Video Game Analysis & Statistics, September 2011 (p4)

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91-114 of about 100 reports

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Electronic Games and Gaming: Global Markets

Electronic Games and Gaming: Global Markets

  • $ 6 650
  • Industry report
  • September 2011
  • by BCC Research

REPORT SCOPE INTRODUCTION STUDY GOALS AND OBJECTIVES In this study, the goal of BCC Research is to determine the current status of the electronic gaming business and assess its growth potential from 2010 ...

  • Industries : Video Game
  • Countries : World
Vivendi S.A. SWOT

Vivendi S.A. SWOT

  • $ 175
  • Company report
  • September 2011
  • by MarketLine

examines the firm ?s key business structure and operations, history and products, and provides summary analysis of its key revenue lines and strategy. Vivendi S.A. (Vivendi or ?the firm ?) is a media ...

  • Industries : Telecommunication Services, Video Game
  • Countries : France
World Market Home Entertainment Software

World Market Home Entertainment Software

  • $ 350
  • Industry report
  • July 2011
  • by MarketLine

The profile also contains descriptions of the key companies including key financial metrics and analysis of competitive pressures within the industry . Essential resource for top-line data and analysis ...

  • Industries : Video Game
  • Countries : World
Social Gaming: Market Updates

Social Gaming: Market Updates

  • $ 3 200
  • Industry report
  • March 2011
  • by Parks Associates

This report focuses on the growing importance of social gaming. It analyzes the current state of the industry, market dynamics, business models, monetization opportunities, and revenue forecasts. ?As more ...

  • Industries : Video Game
  • Countries : World
Global Video Games Industry - Porter's Five Forces Strategy Analysis

Global Video Games Industry - Porter's Five Forces Strategy Analysis

  • $ 175
  • Industry report
  • January 2011
  • by Aruvian's R'search

The ubiquitous video game which incepted as a concept and soon caught on as a wildfire business proposition in the early days of 1972 was traditionally positioned conservatively at kids who were believed ...

  • Industries : Video Game
  • Countries : World
India Mobile Gaming Analysis

India Mobile Gaming Analysis

  • $ 600
  • Industry report
  • December 2010
  • by RNCOS

India, with around 584 Million mobile subscribers (FY 2010) represents one of the world's largest, fastest growing, and highly untapped mobile gaming markets. Particularly, past few years have been quite ...

  • Industries : Video Game, Gambling, Portable Devices
  • Countries : India
Gaming Industry in India 2010

Gaming Industry in India 2010

  • $ 400
  • Industry report
  • November 2010
  • by Netscribes (India) Pvt. Ltd.

Gaming is developing into one of the key growth segments in India with the country having majourity of its population as youth. The market for gaming development in India is expected to witness growth ...

  • Industries : Gambling, Toy and Game, Video Game
  • Countries : India
Online Games Publishers and Market in Asia

Online Games Publishers and Market in Asia

  • $ 3 000
  • Industry report
  • November 2010
  • by Pearl Research

This study analyzes more than 25 top online game publishers in Asia. Pearl Research's ?Online Game Publishers in Asia? study contains profiles of key market players including market share, financial data, ...

  • Industries : Video Game, Internet Business, Online Advertising
  • Countries : World, Asia, Taiwan, South Korea, India, China
Online Gaming: Global Outlook

Online Gaming: Global Outlook

  • $ 3 200
  • Industry report
  • October 2010
  • by Parks Associates

Synopsis This report focuses on several key growth areas in the online gaming space, including online console games, casual games, subscription and microtransaction-based massively multiplayer online games ...

  • Industries : Video Game, Gambling
  • Countries : World
Gaming on Smartphones 2010-2015

Gaming on Smartphones 2010-2015

  • $ 2 330
  • Industry report
  • August 2010
  • by Visiongain

Report Details Visiongain's latest exclusive report examines how Smartphone adoption rates are on the rise, due to Apple's iPhone and the recent influx of app stores. Mobile Applications are at the heart ...

  • Industries : Phones and Pda, Toy and Game, Video Game
  • Countries : United States
Online Games Market in Korea

Online Games Market in Korea

  • $ 3 000
  • Industry report
  • August 2010
  • by Pearl Research

Online Games Market in Korea Forecasted to Exceed $2 Billion in 2011, according to Pearl Research Leading market research and consulting firm Pearl Research is pleased to announce the release of its new ...

  • Industries : Toy and Game, Video Game, Internet Business
  • Countries : South Korea
Global Video Games and Piracy Market - Handheld and PC gaming driving the Video Games Piracy Industry

Global Video Games and Piracy Market - Handheld and PC gaming driving the Video Games Piracy Industry

  • $ 1 000
  • Industry report
  • July 2010
  • by Ken Research Private

Executive Summary The report covers global video games and piracy industry structure, market size, trends of video games market that drives piracy, effect of piracy on PC, Console, Online gaming and various ...

  • Industries : Video Game
  • Countries : Japan, World, United States
World Animation Software Markets

World Animation Software Markets

  • $ 6 000
  • Industry report
  • July 2010
  • by Frost & Sullivan

Frost & Sullivan defines the animation software market as software tools that provide users the ability to create computer generated output including simple and complex images and motion images for use ...

  • Industries : Toy and Game, Software, Video Game
  • Countries : World
2010 U.S. PC Gamers' Choice

2010 U.S. PC Gamers' Choice

  • $ 10 000
  • Industry report
  • June 2010
  • by Frost & Sullivan

Among the different PC gamer supplies and accessories covered in this research, dependability and reliability were mentioned nearly across all categories as top important features. Specifically, PC gamers ...

  • Industries : Video Game, Personal Computer and Server
  • Countries : United States
Global MMOG (Massively Multiplayer Online Games) Industry

Global MMOG (Massively Multiplayer Online Games) Industry

  • $ 3 950
  • Industry report
  • June 2010
  • by Global Industry Analysts

This report analyzes the Global market for MMOG (Massively Multiplayer Online Games) in US$ Million. Annual estimates and forecasts are provided for the period of 2006 through 2015. The report profiles ...

  • Industries : Toy and Game, Video Game
  • Countries : World, China, United States, South Korea
Video Game Consoles: The Next TV Network

Video Game Consoles: The Next TV Network

  • $ 495
  • Industry report
  • February 2010
  • by Yankee Group

The Renewed Battle Over the Digital Living Room Americans spend an average of 136 minutes every day watching television, according to Yankee Group's Anywhere Consumer: 2009 U.S. Survey Suite. It goes without ...

  • Industries : Video Game, Television Broadcasting, Consumer Electronics
  • Countries : United States
China Online Gaming Market Analysis

China Online Gaming Market Analysis

  • $ 800
  • Industry report
  • June 2009
  • by RNCOS

The online gaming market has emerged as the most dynamic and transforming segment of the overall gaming industry in China. It has been witnessing a series of developments driven by increasing Internet ...

  • Industries : Toy and Game, Video Game
  • Countries : China
SDXC: The Little Standard That Can Shake the Foundations of Device Design and Mobile Media Delivery

SDXC: The Little Standard That Can Shake the Foundations of Device Design and Mobile Media Delivery

  • $ 495
  • Industry report
  • April 2009
  • by Yankee Group

SDXC Standard Redefines the Role of Memory in the Anywhere Experience At massive industry conferences such as CES, the sheer volume of company announcements, product launches and press releases can often ...

  • Industries : Video Game, Telecommunication Services, Audio and Video Equipment, Wireless Technology, Media
Networked Gaming: Driving the Future II (Q1 09)

Networked Gaming: Driving the Future II (Q1 09)

  • $ 3 000
  • Industry report
  • February 2009
  • by Parks Associates

Networked Gaming: Driving the Future II covers a variety of networked gaming technologies and business models, including casual online gaming, MMORPG, virtual worlds, game advertising, online console gaming, ...

  • Industries : Video Game
  • Countries : United States, World
The Adult Videogamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players

The Adult Videogamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players

  • $ 3 850
  • Industry report
  • January 2009
  • by Packaged Facts

This groundbreaking Packaged Facts report provides a detailed analysis of the consumer attitudes and behavior of the 114 million American adults who play video games. Videogamers represent more than half ...

  • Industries : Video Game
  • Countries : United States
Electronic ArtsStrategic, Financial and SWOT Report

Electronic ArtsStrategic, Financial and SWOT Report

  • $ 350
  • Company report
  • June 2008
  • by Koncept Analytics

This industry player profile offers a comprehensive analysis of the organization, its business sectors , and competitors. It analyzes the business and industry ing strategies adopted by the firm , to gain ...

  • Industries : It Consulting, Video Game
Electronic ArtsIntelligence Report

Electronic ArtsIntelligence Report

  • $ 800
  • Company report
  • June 2008
  • by Koncept Analytics

This Competitive Intelligence Report helps you to know more about your firm , your market , and your competitors. It makes you better informed about important issues like launching a new product or service ...

  • Industries : Navigation Systems, Video Game
Video Game Industry Overview - Changing Competitive Equation

Video Game Industry Overview - Changing Competitive Equation

  • $ 950
  • Industry report
  • June 2008
  • by Koncept Analytics

The video game market has continued to evolve with each passing cycle because of its unique characteristics of being seasonal as well as cyclical. As a result of these characteristics, industry players ...

  • Industries : Toy and Game, Video Game
  • Countries : World, United States
GameStopIntelligence Report

GameStopIntelligence Report

  • $ 800
  • Company report
  • June 2008
  • by Koncept Analytics

This Competitive Intelligence Report helps you to know more about your firm , your market , and your competitors. It makes you better informed about important issues like launching a new product or service ...

  • Industries : Navigation Systems, Video Game, Retail

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Icon Group

United States

Xalapa

Mexico

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