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Global Leisure Industry

The world hotels, restaurants and leisure market generated almost $2.3 trillion in 2010, according to MarketLine. The industry is one part of the huge tourism and leisure industry. The sector is expected to record yearly growth of over 4% through 2015 to reach almost $2.8 trillion. Restaurants led the market in 2010, generating $2.57 trillion, or close to 70% of the overall market. 

Leisure travel fared better than business travel during the economic recession, with less declines in 2009.

Key Market Segments

The world casinos and gaming industry is expected to reach $513 billion in 2015, reports MarketLine, representing a 34% increase in five years. Lotteries represent almost 30% of the overall market’s value, with Asia-Pacific holding more than 43% of the global market.

The lottery market in China is expected to reach $46 billion by 2015, according to Mindpower Solutions, representing annual growth of 11% over five years. Welfare computer ticket games represent a leading market segment, forecast to exceed $16 billion by 2012. Macau casino and gaming profit climbed over 20% in 2011, and is expected to record almost 16% yearly growth through 2015. E-gaming is a leading market sub segment, boosted by higher income across younger demographics. In the EU this sector’s yearly growth is estimated at almost 8% between 2009 and 2012.

The global electronic gaming industry (which is part of the toys and games sector) continues to expand, with handheld consoles proving particularly popular, attracting growing numbers of players to the gaming ranks. Computer games are benefitting from easier downloading. Mobile electronic gaming is also gaining in popularity as an increasing number of consumers own mobile devices like smartphones. Arcade gaming is declining in popularity as gamers favor a more personal gaming experience.

The world digital living room (DLR) devices market reached almost $145 billion in 2010, reports BCC Research. The market is expected to record 9.5% yearly growth through 2015 to reach almost $226 billion. Asia represents the largest regional market, generating almost $63 billion in 2010. The sector is expected to record yearly growth in excess of 9% through 2015 to reach $97 billion. The rest of the world is expected to show almost 22% yearly growth in the same period.

The US and the EU lead the world leisure boating industry, reports Koncept Analytics. Motorboats account for over 75% of the industry, with sail boats accounting for the rest. Obstacles to the market include casualties and negative weather conditions.

The golf industry (as part of the global sport industry) saw profit rise almost 1% in 2010 and more than 1% in 2011, according to Mindpower Solutions. The US golf course market is expected to show 4% yearly growth through 2016. The global golf market is highly fragmented, with leading regions including the US, parts of the EU and Japan.

Regional Markets

China’s online game industry is expected to surpass $8 billion in 2014, reports Pearl Research. In 2010, the market expanded 25% to $5 billion.

China’s budget hotel industry expanded 7% in the second quarter of 2011 to almost 6,410 hotels. Home Inns took over Motel Inn in mid 2011, with more than a 23% stake in the market.

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Global Leisure Demand Analysis Forecast

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Search in Leisure Industry (About 3 600 reports)
Parent industry: Tourism and Leisure
Related markets: Fish, Bookstore, Tablet Computer, Laptop, Housing, Sport Discipline, Casino, Lottery, Entertainment, Bicycle, Bike, Football, Cinema, Toy, Museum, National Park, Movie

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