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Video Game Analysis & Statistics, May 2016 (p7)

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Australia - Digital Media - Advertising, Social Networks, Gaming and Gambling

Australia - Digital Media - Advertising, Social Networks, Gaming and Gambling

  • € 205
  • Industry report
  • May 2016
  • by Paul Budde Communication Pty Ltd

Social media developments are fascinating and exciting. They show the great potential of the new communication and information tools that are becoming available thanks to the internet, Web 2.0, email, ...

  • Industries : Video Game, Video Game, Internet Business, Gambling, Gambling, Gambling
  • Countries : Australia
Australia - Digital Media - Social Networks, Gaming and Gambling

Australia - Digital Media - Social Networks, Gaming and Gambling

  • € 205
  • Industry report
  • May 2016
  • by Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions ...

  • Industries : Video Game, Video Game, Gambling, Gambling, Gambling
  • Countries : Australia
2016 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report

2016 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report

  • € 181
  • Industry report
  • May 2016
  • by Barnes Reports

The 2016 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, ...

  • Industries : Retail, Hosting, Hosting, Food Services, Food Services, Food Services
  • Countries : United States
2016 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report

2016 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report

  • € 181
  • Industry report
  • May 2016
  • by Barnes Reports

The 2016 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, ...

  • Industries : Retail, Hosting, Hosting, Food Services, Food Services, Food Services
  • Countries : United States
Global Online Gaming Market 2016-2020

Global Online Gaming Market 2016-2020

  • € 2427
  • Industry report
  • May 2016
  • by Infiniti Research Limited

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical ...

  • Industries : Video Game, Video Game, Software
  • Countries : World
Shoal Games Ltd. (Anguilla)

Shoal Games Ltd. (Anguilla)

  • € 2227
  • Company report
  • May 2016
  • by Global Industry Analysts

This report presents quick facts about Shoal Games Ltd., which is principally involved in Non-Gambling Social Bingo Games Business. Illustrated with 49 tables, the report showcases the company's recent ...

  • Industries : Video Game, Video Game, Gambling, Gambling, Gambling, Software
  • Countries : China
The Future of Retailing in Chile to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in Chile to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by Verdict Retail

Summary "The Future of Retailing in Chile to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : Chile, South America
The Future of Retailing in China to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in China to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Company report
  • April 2016
  • by Verdict Retail

Summary "The Future of Retailing in China to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : China, Asia
The Future of Retailing in South Korea to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in South Korea to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by Verdict Retail

Summary "The Future of Retailing in South Korea to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : South Korea, Asia
The Future of Retailing in South Africa to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in South Africa to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by Verdict Retail

Summary "The Future of Retailing in South Africa to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : South Africa, Africa
The Future of Retailing in India to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in India to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by Verdict Retail

Summary "The Future of Retailing in India to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : India, Asia
GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis

GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis

  • € 114
  • Company report
  • April 2016
  • by Canadean Ltd

Summary Canadean's "GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis" contains in depth information and data about the company and its operations. The profile contains a company ...

  • Industries : Video Game, Video Game
  • Countries : United States
Europe Handheld Game Console Industry 2016 Market Research Report

Europe Handheld Game Console Industry 2016 Market Research Report

  • € 3273
  • Industry report
  • April 2016
  • by QY Research Group

The Europe Handheld Game Console Industry 2016 Market Research Report is a professional and in-depth study on the current state of the Handheld Game Console industry. The report provides a basic overview ...

  • Industries : Video Game, Video Game, Software
  • Countries : Europe
North America Mobile Gaming Industry 2016 Market Research Report

North America Mobile Gaming Industry 2016 Market Research Report

  • € 3455
  • Industry report
  • April 2016
  • by QY Research Group

The North America Mobile Gaming Industry 2016 Market Research Report is a professional and in-depth study on the current state of the Mobile Gaming industry. The report provides a basic overview of the ...

  • Industries : Mobile Phone, Video Game, Video Game, Portable Devices, Software
  • Countries : North America
2016 U.S. Game software publishing sold through Software publishing-Product & Services Report

2016 U.S. Game software publishing sold through Software publishing-Product & Services Report

  • € 181
  • Industry report
  • April 2016
  • by Barnes Reports

The 2016 U.S. Game software publishing sold through Software publishing-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and ...

  • Industries : Publishing, Publishing
  • Countries : United States
Video Games Market Trends in China

Video Games Market Trends in China

  • € 2727
  • Industry report
  • April 2016
  • by Asia Market Information & Development Company

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consume ...

  • Industries : Video Game, Video Game, Software
  • Countries : China
Survey on Taiwanese Mobile App Users' Behavior

Survey on Taiwanese Mobile App Users' Behavior

  • € 1818
  • Industry report
  • April 2016
  • by Market Intelligence & Consulting Institute

Thanks to the diversified content and Internet services provided by mobile apps, smartphones have become an indispensable entertainment tool and also part of our daily lives. Therefore, MIC conducted a ...

  • Industries : Software, Software and Consulting, Software and Consulting, Mobile Phone
  • Countries : Taiwan
Global PC Game Headsets Industry 2016 Market Research Report

Global PC Game Headsets Industry 2016 Market Research Report

  • € 2591
  • Industry report
  • April 2016
  • by 9Dimen Research

2016 Global PC Game Headsets Industry Report is a professional and in-depth research report on the world's major regional market conditions of the PC Game Headsets industry, focusing on the main regions ...

  • Industries : Video Game, Video Game, Software
  • Countries : World, Europe, Asia, North America
Digital Bros SPA (Italy)

Digital Bros SPA (Italy)

  • € 2136
  • Company report
  • April 2016
  • by Global Industry Analysts

This report presents quick facts about Digital Bros SPA, which is principally involved in Video Games Business. Illustrated with 47 tables, the report showcases the company's recent news stories and events, ...

  • Industries : Video Game, Video Game, Software, Gambling, Gambling, Gambling
  • Countries : United States, China, World
Worldwide Mobile and Handheld Gaming Forecast, 2016-2020

Worldwide Mobile and Handheld Gaming Forecast, 2016-2020

  • € 4091
  • Industry report
  • March 2016
  • by IDC

This IDC study forecasts smartphone, tablet, and handheld game console users, installed bases, and revenue through 2020. North America is broken out from Western Europe, Asia/Pacific (including Japan), ...

  • Industries : Video Game, Video Game, Software, Mobile Phone
  • Countries : Europe, Japan, World, North America
BANDAI NAMCO Group in Toys and Games (World)

BANDAI NAMCO Group in Toys and Games (World)

  • € 460
  • Industry report
  • March 2016
  • by Euromonitor International

BANDAI NAMCO Group had a mixed performance in 2014, as growth in its toy segment was offset by declines in video games. The company will need to work to make both sides of its business profitable, as well ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : World, Japan, Asia
Cloud Platforms for Game Developers: Delivering Value at an Accelerated Pace While Reducing Risk

Cloud Platforms for Game Developers: Delivering Value at an Accelerated Pace While Reducing Risk

  • € 455
  • Industry report
  • March 2016
  • by IDC

This IDC Insight looks at how Amazon Web Services (AWS) is abstracting its cloud platform services while addressing game developer needs. After the 2014 acquisition of Twitch, a social video platform and ...

  • Industries : Hosting, Hosting, Video Game, Video Game, Software
Zynga, Inc. (formerly Zynga Game Network, Inc.) – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

Zynga, Inc. (formerly Zynga Game Network, Inc.) – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • € 318
  • Company report
  • March 2016
  • by MarketLine

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken ...

  • Countries : United States
Giant Interactive Group, Inc. – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

Giant Interactive Group, Inc. – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • € 318
  • Company report
  • March 2016
  • by MarketLine

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken ...

  • Countries : China
Atari SAS (formerly Infogrames Entertainment S.A.) – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

Atari SAS (formerly Infogrames Entertainment S.A.) – Mergers & Acquisitions (M&A), Partnerships & Alliances and Investment Report

  • € 318
  • Company report
  • March 2016
  • by MarketLine

Project Synopsis: Datamonitor's Company Mergers & Acquisitions (M&A), Partnerships & Alliances and Investments reports offer a comprehensive breakdown of the organic and inorganic growth activity undertaken ...

  • Industries : Video Game, Video Game
  • Countries : Europe, World, United Kingdom, United States
Australia - Digital Media - Gaming and Gambling

Australia - Digital Media - Gaming and Gambling

  • € 205
  • Industry report
  • March 2016
  • by Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions ...

  • Industries : Video Game, Video Game, Gambling, Gambling, Gambling
  • Countries : Australia
Electronic Arts, Inc. (USA)

Electronic Arts, Inc. (USA)

  • € 3182
  • Company report
  • March 2016
  • by Global Industry Analysts

This report presents quick facts about Electronic Arts, Inc., which is principally involved in Developing Game Software Content and Services. Illustrated with 85 tables, the report showcases the company's ...

  • Industries : Video Game, Video Game, Software, Gambling, Gambling, Gambling
  • Countries : United States, World, China, North America
Global Mobile Game Market: Trends and Opportunities (2016-2020)

Global Mobile Game Market: Trends and Opportunities (2016-2020)

  • € 727
  • Industry report
  • March 2016
  • by Daedal Research

Scope of the Report The report titled “Global Mobile Game Market: Trends and Opportunities (2016-2020)” provides detailed analysis of global mobile game market with explanation of market overview, ...

  • Industries : Video Game, Video Game
  • Countries : World, China, South Korea, Asia, Japan
Nintendo Co., Ltd. (Japan)

Nintendo Co., Ltd. (Japan)

  • € 2318
  • Company report
  • March 2016
  • by Global Industry Analysts

This report presents quick facts about Nintendo Co., Ltd., which is principally involved in Home Entertainment Business. Illustrated with 51 tables, the report showcases the company's recent news stories ...

  • Industries : Software, Tourism and Leisure, Tourism and Leisure, Video Game, Video Game, Leisure, Leisure, Leisure
  • Countries : World, United States, Europe, Japan
Online Games in China - Industry Market Research Report

Online Games in China - Industry Market Research Report

  • € 927
  • Industry report
  • February 2016
  • by Ibisworld

Abstract Online Games in China Online games are played over the internet using consoles such as personal computers (PCs) and mobile terminals. They may also include features such as multiplayer modes, ...

  • Industries : Video Game, Video Game
  • Countries : China
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Video Game Industry in Europe and the UK

  • January 2017
    18 pages
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  • Europe  

    United Kingdom  

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