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Video Game Industry Market Research Reports, May 2013

You might be interested in: video game console, online game, mobile game, more »

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1-30 of about 400 reports
Company Report: Video Game in Australia for Year 2012

Company Report: Video Game in Australia for Year 2012

  • Company report
  • October 2012
  • 4 pages

... An ouya video game console and a leap motion device follow these projects. All vji staff will be able to contribute to the hub. Vji md konrad spilva said: "introducing nowlab to australia gives us ...

  • Industries: Video Game
  • Countries: Australia
Company Report: Online Game in Japan for Year 2012

Company Report: Online Game in Japan for Year 2012

  • Company report
  • November 2012
  • 4 pages

... Than 60 online games in more than 100 countries and since its founding, nexon has generated more than 1.3 Billion player registrations. The company is headquartered in tokyo, japan and its shares ...

  • Industries: Video Game
  • Countries: Japan
Company Report: Video Game Console in The United States for Year 2013

Company Report: Video Game Console in The United States for Year 2013

  • Company report
  • April 2013
  • 17 pages

... Before stewart, chief judge, and davis and clement, circuit judges. W. Eugene davis, circuit judge: defendants-appellants, who collectively operated as a video game publisher, entered into a contract ...

  • Industries: Video Game
  • Countries: United States
Company Report: Video Game for Year 2012

Company Report: Video Game for Year 2012

  • Company report
  • December 2012
  • 37 pages
  • by Research Paper

... Against illegal sales of video games. In particular, they try to push for the prohibition of all kinds of copying modules or soft- ware.1 At the same time, however, the availability of legal as well ...

  • Industries: Video Game
Company Report: Social Game for Year 2012

Company Report: Social Game for Year 2012

  • Company report
  • October 2012
  • 4 pages

... Shipment as of october 4, 2012 additionally, in the social game market, Resident evil: outbreak survive , Which started distributing in the previous fiscal year, achieved more than two million ...

  • Industries: Video Game
Zynga Inc. - Investment Analysis, October 2012

Zynga Inc. - Investment Analysis, October 2012

  • Company report
  • October 2012
  • 9 pages

... Outlook to net income (loss) for the full year 2012 because certain reconciling items necessary to accurately project revenue and net income (loss) (including projected mix of virtual goods sold in our ...

  • Industries: Video Game
  • Countries: United States
Company Report: Video Game for Year 2012

Company Report: Video Game for Year 2012

  • Company report
  • September 2012
  • 13 pages

  • Industries: Video Game
Company Report: Mobile Game in Japan and South Korea for Year 2012

Company Report: Mobile Game in Japan and South Korea for Year 2012

  • Company report
  • September 2012
  • 3 pages

... S and gamevil, have become increasingly oligopolistic; and 5) kakaotalk (a multimedia messaging service) has recently emerged as an influential mobile-game platform. In october, nhn plans to launch multiple ...

  • Industries: Video Game
  • Countries: Japan, South Korea
Company Report: Video Game in The United States for Year 2012

Company Report: Video Game in The United States for Year 2012

  • Company report
  • September 2012
  • 5 pages

... Monthly. With this association, the company will be able to boost its reach in the social games arena. Furthermore, hasbro sealed a few more deals like volumique and with cbs. We believe that the company ...

  • Industries: Video Game
  • Countries: United States
Company Report: Video Game Console in Japan for Year 2012

Company Report: Video Game Console in Japan for Year 2012

  • Company report
  • December 2012
  • 5 pages

... For the first time in a long while, as visitors to the Tokyo game show 2012 Reached a record high, in addition to the year-end holiday shopping season being given a boost by the launch of new home video game ...

  • Industries: Video Game
  • Countries: Japan
Company Report: Video Game for Year 2012

Company Report: Video Game for Year 2012

  • Company report
  • November 2012
  • 40 pages

... Today, the difference is a smart phone, computer, access to the internet and infinite knowledge at home, a video game console, credit card, etc. 29/11/2012 A changing world ...

  • Industries: Video Game
Shanda Games Ltd. - Company Report for Year 2013

Shanda Games Ltd. - Company Report for Year 2013

  • Company report
  • March 2013
  • 2 pages
  • by Corporation

... Games" or "the company"), a leading online game developer, operator and publisher in china, announced today that according to statistics released by app annie, an industry leader in app store analytics ...

  • Industries: Video Game
  • Countries: China
Company Report: Video Game for Year 2013

Company Report: Video Game for Year 2013

  • Company report
  • February 2013
  • 6 pages

... Their experience. Nexon currently services more than 60 online games in more than 100 countries and since its founding, nexon has generated more than 1.3 Billion player registrations. The company is headquartered ...

  • Industries: Video Game
Company Report: Video Game in Japan for Year 2013

Company Report: Video Game in Japan for Year 2013

  • Company report
  • February 2013
  • 4 pages

... social games also remained generally strong; for example, Smurf S village Under our Beeline Brand continued to record long-term, stable sales, and Smurf life , Which began distribution in december ...

  • Industries: Video Game
  • Countries: Japan
Ingenious Corporate Finance - Company Report for Year 2013

Ingenious Corporate Finance - Company Report for Year 2013

  • Company report
  • April 2013
  • 32 pages

... To subscribe to the service and should be read in conjunction with the full text of this brochure. Investment opportunity: Investment in film, television and video game production, sectors displaying ...

  • Industries: Video Game
Company Report: Video Game Console for Year 2013

Company Report: Video Game Console for Year 2013

  • Company report
  • April 2013
  • 19 pages

... Was facing tough competition from microsoft S xbox and sony S playstation consoles. It was not until 2006 when nintendo introduced its wii system that it started to regain some of the video game prowess ...

  • Industries: Video Game
Company Report: Mobile Gaming in The United States for Year 2013

Company Report: Mobile Gaming in The United States for Year 2013

  • Company report
  • January 2013
  • 3 pages

... The first angry bird destroyed the first pig S castle, the world has been drawing parallels between mobile gaming and its console and pc founners. While mobile gaming is often viewed as more accessible ...

  • Industries: Video Game
  • Countries: United States
Mobile Game in South Korea : Market Overview and Key Players

Mobile Game in South Korea : Market Overview and Key Players

  • Industry report
  • September 2012
  • 59 pages

... Gamers, and the game trend is shifting towards more hardcore games (more lucrative) market growth outstripping competition concerns - competition is intensifying in the mobile game market. The number ...

  • Industries: Video Game
  • Countries: South Korea
World Mobile Game Industry Brief Analysis

World Mobile Game Industry Brief Analysis

  • Industry report
  • April 2013
  • 95 pages
  • by Intergovernmental Agency

  • Industries: Video Game
  • Countries: Europe, World
Video Game Business  in Japan and The United States

Video Game Business in Japan and The United States

  • Industry report
  • September 2012
  • 5 pages

... In the meantime, as the platform progressively transitioned from feature phones (conventional mobile phones) to smartphones (high-function mobile phones) in the social game market, Minna to monhan card master ...

  • Industries: Video Game
  • Countries: Japan, United States
Video Game Industry  in Taiwan, The United States and China

Video Game Industry in Taiwan, The United States and China

  • Industry report
  • September 2012
  • 29 pages

... Games It makes use of information technology for providing entertainment services Such as Tv games, pc games, handheld game (mobile game), etc. However, the mobile games are usually portable ...

  • Industries: Video Game
  • Countries: Taiwan, United States, China
World Online Game : Innovation and Technology Trends

World Online Game : Innovation and Technology Trends

  • Industry report
  • October 2012
  • 43 pages

... In the data could be explained by rules based on real world observed behavior We also looked for factors that were unique to virtual world activity language data: from theoretical concepts to rules ...

  • Industries: Video Game
  • Countries: World
U.S. Game Console Industry

U.S. Game Console Industry

  • Industry report
  • November 2012
  • 24 pages

... Potential of up to 3.7 Twh/year Market for game consoles is continuing to grow, games consoles were identified as one of the largest category of energy use (besides the tv) in the home entertainment ...

  • Industries: Video Game
  • Countries: United States
Mobile Game Market Analysis in Europe

Mobile Game Market Analysis in Europe

  • Industry report
  • January 2013
  • 53 pages
  • by Intergovernmental Agency

... In the offline and also, increasingly, in the online games sector many countries use those systems such as pegi (in many european countries) and usk (in germany). Pegi recently introduced pegi express, which ...

  • Industries: Video Game
  • Countries: Europe
U.S. Video Game Industry Brief

U.S. Video Game Industry Brief

  • Industry report
  • December 2012
  • 13 pages

... Related links 12 december 2012 executive summary: us audiences for mobile games are growing rapidly, while audiences for more mature categories such as social and online casual gaming are expected ...

  • Industries: Video Game
  • Countries: United States
Game Console Business Overview

Game Console Business Overview

  • Industry report
  • November 2012
  • 24 pages
  • by Intergovernmental Agency

... Sound and imaging consultation - game consoles in addition to energy considerations, there are other environmental impacts associated with consumer electronic products such as resource use, end of life ...

  • Industries: Video Game
World Mobile Game Business Brief

World Mobile Game Business Brief

  • Industry report
  • January 2013
  • 17 pages

... And october. Ggs summit creates a great mobile game networking and communications channel for game companies. Ggs competition is a semi-annual series of mobile game startup competitions & business matching ...

  • Industries: Video Game
  • Countries: World
World Video Game Industry Brief

World Video Game Industry Brief

  • Industry report
  • October 2012
  • 12 pages

... On social platforms for distribution. Mobile gaming : mostly, though not exclusively, casual games (simple gameplay that can be learnt in minutes) for smartphones, tablets, handheld game consoles and other ...

  • Industries: Video Game
  • Countries: World
Video Game Console Sector in The United States

Video Game Console Sector in The United States

  • Industry report
  • November 2012
  • 42 pages
  • by Research Paper

... Standalone content price + + content royalty rate Empirical analysis is intended to lend support to the novel theoretical predictions. We select the video game industry to empirically support our ...

  • Industries: Video Game
  • Countries: United States
The European Mobile Game Industry Brief

The European Mobile Game Industry Brief

  • Industry report
  • December 2012
  • 50 pages

... To compile an accurate overview of the mobile games industry as of the fourth quarter of 2011. The facts, observations, and analysis in the first version of this document were intended to feed ...

  • Industries: Video Game
  • Countries: Europe

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Analysis of the Global Consumer Video Devices Market

Analysis of the Global Consumer Video Devices Market

  • $ 6 000
  • Industry report
  • April 2013
  • by Frost & Sullivan

Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...


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