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Video Game Industry: Market Research Reports, Statistics and Analysis

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Global Video Games Industry

 

The world video gaming industry is predicted to record 9% yearly growth through 2013, to exceed $76 billion, according to Business Insights. Mobile and online gaming formats will fuel the market, with customers taking advantage of wider, faster and more mobile internet access. Console gaming, the market’s current segment leader, will see its rate of sales decelerate.

 

Since the first video game was launched on the market around 45 years ago, the video game industry has taken a central place in entertainment culture for children and adults alike. Far from the solitary habit it may have been traditionally, online gaming involves communities and is based on interaction.

 

 

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» Download Public Reports

1-10 of about 200 reports
Game Console Business Overview

Game Console Business Overview

  • Industry report
  • November 2012
  • 24 pages
  • by Intergovernmental Agency

... Sound and imaging consultation - game consoles in addition to energy considerations, there are other environmental impacts associated with consumer electronic products such as resource use, end of life ...

  • Industries: Video Game
Video Game Console Sector in The United States

Video Game Console Sector in The United States

  • Industry report
  • November 2012
  • 42 pages
  • by Research Paper

... Standalone content price + + content royalty rate Empirical analysis is intended to lend support to the novel theoretical predictions. We select the video game industry to empirically support our ...

  • Industries: Video Game
  • Countries: United States
World Video Game Industry Brief

World Video Game Industry Brief

  • Industry report
  • October 2012
  • 12 pages

... On social platforms for distribution. Mobile gaming : mostly, though not exclusively, casual games (simple gameplay that can be learnt in minutes) for smartphones, tablets, handheld game consoles and other ...

  • Industries: Video Game
  • Countries: World
World Online Game : Innovation and Technology Trends

World Online Game : Innovation and Technology Trends

  • Industry report
  • October 2012
  • 43 pages

... In the data could be explained by rules based on real world observed behavior We also looked for factors that were unique to virtual world activity language data: from theoretical concepts to rules ...

  • Industries: Video Game
  • Countries: World
U.S. Game Console Industry

U.S. Game Console Industry

  • Industry report
  • November 2012
  • 24 pages

... Potential of up to 3.7 Twh/year Market for game consoles is continuing to grow, games consoles were identified as one of the largest category of energy use (besides the tv) in the home entertainment ...

  • Industries: Video Game
  • Countries: United States
The European Mobile Game Industry Brief

The European Mobile Game Industry Brief

  • Industry report
  • December 2012
  • 50 pages

... To compile an accurate overview of the mobile games industry as of the fourth quarter of 2011. The facts, observations, and analysis in the first version of this document were intended to feed ...

  • Industries: Video Game
  • Countries: Europe
World Mobile Game Business Brief

World Mobile Game Business Brief

  • Industry report
  • January 2013
  • 17 pages

... And october. Ggs summit creates a great mobile game networking and communications channel for game companies. Ggs competition is a semi-annual series of mobile game startup competitions & business matching ...

  • Industries: Video Game
  • Countries: World
Mobile Game Market Analysis in Europe

Mobile Game Market Analysis in Europe

  • Industry report
  • January 2013
  • 53 pages
  • by Intergovernmental Agency

... In the offline and also, increasingly, in the online games sector many countries use those systems such as pegi (in many european countries) and usk (in germany). Pegi recently introduced pegi express, which ...

  • Industries: Video Game
  • Countries: Europe
U.S. Video Game Industry Brief

U.S. Video Game Industry Brief

  • Industry report
  • December 2012
  • 13 pages

... Related links 12 december 2012 executive summary: us audiences for mobile games are growing rapidly, while audiences for more mature categories such as social and online casual gaming are expected ...

  • Industries: Video Game
  • Countries: United States
World Mobile Game Industry Brief Analysis

World Mobile Game Industry Brief Analysis

  • Industry report
  • April 2013
  • 95 pages
  • by Intergovernmental Agency

  • Industries: Video Game
  • Countries: Europe, World

» Purchase Premium Reports (From $ 125 - $ 6 000)

About 200 reports
Analysis of the Global Consumer Video Devices Market

Analysis of the Global Consumer Video Devices Market

  • $ 6 000
  • Industry report
  • April 2013
  • by Frost & Sullivan

Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...

Global Cloud-based Gaming Market 2012-2016

March 2013 $ 2 000

Global Virtual Goods Market 2012-2016

February 2013 $ 2 000

Video Games Market In The United States

April 2013 $ 1 020

Bigben Interactive Sa (symbol:big) Swot Analysis, Strat ...

March 2013 $ 300

Handleman Company (hdlm) - Strategic Swot Analysis Revi ...

March 2013 $ 300

Koei Co., Ltd. Swot Analysis, Strategy, Revenues And Pr ...

March 2013 $ 300

» Read our Company Profiles

2 Companies

Electronic Arts Inc.

United States

Gamestop

United States

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