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Video Game Analysis & Statistics, June 2016 (p4)

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Global Games Consoles

Global Games Consoles

  • $ 350
  • Industry report
  • June 2016
  • by MarketLine

Summary Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : World
Games Consoles in Japan

Games Consoles in Japan

  • $ 350
  • Industry report
  • June 2016
  • by MarketLine

Summary Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Japan
Games Consoles in Germany

Games Consoles in Germany

  • $ 350
  • Industry report
  • June 2016
  • by MarketLine

Summary Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Germany
Games Consoles in the United Kingdom

Games Consoles in the United Kingdom

  • $ 350
  • Industry report
  • June 2016
  • by MarketLine

Summary Games Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : United Kingdom
Games Consoles in Europe

Games Consoles in Europe

  • $ 350
  • Industry report
  • June 2016
  • by MarketLine

Summary Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Europe
Games Consoles in the United States

Games Consoles in the United States

  • $ 350
  • Industry report
  • June 2016
  • by MarketLine

Summary Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : United States
Soft-World International Corp in Toys and Games (Taiwan)

Soft-World International Corp in Toys and Games (Taiwan)

  • $ 143
  • Company report
  • June 2016
  • by Euromonitor International

In 2015, Soft-World International Corps’ main operating strategies included continuing to diversify its operations to expand its video game value shares in Taiwan, Hong Kong, and Macao, investing in ...

  • Industries : Video Game, Video Game, Software
  • Countries : World
Global and Chinese Connected Game Console Industry, 2016 Market Research Report

Global and Chinese Connected Game Console Industry, 2016 Market Research Report

  • $ 2 800
  • Industry report
  • June 2016
  • by Prof Research

The 'Global and Chinese Connected Game Console Industry, 2011-2021 Market Research Report' is a professional and in-depth study on the current state of the global Connected Game Console industry with a ...

  • Industries : Video Game, Video Game, Software
  • Countries : World
Video Games in Malaysia

Video Games in Malaysia

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Samsung launched its Gear VR in Malaysian video games in October 2015 and the reasonably-priced headset was very popular with some stores selling out of their Gear VR stocks before Christmas 2015. Euromonito ...

  • Industries : Video Game, Video Game
  • Countries : Malaysia
Video Games in South Korea

Video Games in South Korea

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Mobile games are the mainstream of video games in South Korea. In terms of value sales, mobile games accounted for 55% of total video games, followed by a 23% value share for online games. Considering ...

  • Industries : Video Game, Video Game
  • Countries : South Korea
Toys and Games in Poland

Toys and Games in Poland

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

Cyclical factors such as positive economic growth and rising incomes accelerated growth in sales of video games in 2015. In addition to macroeconomic factors, positive growth drivers in video games include ...

  • Industries : Video Game, Video Game
  • Countries : Poland
Toys and Games in Romania

Toys and Games in Romania

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

Current value sales of toys and games registered another year of healthy growth in 2015. Far from being mature, the market also benefited from economic recovery, product diversification and improved coverage. ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Romania
Video Games in Russia

Video Games in Russia

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Video games are benefiting strongly from a surge in internet access in Russia, particularly in the country’s regions. The percentage of Russians using the internet soared from 43% in 2010 to over 73% ...

  • Industries : Video Game, Video Game
  • Countries : Russian Federation
Video Games in Romania

Video Games in Romania

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Gaming is becoming an increasingly popular practice in Romania, with the country recording one of the highest rates of interest in video games in the region. Increased computer and internet literacy is ...

  • Industries : Video Game, Video Game
  • Countries : Romania
Video Games in Sweden

Video Games in Sweden

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

The total video gaming population continued to increase in 2015 but the number of gamers which accounted for the majority of value sales remained at a similar level. This indicates that video games in ...

  • Industries : Video Game, Video Game
  • Countries : Sweden
Video Games in Poland

Video Games in Poland

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Video games in Poland recorded 14% current value growth in 2015. The main reasons behind such strong positive development were the 17% increase recorded in value sales of computer games and console games, ...

  • Industries : Video Game, Video Game
  • Countries : Poland
Video Games in Hong Kong, China

Video Games in Hong Kong, China

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Video games current retail value sales grew by 10% in 2015 – a slower rate of growth than in 2014 and 2013. This sluggish performance was mainly due to the slowing of demand for PlayStation 4 and Xbox ...

  • Industries : Video Game, Video Game
  • Countries : China
Toys and Games in Russia

Toys and Games in Russia

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

Overall toys and games saw strong current value growth in 2015 over the previous year, with this being the fastest annual growth of the review period. This was however chiefly due to high inflation in ...

  • Industries : Video Game, Video Game
  • Countries : Russian Federation
Toys and Games in Sweden

Toys and Games in Sweden

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

Toys and games in Sweden recorded strong current value growth in 2015, easily outperforming the CAGR of the review period. Both traditional toys and games and video games performed well, more or less doubling ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Sweden
Toys and Games in Singapore

Toys and Games in Singapore

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

Toys and games recorded positive value growth in 2015, with licenced products within traditional toys and games as well as mobile gaming revenue driving sales. Licensed Disney ranges were particularly ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Singapore
Video Games in Singapore

Video Games in Singapore

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

The shift in preference towards online and mobile games drove down value growth within consoles, both hand-held and static, in 2015. Furthermore, online and mobile games are free-to-play, with an option ...

  • Industries : Video Game, Video Game
  • Countries : Singapore
Video Games in Ukraine

Video Games in Ukraine

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Although video games hardware recorded a strong decline in volume terms in 2015, video sales were boosted by video games software. The value share of video games software within video games increased from ...

  • Industries : Video Game, Video Game
  • Countries : Ukraine
Video Games in China

Video Games in China

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

The growth of video games slowed down at the end of the review period, falling from 36% in 2014 to 17% in 2015. This was mainly caused by the stagnant development of online games, which accounted for 65% ...

  • Industries : Video Game, Video Game
  • Countries : China
Tencent Holdings Ltd in Toys and Games (China)

Tencent Holdings Ltd in Toys and Games (China)

  • $ 143
  • Company report
  • June 2016
  • by Euromonitor International

With a competitive advantage and experience in online games, Tencent Holdings Ltd plans to develop new mobile game categories by strengthening its own mobile player community and cooperating with othe ...

  • Industries : Video Game, Video Game
  • Countries : China
Toys and Games in India

Toys and Games in India

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

Toys and games in India witnessed moderate growth in 2015 after a slow 2014 and this was mainly driven by the growth in video games. Traditional toys witnessed slow to moderate growth in 2015 due to decreasing ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : India
Video Games in India

Video Games in India

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

The number of smartphone users in India is increasing at a rapid pace. As per Euromonitor International Economies and Consumers data, the percentage of households possessing a smartphone has increased ...

  • Industries : Video Game, Video Game
  • Countries : India
Video Games in Indonesia

Video Games in Indonesia

  • $ 992
  • Industry report
  • June 2016
  • by Euromonitor International

Unlike traditional toys and games, video games were originally targeted at adults, who still account for the majority of the gamer population. Also, like other ASEAN countries, video games was originally ...

  • Industries : Video Game, Video Game
  • Countries : Indonesia
Toys and Games in Indonesia

Toys and Games in Indonesia

  • $ 1 209
  • Industry report
  • June 2016
  • by Euromonitor International

As a result of the unstable macroeconomic situation, demand for toys and games slowed down again in 2015, despite the low penetration of such products among Indonesian consumers. Nevertheless, toys and ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Indonesia
Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

  • $ 4 500
  • Industry report
  • June 2016
  • by IDC

This IDC study primarily examines and contrasts the leading home video game console hardware makers and related game software providers in 2015. North America is broken out from Western Europe, Asia/Pacific ...

  • Industries : Video Game, Video Game, Software
  • Countries : Japan, World, North America, Europe
World Video Game Markets : Trends, analyses and in-depth market outlook

World Video Game Markets : Trends, analyses and in-depth market outlook

  • $ 5 750
  • Industry report
  • June 2016
  • by IDATE

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : World

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