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Video Game Analysis & Statistics, June 2016 (p6)

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Toys and Games in the United Kingdom

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

Whereas traditional toys and games saw another year of strong value growth in 2015, value sales of video games stagnated in the UK. While traditional games mainly benefitted from strong sales of licenced ...

  • Industries : Toy and Game
  • Countries : United Kingdom

GameStop Corp. – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • June 2016
  • by MarketLine

Summary Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an ...

  • Countries : United States

Perfect World Co., Ltd. – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • June 2016
  • by MarketLine

Summary Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an ...

  • Industries : Video Game, Video Game, Software
  • Countries : World

The9 Limited – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • June 2016
  • by MarketLine

Summary Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an ...

  • Countries : China

VODone Limited – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • June 2016
  • by MarketLine

Summary Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an ...

  • Countries : China

Shanda Games Limited – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • June 2016
  • by MarketLine

Summary Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an ...

  • Countries : China, United States

Nexon Corporation – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • June 2016
  • by MarketLine

Summary Marketline's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken by an ...

  • Industries : Video Game, Video Game, Software
  • Countries : South Korea, Japan

The Future of Retailing in Saudi Arabia to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • June 2016
  • by GlobalData

Summary "The Future of Retailing in Saudi Arabia to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail’s research, modeling, and analysis ...

  • Industries : Retail
  • Countries : Saudi Arabia, Asia

The Future of Retailing in Egypt to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • June 2016
  • by GlobalData

Summary "The Future of Retailing in Egypt to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail’s research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : Egypt, Africa

The Future of Retailing in the UAE to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • June 2016
  • by GlobalData

Summary "The Future of Retailing in the UAE to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail’s research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : United Arab Emirates, Asia

The Future of Retailing in Hong Kong to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • June 2016
  • by GlobalData

Summary "The Future of Retailing in Hong Kong to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail’s research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : China, Asia

The Future of Retailing in the US to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • June 2016
  • by GlobalData

Summary "The Future of Retailing in the US to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail’s research, modeling, and analysis expertise ...

  • Industries : Retail

Video Games in the United Kingdom

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

In 2015, the UK saw another year of strong growth within video games software (digital). In particular, mobile games and console games (digital) witnessed strong double digit growth, in current value terms. ...

  • Industries : Video Game, Video Game
  • Countries : United Kingdom

Content Economics: How digital distribution is impacting content industries

  • $ 4600
  • Industry report
  • June 2016
  • by IDATE

This report takes a look at four major content industry sectors: - book publishing - recorded music - video games - video. For each sector, it provides detailed market data, along with an analysis ...

  • Industries : Music, Music, Media, Video Game, Video Game, Publishing, Publishing
  • Countries : World

Worldwide Digital PC and Mac Gaming Forecast, 2016-2020

  • $ 4500
  • Industry report
  • June 2016
  • by IDC

This IDC study assesses, sizes, and forecasts the marketplace for digital video games played on Windows and Mac OS X personal computers, by major geographic region, along a number of dimensions."eSports-oriented ...

  • Industries : Video Game, Video Game
  • Countries : World

Soft-World International Corp in Toys and Games (Taiwan)

  • $ 131
  • Company report
  • June 2016
  • by Euromonitor International

In 2015, Soft-World International Corps’ main operating strategies included continuing to diversify its operations to expand its video game value shares in Taiwan, Hong Kong, and Macao, investing in ...

  • Industries : Video Game, Video Game, Software
  • Countries : World

Video Games in Taiwan

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Video games recorded strong value growth of 26% in 2015, and a value CAGR of 54% over the review period, to reach NT$29.4 billion in 2015. This dynamic performance can be attributed to strong demand fo ...

  • Industries : Video Game, Video Game
  • Countries : Taiwan

Toys and Games in Taiwan

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

Compared to the value CAGR of 13% recorded over the review period, toys and games recorded strong retail value growth of 20% in 2015. Sales were boosted by the growing video gaming population and increasing ...

  • Industries : Toy and Game
  • Countries : Taiwan

Video Games in Malaysia

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Samsung launched its Gear VR in Malaysian video games in October 2015 and the reasonably-priced headset was very popular with some stores selling out of their Gear VR stocks before Christmas 2015. Euromonito ...

  • Industries : Video Game, Video Game
  • Countries : Malaysia

Video Games in South Korea

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Mobile games are the mainstream of video games in South Korea. In terms of value sales, mobile games accounted for 55% of total video games, followed by a 23% value share for online games. Considering ...

  • Industries : Video Game, Video Game
  • Countries : South Korea

Video Games in Russia

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Video games are benefiting strongly from a surge in internet access in Russia, particularly in the country’s regions. The percentage of Russians using the internet soared from 43% in 2010 to over 73% ...

  • Industries : Video Game, Video Game
  • Countries : Russian Federation

Video Games in Romania

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Gaming is becoming an increasingly popular practice in Romania, with the country recording one of the highest rates of interest in video games in the region. Increased computer and internet literacy is ...

  • Industries : Video Game, Video Game
  • Countries : Romania

Video Games in Poland

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Video games in Poland recorded 14% current value growth in 2015. The main reasons behind such strong positive development were the 17% increase recorded in value sales of computer games and console games, ...

  • Industries : Video Game, Video Game
  • Countries : Poland

Toys and Games in China

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

As economic slowdown continued to occur in China in 2015, the toys and games market recorded slower growth. The reason for this was the saturated market environment, poor economic conditions, a lower birth ...

  • Industries : Video Game, Video Game
  • Countries : China

Toys and Games in Poland

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

Cyclical factors such as positive economic growth and rising incomes accelerated growth in sales of video games in 2015. In addition to macroeconomic factors, positive growth drivers in video games include ...

  • Industries : Video Game, Video Game
  • Countries : Poland

Toys and Games in Sweden

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

Toys and games in Sweden recorded strong current value growth in 2015, easily outperforming the CAGR of the review period. Both traditional toys and games and video games performed well, more or less doubling ...

  • Industries : Toy and Game
  • Countries : Sweden

Video Games in Sweden

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

The total video gaming population continued to increase in 2015 but the number of gamers which accounted for the majority of value sales remained at a similar level. This indicates that video games in ...

  • Industries : Video Game, Video Game
  • Countries : Sweden

Toys and Games in Russia

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

Overall toys and games saw strong current value growth in 2015 over the previous year, with this being the fastest annual growth of the review period. This was however chiefly due to high inflation in ...

  • Industries : Video Game, Video Game
  • Countries : Russian Federation

Toys and Games in Romania

  • $ 1112
  • Industry report
  • June 2016
  • by Euromonitor International

Current value sales of toys and games registered another year of healthy growth in 2015. Far from being mature, the market also benefited from economic recovery, product diversification and improved coverage. ...

  • Industries : Toy and Game
  • Countries : Romania

Tencent Holdings Ltd in Toys and Games (China)

  • $ 131
  • Company report
  • June 2016
  • by Euromonitor International

With a competitive advantage and experience in online games, Tencent Holdings Ltd plans to develop new mobile game categories by strengthening its own mobile player community and cooperating with othe ...

  • Industries : Video Game, Video Game
  • Countries : China

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