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Video Game Analysis & Statistics, June 2016 (p7)

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Toys and Games in Singapore

Toys and Games in Singapore

  • € 975
  • Industry report
  • June 2016
  • by Euromonitor International

Toys and games recorded positive value growth in 2015, with licenced products within traditional toys and games as well as mobile gaming revenue driving sales. Licensed Disney ranges were particularly ...

  • Industries : Toy and Game
  • Countries : Singapore
Video Games in China

Video Games in China

  • € 800
  • Industry report
  • June 2016
  • by Euromonitor International

The growth of video games slowed down at the end of the review period, falling from 36% in 2014 to 17% in 2015. This was mainly caused by the stagnant development of online games, which accounted for 65% ...

  • Industries : Video Game, Video Game
  • Countries : China
Video Games in Ukraine

Video Games in Ukraine

  • € 800
  • Industry report
  • June 2016
  • by Euromonitor International

Although video games hardware recorded a strong decline in volume terms in 2015, video sales were boosted by video games software. The value share of video games software within video games increased from ...

  • Industries : Video Game, Video Game
  • Countries : Ukraine
Toys and Games in India

Toys and Games in India

  • € 975
  • Industry report
  • June 2016
  • by Euromonitor International

Toys and games in India witnessed moderate growth in 2015 after a slow 2014 and this was mainly driven by the growth in video games. Traditional toys witnessed slow to moderate growth in 2015 due to decreasing ...

  • Industries : Toy and Game
  • Countries : India
Video Games in India

Video Games in India

  • € 800
  • Industry report
  • June 2016
  • by Euromonitor International

The number of smartphone users in India is increasing at a rapid pace. As per Euromonitor International Economies and Consumers data, the percentage of households possessing a smartphone has increased ...

  • Industries : Video Game, Video Game
  • Countries : India
Video Games in Indonesia

Video Games in Indonesia

  • € 800
  • Industry report
  • June 2016
  • by Euromonitor International

Unlike traditional toys and games, video games were originally targeted at adults, who still account for the majority of the gamer population. Also, like other ASEAN countries, video games was originally ...

  • Industries : Video Game, Video Game
  • Countries : Indonesia
Toys and Games in Indonesia

Toys and Games in Indonesia

  • € 975
  • Industry report
  • June 2016
  • by Euromonitor International

As a result of the unstable macroeconomic situation, demand for toys and games slowed down again in 2015, despite the low penetration of such products among Indonesian consumers. Nevertheless, toys and ...

  • Industries : Toy and Game
  • Countries : Indonesia
Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

  • € 4091
  • Industry report
  • June 2016
  • by IDC

This IDC study primarily examines and contrasts the leading home video game console hardware makers and related game software providers in 2015. North America is broken out from Western Europe, Asia/Pacific ...

  • Industries : Video Game, Video Game, Software
  • Countries : Japan, World, North America, Europe
World Video Game Markets : Trends, analyses and in-depth market outlook

World Video Game Markets : Trends, analyses and in-depth market outlook

  • € 5000
  • Industry report
  • June 2016
  • by IDATE

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators ...

  • Industries : Video Game, Video Game, Software, Consumer Electronics
  • Countries : World
IoS Based Mobile Games - Market Trends & Insights

IoS Based Mobile Games - Market Trends & Insights

  • € 450
  • Industry report
  • June 2016
  • by Global Industry Analysts

This report presents Insights into the IoS Based Mobile Games Market. Illustrated with 6 data tables, the report comprises of a brief statistical summarization of market China. Also included are global ...

  • Industries : Video Game, Video Game, Software
  • Countries : China
The Future of Retailing in the Netherlands to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in the Netherlands to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • May 2016
  • by GlobalData

Summary "The Future of Retailing in the Netherlands to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis ...

  • Industries : Retail
  • Countries : Netherlands, Europe
Duty Free Retailing in the Europe, 2015-2020; Market Dynamics, Retail Trends, and Competitive Landscape

Duty Free Retailing in the Europe, 2015-2020; Market Dynamics, Retail Trends, and Competitive Landscape

  • € 4500
  • Industry report
  • May 2016
  • by GlobalData

Summary European duty free market declined during 2010-2015 affected by the Eurozone crisis but is expected grow at a faster pace during the next five years. The market has recorded consistent growth in ...

  • Industries : Specialty Store
  • Countries : Europe
The Future of Retailing in Bulgaria to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in Bulgaria to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • May 2016
  • by GlobalData

Summary "The Future of Retailing in Bulgaria to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : Bulgaria, Europe
Australia - Digital Media - Social Networks, Gaming and Gambling

Australia - Digital Media - Social Networks, Gaming and Gambling

  • € 205
  • Industry report
  • May 2016
  • by Paul Budde Communication Pty Ltd

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions ...

  • Industries : Video Game, Video Game, Gambling
  • Countries : Australia
2016 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report

2016 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report

  • € 181
  • Industry report
  • May 2016
  • by Barnes Reports

The 2016 U.S. Hosting of vending machines, video games sold through Fast food restaurants-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, ...

  • Industries : Retail, Hosting, Hosting, Food Services, Food Services, Tourism and Leisure
  • Countries : United States
2016 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report

2016 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report

  • € 181
  • Industry report
  • May 2016
  • by Barnes Reports

The 2016 U.S. Hosting of vending machines, video games sold through Full-service restaurants-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, ...

  • Industries : Retail, Hosting, Hosting, Food Services, Food Services, Tourism and Leisure
  • Countries : United States
Global Online Gaming Market 2016-2020

Global Online Gaming Market 2016-2020

  • € 2427
  • Industry report
  • May 2016
  • by Infiniti Research Limited

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical ...

  • Industries : Video Game, Video Game, Software
  • Countries : World
Shoal Games Ltd. (Anguilla)

Shoal Games Ltd. (Anguilla)

  • € 2227
  • Company report
  • May 2016
  • by Global Industry Analysts

This report presents quick facts about Shoal Games Ltd., which is principally involved in Non-Gambling Social Bingo Games Business. Illustrated with 49 tables, the report showcases the company's recent ...

  • Industries : Video Game, Video Game, Gambling, Software
  • Countries : China
The Future of Retailing in South Korea to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in South Korea to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in South Korea to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : South Korea, Asia
The Future of Retailing in Chile to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in Chile to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in Chile to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : Chile, South America
The Future of Retailing in China to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in China to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Company report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in China to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : China, Asia
The Future of Retailing in India to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in India to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in India to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : India, Asia
The Future of Retailing in South Africa to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

The Future of Retailing in South Africa to 2020; Comprehensive data overview of the market, with retail sales value and forecasts to 2020

  • € 4500
  • Industry report
  • April 2016
  • by GlobalData

Summary "The Future of Retailing in South Africa to 2020" is based upon an extensive, cross-country, industry research program which brings together Verdict Retail's research, modeling, and analysis expertise ...

  • Industries : Retail
  • Countries : South Africa, Africa
GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis

GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis

  • € 114
  • Company report
  • April 2016
  • by GlobalData

Summary Canadean's "GameStop Corp. : Retailing - Company Profile, SWOT and Financial Analysis" contains in depth information and data about the company and its operations. The profile contains a company ...

  • Industries : Video Game, Video Game
  • Countries : United States
2016 U.S. Game software publishing sold through Software publishing-Product & Services Report

2016 U.S. Game software publishing sold through Software publishing-Product & Services Report

  • € 181
  • Industry report
  • April 2016
  • by Barnes Reports

The 2016 U.S. Game software publishing sold through Software publishing-Product & Services Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and ...

  • Industries : Publishing, Publishing
  • Countries : United States
Video Games Market Trends in China

Video Games Market Trends in China

  • € 2727
  • Industry report
  • April 2016
  • by Asia Market Information & Development Company

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consume ...

  • Industries : Video Game, Video Game, Software
  • Countries : China
Survey on Taiwanese Mobile App Users' Behavior

Survey on Taiwanese Mobile App Users' Behavior

  • € 1818
  • Industry report
  • April 2016
  • by Market Intelligence & Consulting Institute

Thanks to the diversified content and Internet services provided by mobile apps, smartphones have become an indispensable entertainment tool and also part of our daily lives. Therefore, MIC conducted a ...

  • Industries : Software, Software and Consulting, Software and Consulting, Mobile Phone
  • Countries : Taiwan
Digital Bros SPA (Italy)

Digital Bros SPA (Italy)

  • € 2136
  • Company report
  • April 2016
  • by Global Industry Analysts

This report presents quick facts about Digital Bros SPA, which is principally involved in Video Games Business. Illustrated with 47 tables, the report showcases the company's recent news stories and events, ...

  • Industries : Video Game, Video Game, Software, Gambling
  • Countries : United States, China, World
BANDAI NAMCO Group in Toys and Games (World)

BANDAI NAMCO Group in Toys and Games (World)

  • € 460
  • Company report
  • March 2016
  • by Euromonitor International

BANDAI NAMCO Group had a mixed performance in 2014, as growth in its toy segment was offset by declines in video games. The company will need to work to make both sides of its business profitable, as well ...

  • Industries : Toy and Game
  • Countries : World, Japan, Asia
Cloud Platforms for Game Developers: Delivering Value at an Accelerated Pace While Reducing Risk

Cloud Platforms for Game Developers: Delivering Value at an Accelerated Pace While Reducing Risk

  • € 455
  • Industry report
  • March 2016
  • by IDC

This IDC Insight looks at how Amazon Web Services (AWS) is abstracting its cloud platform services while addressing game developer needs. After the 2014 acquisition of Twitch, a social video platform and ...

  • Industries : Hosting, Hosting, Video Game, Video Game, Software

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