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Leisure Industry: Market Research Reports, Statistics and Analysis

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(Photo: A. Cevora Baier)Global Leisure Industry

 

The world hotels, restaurants and leisure market generated almost $2.3 trillion in 2010, according to MarketLine. The industry is expected to record yearly growth of over 4% through 2015 to reach almost $2.8 trillion. Restaurants led the market in 2010, generating $2.57 trillion, or close to 70% of the overall market.

 

With increasing numbers of people working long hours in offices, the emphasis on leisure continues to grow. The demand for leisure activities such as sports and other hobbies is climbing. Leisure travel fared better than business travel during the economic recession, with less declines in 2009.

 

 

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Music Market  in China and The United States

Music Market in China and The United States

  • Industry report
  • April 2013
  • 30 pages
  • by Research Paper

... Have both high school and college students, theoretically there should be no di erence in the way that school holidays a ect illegal downloading. 7 Emergence of digital (online) music stores such as i ...

  • Industries: Music
  • Countries: China, United States
Online Advertising and Dvd, Blu Ray Key Market Figures  in Canada and The United States

Online Advertising and Dvd, Blu Ray Key Market Figures in Canada and The United States

  • Industry report
  • April 2013
  • 12 pages

... advertising revenue decline, specialty network advertising and programming revenue growth .............................................. 127 Canadian regulatory environment: limits especially to combined ...

  • Industries: Online Advertising, Dvd, Blu Ray
  • Countries: Canada, United States
Industry report on Internet Gambling and Online Gambling in The United Kingdom

Industry report on Internet Gambling and Online Gambling in The United Kingdom

  • Industry report
  • April 2013
  • 33 pages

  • Industries: Gambling
  • Countries: United Kingdom
Gambling Industry Overview

Gambling Industry Overview

  • Industry report
  • April 2013
  • 23 pages
  • by Trade Association

... Basketball tournament (57%). office pools for both of these events have increased since 2010, when 39% of organizations reported office pools for the super bowl and 36% for the ncaa college basketball ...

  • Industries: Gambling
Digital Music Market in The United States

Digital Music Market in The United States

  • Industry report
  • April 2013
  • 17 pages

... Artists or record labels) and ends with the user. There are many ways music can be distributed and consumed on the internet. Sparrow, andrew. Introduction to the internet and its impact on music distribution ...

  • Industries: Music
  • Countries: United States
Global Olympics : Innovation and Technology Trends

Global Olympics : Innovation and Technology Trends

  • Industry report
  • April 2013
  • 27 pages

  • Industries: Sport
  • Countries: World
Game Sector in China

Game Sector in China

  • Industry report
  • May 2013
  • 2 pages

... And domestic game developers. China S pc online games market has grown from $10 million in 2001 to more than $9 billion as of the end of 2012, Said lisa cosmas hanson, managing partner of niko partners ...

  • Industries: Toy and Game
  • Countries: China
The Indian Music Industry Brief

The Indian Music Industry Brief

  • Industry report
  • April 2013
  • 3 pages

  • Industries: Music
  • Countries: World, India
The Nigerian Motion Pictures and Movie Industry Brief

The Nigerian Motion Pictures and Movie Industry Brief

  • Industry report
  • April 2013
  • 13 pages

... As well as movies. All these are preceded by extensive research and surveys to establish facts and trends. In 2011 we produced two game shows on water and sanitation (the wash challenge), one ...

  • Industries: Motion Pictures and Movie
  • Countries: Nigeria
The Dutch Sport Business : Innovation and Technology Trends

The Dutch Sport Business : Innovation and Technology Trends

  • Industry report
  • May 2013
  • 27 pages

... sport is of growing importance to the european community Fun and excitement both while looking and performing sport is regarded in the eu economy as a factor contributing to health sport ...

  • Industries: Sport
  • Countries: Europe, Netherlands, World

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Analysis of the Global Consumer Video Devices Market

Analysis of the Global Consumer Video Devices Market

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  • April 2013
  • by Frost & Sullivan

Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...

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Mobile, Web And Onilne Games Market In China

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