» Download Public Reports
91 reports
- Industry report
- March 2013
- 10 pages
... video games business Less than anticipated quality of titles outsourced to overseas developers being attained Change of strategy for the home video games business (increase dlc, shift to internal r ...
March 2013
... Games" or "the company"), a leading online game developer, operator and publisher in china, announced today that according to statistics released by app annie, an industry leader in app store analytics ...
February 2013
... social games also remained generally strong; for example, Smurf S village Under our Beeline Brand continued to record long-term, stable sales, and Smurf life , Which began distribution in december ...
December 2012
... For the first time in a long while, as visitors to the Tokyo game show 2012 Reached a record high, in addition to the year-end holiday shopping season being given a boost by the launch of new home video game ...
November 2012
... Than 60 online games in more than 100 countries and since its founding, nexon has generated more than 1.3 Billion player registrations. The company is headquartered in tokyo, japan and its shares ...
October 2012
... Brain development Playing a violent video game produces short-term changes to in brain activity, such as an impaired role of dlpfc. An inhibited dlpfc may yield impaired emotional functioning ...
September 2012
... Games It makes use of information technology for providing entertainment services Such as Tv games, pc games, handheld game (mobile game), etc. However, the mobile games are usually portable ...
September 2012
... In the meantime, as the platform progressively transitioned from feature phones (conventional mobile phones) to smartphones (high-function mobile phones) in the social game market, Minna to monhan card master ...
September 2012
... S and gamevil, have become increasingly oligopolistic; and 5) kakaotalk (a multimedia messaging service) has recently emerged as an influential mobile-game platform. In october, nhn plans to launch multiple ...
September 2012
... Gamers, and the game trend is shifting towards more hardcore games (more lucrative) market growth outstripping competition concerns - competition is intensifying in the mobile game market. The number ...