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Toy and Game Industry: Market Research Reports, Statistics and Analysis

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Global Toys & Games Industry

 

The global toys and games industry is expected to hit the $100 billion mark by 2015, according to research from Global Industry Analysts. In recent years the market has been influenced by changing consumer tastes, with children opting for more sophisticated video games and electronic toys. Children are also becoming increasingly accustomed to changing toys more frequently. This means toy and game manufacturers are obliged to introduce new products on a regular basis, and focus on innovation and technological advancements.

 

Market growth is being fuelled by video, console and computer games, with the industry also benefiting from a growing adult consumer base as this group takes a greater interest in games as a popular leisure pursuit. Industry players are focusing their marketing efforts on older children and adults, with small children no longer considered the industry’s main target demographic.

 

 

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» Download Public Reports

1-13 of about 800 reports
Game Industry Brief

Game Industry Brief

  • Industry report
  • February 2013
  • 5 pages

... Present an additional use as a gaming platform, encouraging those who perhaps wouldn T normally play games to begin. This has led to a wider demographic of players, meaning there is no longer a Typical ...

  • Industries: Toy and Game
Online Game Market in Indonesia

Online Game Market in Indonesia

  • Industry report
  • March 2013
  • 3 pages

... In spite of this tremendous growth, idc suspects the true potential of the online game industry has yet to be seen - as inhibitors such as disparate internet penetration, relatively slow internet ...

  • Industries: Toy and Game
  • Countries: Indonesia
Toy and Game Business  in Singapore, China and Japan

Toy and Game Business in Singapore, China and Japan

  • Industry report
  • January 2013
  • 20 pages
  • by Research Paper

... Semester 1 Games production Scriptwriting for games design Social innovation project semester 2 Audio & music for games Human computer interaction Industrial training programme General ...

  • Industries: Toy and Game
  • Countries: Singapore, China, Japan
World Mobile Game Business Brief

World Mobile Game Business Brief

  • Industry report
  • January 2013
  • 17 pages

... And october. Ggs summit creates a great mobile game networking and communications channel for game companies. Ggs competition is a semi-annual series of mobile game startup competitions & business matching ...

  • Industries: Video Game
  • Countries: World
World Toy Industry Brief

World Toy Industry Brief

  • Industry report
  • January 2013
  • 6 pages

... In which direction the fusion of trional toys with digital play functions will develop. Selected topics are available as webcasts at www.Toyfair.De/toybusinessforum. The next generation digital ...

  • Industries: Toy and Game
  • Countries: United Kingdom, World, Europe
Toy and Game : Innovation and Technology Trends

Toy and Game : Innovation and Technology Trends

  • Industry report
  • March 2013
  • 13 pages
  • by Research Paper

... By fujisaro yamauchi in 1889, began as a playing card business in kyoto, japan and, decades later, expanded to video game production. Nintendo released its first game console, the nintendo entertainment ...

  • Industries: Toy and Game
The Asian Game Market : Market Statistics

The Asian Game Market : Market Statistics

  • Industry report
  • March 2013
  • 55 pages

... With lan game being dota No government entity managing online gaming industry, however there are restrictions on cybercafe Sabay is a cambodian company which is a market leader holding market share ...

  • Industries: Toy and Game
  • Countries: Vietnam, Thailand, Asia

Export (naics): Doll, Toy, And Game Manufacturing

  • Industry data
  • February 2012

Monthly, From 2010 To 2011
Source: U.S. Department of Labor: Bureau of Labor Statistics

  • Industries : Toy and Game
  • Countries : United States

Import (naics): Doll, Toy, And Game Manufacturing

  • Industry data
  • February 2013

Monthly, From 2005 To 2013
Source: U.S. Department of Labor: Bureau of Labor Statistics

  • Industries : Toy and Game
  • Countries : United States
Game Sector in China

Game Sector in China

  • Industry report
  • May 2013
  • 2 pages

... And domestic game developers. China S pc online games market has grown from $10 million in 2001 to more than $9 billion as of the end of 2012, Said lisa cosmas hanson, managing partner of niko partners ...

  • Industries: Toy and Game
  • Countries: China
World Mobile Game Business Brief Analysis

World Mobile Game Business Brief Analysis

  • Industry report
  • May 2013
  • 99 pages

... games market evolution that occurred since 2007 and determine the present challenges in terms of standardisation and technical innovation, as the modifications which took place in the business model ...

  • Industries: Video Game
  • Countries: Europe, World
World Mobile Game Industry Brief Analysis

World Mobile Game Industry Brief Analysis

  • Industry report
  • April 2013
  • 95 pages
  • by Intergovernmental Agency

  • Industries: Video Game
  • Countries: Europe, World

Import (harmonized System): Toys Nesoi; Models; Puzzles; Parts And Accessories Thereof

  • Industry data
  • April 2013

Monthly, From 1992 To 2013
Source: U.S. Department of Labor: Bureau of Labor Statistics

  • Industries : Toy and Game
  • Countries : United States

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Analysis of the Global Consumer Video Devices Market

Analysis of the Global Consumer Video Devices Market

  • $ 6 000
  • Industry report
  • April 2013
  • by Frost & Sullivan

Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...

Global Toys And Games Industry

March 2013 $ 4 950

Mobile, Web And Onilne Games Market In China

April 2013 $ 3 000

Global Cloud-based Gaming Market 2012-2016

March 2013 $ 2 000

Global Game-based Learning Market 2012-2016

March 2013 $ 2 000

Global Licensing Trends In Traditional Toys And Games

April 2013 $ 1 995

Corporate Strategies In Emerging Toy Markets

April 2013 $ 1 995

» Read our Company Profiles

16 Companies

Amazon.com Inc.

United States

Gamestop

United States

Electronic Arts Inc.

United States

Konami

United Kingdom

Toys "R" Us Inc.

United States

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