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Video Game Analysis & Statistics, September 2015 (p7)

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Video Games in Turkey

Video Games in Turkey

  • $ 992
  • Industry report
  • September 2015
  • by Euromonitor International

Video games saw double-digit growth of 27% in current value terms in 2014, mainly thanks to the rapid increase in the popularity and usage of digital games stores, such as Steam and Play Store. Digital ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : Turkey
Social Gaming Market in the APAC Region 2015-2019

Social Gaming Market in the APAC Region 2015-2019

  • $ 2 000
  • Industry report
  • September 2015
  • by Infiniti Research Limited

About social gaming Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking majo ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : China
Worldwide Home Video Game Console and Microconsole Forecast, 2015-2019

Worldwide Home Video Game Console and Microconsole Forecast, 2015-2019

  • $ 4 500
  • Industry report
  • September 2015
  • by IDC

This IDC study forecasts home video game console hardware, software, and related services through 2019. North America is broken out from Western Europe, Asia/Pacific (including Japan), and the combined ...

  • Industries : Video Game, Video Game, Video Game, Software, Consumer Electronics, Consumer Electronics
  • Countries : World
Toys and Games in Turkey

Toys and Games in Turkey

  • $ 2 077
  • Industry report
  • September 2015
  • by Euromonitor International

Despite the negative economic outlook, toys and games achieved dynamic growth in 2014. Increasing demand for higher-quality products boosted value growth in traditional toys and games, whilst rapid growth ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Turkey
Video Games in the United Kingdom

Video Games in the United Kingdom

  • $ 992
  • Company report
  • September 2015
  • by Euromonitor International

2014 was the second year of the new eighth generation consoles and it was marked by success thanks to PlayStation 4, Xbox One and 3DS, despite some disappointment with the new Nintendo. The overall category ...

  • Countries : United Kingdom
China Joystick Potentiometers Industry 2015 Market Research Report, QY Research Group

China Joystick Potentiometers Industry 2015 Market Research Report, QY Research Group

  • $ 3 200
  • Industry report
  • September 2015
  • by QY Research Group

Summary The China Joystick Potentiometers Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Joystick Potentiometers industry. The report provides a basic ...

  • Industries : Video Game, Video Game, Video Game, Electronic Component and Semiconductor, Electronic Component and Semiconductor, Software, Advanced Material, Consumer Electronics, Consumer Electronics
  • Countries : China
Global Joystick Potentiometers Industry 2015 Market Research Report, QY Research Group

Global Joystick Potentiometers Industry 2015 Market Research Report, QY Research Group

  • $ 2 800
  • Industry report
  • September 2015
  • by QY Research Group

Summary The Global Joystick Potentiometers Industry 2015 Market Research Report is a professional and in-depth study on the current state of the Joystick Potentiometers industry. The report provides a ...

  • Industries : Video Game, Video Game, Video Game, Electronic Component and Semiconductor, Electronic Component and Semiconductor, Software, Advanced Material, Consumer Electronics, Consumer Electronics
  • Countries : World
China Gaming Market 2015-2019 Forecast and Analysis

China Gaming Market 2015-2019 Forecast and Analysis

  • $ 7 000
  • Industry report
  • September 2015
  • by IDC

This IDC study intensively analyzes the development of the China game industry in 2014. It describes the development status and development structure of the China game industry in 2014; with regard to ...

  • Industries : Video Game, Video Game, Video Game, Software, Consumer Electronics, Consumer Electronics
  • Countries : China
The Future of Toys-to-Life: Prospects and Forecasts

The Future of Toys-to-Life: Prospects and Forecasts

  • $ 1 302
  • Industry report
  • September 2015
  • by Euromonitor International

Since the launch of Skylanders in 2011, toys-to-life have been one of the fastest-growing product categories in toys and games. With the launch of LEGO Dimensions in late 2015 the market is poised fo ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : World
Virtual Reality for Consumer Markets: Head-Mounted Displays, Mobile Virtual Reality, Accessory Devices, and Virtual Reality Content - Global Market Analysis and Forecasts

Virtual Reality for Consumer Markets: Head-Mounted Displays, Mobile Virtual Reality, Accessory Devices, and Virtual Reality Content - Global Market Analysis and Forecasts

  • $ 4 200
  • Industry report
  • September 2015
  • by Tractica

The year 2016 will be the make or break year for the second coming of consumer virtual reality (VR). Facebook and Sony are both set to release the much-anticipated Oculus Rift and Project Morpheus headsets, ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States, World
The 2016-2021 Outlook for Wireless Gaming in the United States

The 2016-2021 Outlook for Wireless Gaming in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for wireless gaming across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The 2016-2021 Outlook for Video Games and Video Game Consoles in the United States

The 2016-2021 Outlook for Video Games and Video Game Consoles in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video games and video game consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The Future of Retailing in China to 2019

The Future of Retailing in China to 2019

  • $ 4 950
  • Industry report
  • August 2015
  • by Conlumino

Summary Chinese retail sales grew from CNY11,487.3 billion in 2009 to CNY21,093.0 billion in 2014 at a CAGR of 12.9%. Food and grocery was the largest category group accounting for 66.0% of total Chinese ...

  • Industries : Retail
  • Countries : China, Asia
The Future of Retailing in South Africa to 2019

The Future of Retailing in South Africa to 2019

  • $ 4 950
  • Industry report
  • August 2015
  • by Conlumino

Summary South African retail sales grew from ZAR700,349.3 million in 2009 to ZAR936,521.4 million in 2014 at a CAGR of 6.0%. Food and grocery was the largest category group accounting for 54.8% of total ...

  • Industries : Retail
  • Countries : South Africa, Africa
The 2016-2021 Outlook for Video Games with Mature Rating in the United States

The 2016-2021 Outlook for Video Games with Mature Rating in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video games with Mature rating across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The 2016-2021 Outlook for Video Games Software in the United States

The 2016-2021 Outlook for Video Games Software in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video games software across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The 2016-2021 Outlook for Video Games in the United States

The 2016-2021 Outlook for Video Games in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The 2016-2021 Outlook for Video Game Consoles in the United States

The 2016-2021 Outlook for Video Game Consoles in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video game consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The 2016-2021 Outlook for Video Game Accessories in the United States

The 2016-2021 Outlook for Video Game Accessories in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video game accessories across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The Future of Retailing in South Korea to 2019

The Future of Retailing in South Korea to 2019

  • $ 4 950
  • Industry report
  • August 2015
  • by Conlumino

Summary South Korean retail sales grew from KRW235,028.5 billion in 2009 to KRW289,356.3 billion in 2014 at a CAGR of 4.2%. Food and grocery was the largest category group accounting for 52.1% of total ...

  • Industries : Retail
  • Countries : South Korea, Asia
The 2016-2021 Outlook for Video Games Hardware in the United States

The 2016-2021 Outlook for Video Games Hardware in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video games hardware across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The 2016-2021 Outlook for Video Game Software in the United States

The 2016-2021 Outlook for Video Game Software in the United States

  • $ 595
  • Industry report
  • August 2015
  • by ICON Group

This econometric study covers the latent demand outlook for video game software across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : United States
The Future of Retailing in Mexico to 2019

The Future of Retailing in Mexico to 2019

  • $ 4 950
  • Industry report
  • August 2015
  • by Conlumino

Summary Mexican retail sales grew from MXN3,256.4 billion in 2009 to MXN4,104.1 billion in 2014 at a CAGR of 4.7%. Food and grocery was the largest category group accounting for 67.1% of total Mexican ...

  • Industries : Retail
  • Countries : Mexico, North America
The Future of Retailing in Australia to 2019

The Future of Retailing in Australia to 2019

  • $ 4 950
  • Industry report
  • August 2015
  • by Conlumino

Summary Australian retail sales grew from AUD222.8 billion in 2009 to AUD254.1 billion in 2014 at a CAGR of 2.7%. Food and grocery was the largest category group accounting for 57.0% of total Australian ...

  • Industries : Retail
  • Countries : Australia, Oceania
The Future of Retailing in the US to 2019

The Future of Retailing in the US to 2019

  • $ 4 950
  • Industry report
  • August 2015
  • by Conlumino

Summary Retail sales in the US grew from US$2,677.6 billion in 2009 to US$3,114.9 billion in 2014 at a CAGR of 3.1%. Food and grocery was the largest category group accounting for 47.6% of total US retail ...

  • Industries : Retail
Online Video Game Sales in Australia

Online Video Game Sales in Australia

  • $ 965
  • Industry report
  • August 2015
  • by Ibisworld

Online Video Game Sales in Australia The industry comprises retailers that sell video game products online, either as digital downloads or as online purchases of physically packaged games. These include ...

  • Industries : Video Game, Video Game, Video Game, Software
  • Countries : Australia
Australia - Digital Media - Gaming and Gambling

Australia - Digital Media - Gaming and Gambling

  • $ 225
  • Industry report
  • August 2015
  • by Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions ...

  • Industries : Gambling, Gambling, Gambling, Video Game, Video Game, Video Game
  • Countries : Australia
Worldwide and U.S. Console Gamer Dynamics

Worldwide and U.S. Console Gamer Dynamics

  • $ 4 500
  • Industry report
  • August 2015
  • by IDC

This IDC study examines the results of two online surveys, fielded in 2Q14 in the United States and 1H15 internationally, that involved home console users and gamers. The data is mainly viewed from the ...

  • Industries : Video Game, Video Game, Video Game, Software, Consumer Electronics, Consumer Electronics
  • Countries : United States
Toys and Games in Japan

Toys and Games in Japan

  • $ 2 077
  • Industry report
  • August 2015
  • by Euromonitor International

Toys and games in Japan continued to struggle in 2014 due to a mixture of demographic and market conditions. While traditional toys and games increased in 2014, video games declined. The breakthrough of ...

  • Industries : Toy and Game, Toy and Game, Toy and Game
  • Countries : Japan
Video Games in Japan

Video Games in Japan

  • $ 992
  • Industry report
  • August 2015
  • by Euromonitor International

Video games in Japan registered negative retail value growth for seven consecutive years from 2007. In 2014, video games declined by 6% in current terms to reach \492 billion. The main reason for such ...

  • Industries : Video Game, Video Game, Video Game
  • Countries : Japan

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