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35 reports
- Industry report
- October 2012
- 12 pages
... On social platforms for distribution. Mobile gaming : mostly, though not exclusively, casual games (simple gameplay that can be learnt in minutes) for smartphones, tablets, handheld game consoles and other ...
October 2012
... In the data could be explained by rules based on real world observed behavior We also looked for factors that were unique to virtual world activity language data: from theoretical concepts to rules ...
August 2012
... mobile gaming is a key value-added service (vas) application in the asian market where growth is expect at 19.8% Cagr to 2017 reaching at total of usd $17.4 Billion. mobile gaming asia: market ...
January 2012
... Ihs isuppli market tracker | consumer platforms | q3 2012 gaming platforms evolve beyond gaming: console, handheld, and mobile gaming continue to battle it out report author pamela tufegdzic ...
December 2012
... To compile an accurate overview of the mobile games industry as of the fourth quarter of 2011. The facts, observations, and analysis in the first version of this document were intended to feed ...
January 2013
... The 2009-2014 world outlook for pc video game software - inc. Icon group international download here this econometric study covers the world outlook for pc video game software across more than 200 ...
January 2013
... And october. Ggs summit creates a great mobile game networking and communications channel for game companies. Ggs competition is a semi-annual series of mobile game startup competitions & business matching ...
January 2013
... In the offline and also, increasingly, in the online games sector many countries use those systems such as pegi (in many european countries) and usk (in germany). Pegi recently introduced pegi express, which ...
May 2013
... games market evolution that occurred since 2007 and determine the present challenges in terms of standardisation and technical innovation, as the modifications which took place in the business model ...
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Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...
March 2013
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TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing ...
February 2013
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TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the ...
March 2013
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Summary Handleman Company (Handleman) was a category manager and distributor of prerecorded music in the US. The company was engaged in the distribution of prerecorded music, console video game hardware, ...
March 2013
$ 300
This report is systematically updated by our analysts for each new purchase. This is to ensure that you get the latest information available on the company. The report will be updated and sent to you in ...