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15 reports
- Industry report
- May 2013
- 99 pages
... games market evolution that occurred since 2007 and determine the present challenges in terms of standardisation and technical innovation, as the modifications which took place in the business model ...
January 2013
... Working on computers in different countries, even if aid were necessary for the development of video games, the commission doubts that it is necessary or proportionate to have territorial conditions ...
January 2013
... In the offline and also, increasingly, in the online games sector many countries use those systems such as pegi (in many european countries) and usk (in germany). Pegi recently introduced pegi express, which ...
December 2012
... To compile an accurate overview of the mobile games industry as of the fourth quarter of 2011. The facts, observations, and analysis in the first version of this document were intended to feed ...
December 2011
... Change in deferred net revenues (1) activision and blizzard: online subscriptions* (202) 191 pc and other (75) 81 sony playstation 3 36 77 microsoft xbox 360 43 15 nintendo wii (66) (16) total ...
August 2010
... On and radio music video games film and video advertisi ng architect ure design consume r electroni cs telecomm unic- ations industrial design software tourism educatio n fashion design user generated ...
June 2010
... Moreover, it aims at asng the strengths and weaknesses of eu firms, in order to highlight drivers, opportunities and challenges for improving the future competitiveness of the eu video game software ...
March 2010
... By the sustained planning of new online games and social games platform after the big success of its first online game tower of druaga, with more than 45 000 registered payers, index multimedia has already ...