Toys and Games in the US

  • September 2014
  • -
  • Euromonitor International
  • -
  • 48 pages

Toys and games experienced relatively little growth in 2013, as a shortened holiday shopping season had an adverse impact on sales. The period between Thanksgiving and Christmas was shorter than ever in the year, which along with lower-than-expected economic results hurt overall sales for the year. However, new console launches and continued growth of digital gaming as well as growth in children’s tablets helped mitigate these losses and prevent declines.

Euromonitor International’s Toys and Games in USA report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2009-2013, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2018 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


Table Of Contents

View This Report »

Find all the market research you need - instantly, in one place.

+1.2 Million Research Documents & Statistics +200,000 Trusted Public Sources 350 Industries With Global Coverage

24/7 Customer Support

Talk to Amrita

+1 718 303 2019

Purchase Reports From Reputable Market Research Publishers

2014 Holiday Purchase Intentions

2014 Holiday Purchase Intentions

  • $ 5 000
  • Industry report
  • November 2014
  • by Parks Associates

2014 Holiday Purchase Intentions analyzes consumer intentions to purchase CE devices on the eve of the 2014 holiday shopping season. It focuses on four product categories (tablets, smartphones, gaming ...

Industrial Floor Scrubbers (By Type - Walk-Behind and Ride-On Scrubbers) Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2014 - 2020

Industrial Floor Scrubbers (By Type - Walk-Behind and Ride-On Scrubbers) Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2014 - 2020

  • $ 4 795
  • Industry report
  • January 2015
  • by Transparency Market Research

The research study titled “Industrial Floor Scrubbers Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2014 - 2020” provides in-depth analysis of the market and related ...

Dolls, Toys & Games World Report

Dolls, Toys & Games World Report

  • $ 4 609
  • Industry report
  • February 2015
  • by PureData

DOLLS, TOYS & GAMES WORLD REPORT The Dolls, Toys & Games World Report gives Market Consumption / Products / Services for over 200 countries by 6 to 10-Digit NAICS Product Codes by 3 Time series: From 1997- ...

World Video Game Market Bundle

January 2015 $ 4 375

World Video Game Market

January 2015 $ 3 125

ReportLinker is an award-winning market research solution that finds, filters and organizes the latest industry data so you get all the market research you need - quickly, in one place.