games in Spain

Toys and Games in Spain

  • € 975
  • Industry report
  • September 2016
  • by Euromonitor International

Toys and games maintained the positive performance registered in 2014 and recorded growth within both traditional toys and games and video games in 2015. Value growth confirmed the improvement of economic ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Spain
Video Games in Brazil

Video Games in Brazil

  • € 800
  • Industry report
  • August 2016
  • by Euromonitor International

The category of video games in Brazil was a heated one in previous years, rapidly growing and reaching an avid public within the country, as sales grew at a current CAGR of 33% over the review period. ...

  • Industries : Video Game, Video Game
  • Countries : Brazil
Toys and Games in Brazil

Toys and Games in Brazil

  • € 975
  • Industry report
  • August 2016
  • by Euromonitor International

Despite the negative economic environment in Brazil in 2015, the category of toys and games performed above expectations in value terms, being able to offset the inflation rate in the country. Industry-related ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Brazil
Toys and Games in Italy

Toys and Games in Italy

  • € 975
  • Industry report
  • August 2016
  • by Euromonitor International

Toys and games performed well in Italy in 2015, with video games outperforming traditional toys and games due to the larger target audience for these products across several different age groups. Action ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Italy
Toys and Games in the Netherlands

Toys and Games in the Netherlands

  • € 975
  • Industry report
  • August 2016
  • by Euromonitor International

Toys and games in the Netherlands recorded strong growth in 2015, an increase compared to the overall review period, albeit slower than 2014. The strong performance in 2014-2015 was primarily attributable ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Netherlands
Video Games in the Netherlands

Video Games in the Netherlands

  • € 800
  • Industry report
  • August 2016
  • by Euromonitor International

Video games recorded strong growth in 2015. This was in great part driven by static consoles, which grew as a result of new product launches in 2014. Indeed, both the PlayStation 4 and Xbox One were launched ...

  • Industries : Video Game, Video Game
  • Countries : Netherlands
Video Games in Italy

Video Games in Italy

  • € 800
  • Industry report
  • August 2016
  • by Euromonitor International

Video games software (digital) recorded very high growth in 2015 and it has come to represent the most important video games category in Italy. The most important trend seen in video games during the yea ...

  • Industries : Video Game, Video Game
  • Countries : Italy
Toys and Games in Turkey

Toys and Games in Turkey

  • € 975
  • Industry report
  • August 2016
  • by Euromonitor International

Toys and games registered another year of strong current value growth in Turkey in 2015. Modernisation of the retailing landscape continued to have a positive impact on value sales of toys and games products, ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Turkey
Toys and Games in Germany

Toys and Games in Germany

  • € 975
  • Industry report
  • August 2016
  • by Euromonitor International

The toys and games market recorded another year of success and growth in Germany, with 2015 the 14th consecutive year of growth. Retail value growth was almost as strong as the previous year’s performance ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Germany
Video Games in Turkey

Video Games in Turkey

  • € 800
  • Industry report
  • August 2016
  • by Euromonitor International

Video games recorded dynamic current value growth of 31% in 2015, with digital video games software remaining far from saturation in Turkey. The ongoing rise in household penetration of broadband internet ...

  • Industries : Video Game, Video Game
  • Countries : Turkey
Video Games in Germany

Video Games in Germany

  • € 800
  • Industry report
  • August 2016
  • by Euromonitor International

Video games recorded another strong performance in 2015, with value growth remaining high, albeit lower than in 2014, when double digit growth was achieved. The ongoing success of video games was positively ...

  • Industries : Video Game, Video Game
  • Countries : Germany
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Bulgaria to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Bulgaria to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Bulgaria to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Bulgaria
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Venezuela to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Venezuela to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Venezuela to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Venezuela, South America
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Norway to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Norway to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Norway to 2020" combines retail sales of games for domestic games consoles, handheld games ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Norway
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Thailand to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Thailand to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Thailand to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Thailand
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Malaysia to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Malaysia to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Malaysia to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Malaysia
Mechanical Keyboard Market: Global Industry Analysis and Opportunity Assessment 2016-2026

Mechanical Keyboard Market: Global Industry Analysis and Opportunity Assessment 2016-2026

  • € 4546
  • Industry report
  • August 2016
  • by Future Market Insight Global & Consulting Pvt Ltd

Future Market Insights offers a four-year forecast for the global mechanical keyboard market between 2016 and 2020. In terms of value, the global mechanical keyboard market is expected to register a CAGR ...

  • Industries : Video Game, Video Game
  • Countries : World
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Singapore to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Singapore to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Singapore to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Singapore
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : China
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Portugal to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Portugal to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Portugal to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music
  • Countries : Portugal
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Egypt to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Egypt to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Egypt to 2020" combines retail sales of games for domestic games consoles, handheld games ...

  • Industries : Retail, Video Game, Video Game, Music, Music, Music, Music, Software
  • Countries : Egypt
Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Belgium to 2020

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Belgium to 2020

  • € 682
  • Industry report
  • August 2016
  • by Verdict Retail

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Belgium to 2020" combines retail sales of games for domestic games consoles, handheld ...

  • Industries : Footwear, Retail, Video Game, Video Game, Music, Music, Music, Music, Software, Clothing and Textile, Consumer Electronics, Media
  • Countries : Belgium
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Video Game Industry in Europe and the UK

  • January 2017
    18 pages
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