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Video Game Analysis & Statistics, June 2016 (p7)

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Video Games in Indonesia

  • $ 912
  • Industry report
  • June 2016
  • by Euromonitor International

Unlike traditional toys and games, video games were originally targeted at adults, who still account for the majority of the gamer population. Also, like other ASEAN countries, video games was originally ...

  • Industries : Video Game, Video Game
  • Countries : Indonesia

Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

  • $ 4500
  • Industry report
  • June 2016
  • by IDC

This IDC study primarily examines and contrasts the leading home video game console hardware makers and related game software providers in 2015. North America is broken out from Western Europe, Asia/Pacific ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : Japan, World, North America, Europe

World Video Game Markets : Trends, analyses and in-depth market outlook

  • $ 5750
  • Industry report
  • June 2016
  • by IDATE

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators ...

  • Industries : Video Game, Video Game, Consumer Electronics, Software
  • Countries : World

IoS Based Mobile Games - Market Trends & Insights

  • $ 495
  • Industry report
  • June 2016
  • by Global Industry Analysts

This report presents Insights into the IoS Based Mobile Games Market. Illustrated with 6 data tables, the report comprises of a brief statistical summarization of market China. Also included are global ...

  • Industries : Video Game, Video Game, Software
  • Countries : China

The Future of Retailing in Bulgaria to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • May 2016
  • by GlobalData

Summary "The Future of Retailing in Bulgaria to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : Bulgaria, Europe

Duty Free Retailing in the Europe, 2015-2020; Market Dynamics, Retail Trends, and Competitive Landscape

  • $ 4950
  • Industry report
  • May 2016
  • by GlobalData

Summary European duty free market declined during 2010-2015 affected by the Eurozone crisis but is expected grow at a faster pace during the next five years. The market has recorded consistent growth in ...

  • Industries : Specialty Store
  • Countries : Europe

The Future of Retailing in the Netherlands to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • May 2016
  • by GlobalData

Summary "The Future of Retailing in the Netherlands to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis ...

  • Industries : Retail
  • Countries : Netherlands, Europe

Australia - Digital Media - Social Networks, Gaming and Gambling

  • $ 225
  • Industry report
  • May 2016
  • by Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions ...

  • Industries : Entertainment, Entertainment, Gambling, Gambling, Video Game, Video Game
  • Countries : Australia

Global Online Gaming Market 2016-2020

  • $ 2500
  • Industry report
  • May 2016
  • by Infiniti Research Limited

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical ...

  • Industries : Entertainment, Entertainment, Gambling, Gambling, Video Game, Video Game, Software
  • Countries : World

Shoal Games Ltd. (Anguilla)

  • $ 2450
  • Company report
  • May 2016
  • by Global Industry Analysts

This report presents quick facts about Shoal Games Ltd., which is principally involved in Non-Gambling Social Bingo Games Business. Illustrated with 49 tables, the report showcases the company's recent ...

  • Industries : Entertainment, Entertainment
  • Countries : China

The Future of Retailing in India to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in India to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : India, Asia

The Future of Retailing in South Africa to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in South Africa to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : South Africa, Africa

The Future of Retailing in Chile to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in Chile to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : Chile, South America

The Future of Retailing in China to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Company report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in China to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : China, Asia

The Future of Retailing in South Korea to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • $ 4950
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in South Korea to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : South Korea, Asia

GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis

  • $ 125
  • Company report
  • April 2016
  • by GlobalData

Summary Canadean's "GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis" contains in depth information and data about the company and its operations. The profile contains a company ...

  • Industries : Video Game, Video Game
  • Countries : United States

2016 U.S. Game software publishing sold through Software publishing-Product & Services Report

  • $ 199
  • Industry report
  • April 2016
  • by Barnes Reports

The 2016 U.S. Game software publishing sold through Software publishing-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and ...

  • Industries : Publishing, Publishing
  • Countries : United States

Video Games Market Trends in China

  • $ 3000
  • Industry report
  • April 2016
  • by Asia Market Information & Development Company

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consume ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : China

GDC 2016 Postmortem: Beyond the VR Hype

  • $ 3500
  • Industry report
  • April 2016
  • by IDC

This IDC study examines three important subthemes coming out of GDC 2016 that were perhaps lost in the shadows of virtual reality's red carpet stroll. These key industry developments are falling barriers ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics

Survey on Taiwanese Mobile App Users' Behavior

  • $ 2000
  • Industry report
  • April 2016
  • by Market Intelligence & Consulting Institute

Thanks to the diversified content and Internet services provided by mobile apps, smartphones have become an indispensable entertainment tool and also part of our daily lives. Therefore, MIC conducted a ...

  • Industries : Software, Software and Consulting, Software and Consulting
  • Countries : Taiwan

Strategic Assessment of Worldwide eSports Market – Forecast Till 2021

  • $ 2995
  • Industry report
  • April 2016
  • by Beige Market Intelligence

Worldwide eSports Market – Report Insights eSports, also known as an electronic sport as the name itself suggests, is primarily facilitated by video games. It is getting popularity among gamers and youngste ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : World

Digital Bros SPA (Italy)

  • $ 2350
  • Company report
  • April 2016
  • by Global Industry Analysts

This report presents quick facts about Digital Bros SPA, which is principally involved in Video Games Business. Illustrated with 47 tables, the report showcases the company's recent news stories and events, ...

  • Industries : Entertainment, Entertainment
  • Countries : United States, China, World

BANDAI NAMCO Group in Toys and Games (World)

  • $ 524
  • Company report
  • March 2016
  • by Euromonitor International

BANDAI NAMCO Group had a mixed performance in 2014, as growth in its toy segment was offset by declines in video games. The company will need to work to make both sides of its business profitable, as well ...

  • Industries : Toy and Game, Toy and Game
  • Countries : World, Japan, Asia

Cloud Platforms for Game Developers: Delivering Value at an Accelerated Pace While Reducing Risk

  • $ 500
  • Industry report
  • March 2016
  • by IDC

This IDC Insight looks at how Amazon Web Services (AWS) is abstracting its cloud platform services while addressing game developer needs. After the 2014 acquisition of Twitch, a social video platform and ...

  • Industries : Hosting, Hosting, Video Game, Video Game, Software, Consumer Electronics

Atari SAS (formerly Infogrames Entertainment S.A.) – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • March 2016
  • by MarketLine

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken ...

  • Industries : Video Game, Video Game
  • Countries : Europe, World, United Kingdom, United States

Giant Interactive Group, Inc. – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • March 2016
  • by MarketLine

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken ...

  • Countries : China

Zynga, Inc. (formerly Zynga Game Network, Inc.) – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • $ 350
  • Company report
  • March 2016
  • by MarketLine

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken ...

  • Countries : United States

Australia - Digital Media - Gaming and Gambling

  • $ 225
  • Industry report
  • March 2016
  • by Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions ...

  • Industries : Entertainment, Entertainment, Gambling, Gambling, Video Game, Video Game
  • Countries : Australia

Global Mobile Game Market: Trends and Opportunities (2016-2020)

  • $ 800
  • Industry report
  • March 2016
  • by Daedal Research

Scope of the Report The report titled “Global Mobile Game Market: Trends and Opportunities (2016-2020)” provides detailed analysis of global mobile game market with explanation of market overview, ...

  • Industries : Video Game, Video Game
  • Countries : World, China, South Korea, Asia, Japan

Nintendo Co., Ltd. (Japan)

  • $ 2550
  • Company report
  • March 2016
  • by Global Industry Analysts

This report presents quick facts about Nintendo Co., Ltd., which is principally involved in Home Entertainment Business. Illustrated with 51 tables, the report showcases the company's recent news stories ...

  • Industries : Software, Video Game, Video Game
  • Countries : World, United States, Europe, Japan

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