Keywords : software publishing, software publish, internet publish
Key Features: • Industry trends analysis, market data and competitive intelligence • Market forecasts and Industry Statistics • Buyer may register for access to search and export data at Plunkett Research Online Pages: 42 Statistical Tables Provided: 13 Geographic Focus: Global A condensed market research report excerpted from Plunkett’s Games, Apps & Social Media Industry Almanac 2013, including ...
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- Publication date: June 2012
- Report size: 42 pages
- Report price: $ 200
Key Features:
• Industry trends analysis, market data and competitive intelligence
• Market forecasts and Industry Statistics
• Buyer may register for access to search and export data at Plunkett Research Online
Pages: 42
Statistical Tables Provided: 13
Geographic Focus: Global
A condensed market research report excerpted from Plunkett’s Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.
• How is the industry evolving?
• How is the industry being shaped by new technologies?
• How is demand growing in emerging markets and mature economies?
• What is the size of the market now and in the future?
Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Games, Apps & Social Media Industry
1) Introduction to the Games, Apps and Social Media Industry
2) User Generated Content Drives Social Media and Generates Ad Revenues
3) Targeted Online Advertising and Social Network Advertising Boost Revenues
4) Social Media Privacy Concerns Plague the Industry
5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready
6) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard
7) 3-D Games Open New Opportunities/Some Safety Concerns Arise
8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices
10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide
12) Virtual Worlds Open Up New Revenue Sources
13) Online Play/Social Gaming on the Rise
14) TV over IP — TV Networks, Cable Companies and Web Sites Converge
15) Apple Rules in Apps/Android Plays Catch-up
16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success
17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows
Games, Apps & Social Media Industry Statistics
1) Games, Apps & Social Media Industry Overview
2) Top 10 Social Networking Websites: April 2012
3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012
4) Top 5 Search Engines, U.S.: April 2012
5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011
6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010
7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010
8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010
9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010
10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010
11) Wireless Standards & Speeds
12) Common Internet Activities, U.S.
13) Common Daily Internet Activities, U.S.
Publishing Industry in the United States
Table of Contents
PLUNKETT'S GAMES, APPS & SOCIAL MEDIA
INDUSTRY TRENDS & STATISTICS 2013
CONTENTS
Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 1
1) Introduction to the Games, Apps and Social Media Industry 1
2) User Generated Content Drives Social Media and Generates Ad Revenues 4
3) Targeted Online Advertising and Social Network Advertising Boost Revenues 5
4) Social Media Privacy Concerns Plague the Industry 6
5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6
6) New Platforms Revolutionize Electronic Games/Microsoft’s Kinect Raises the Standard 8
7) 3-D Games Open New Opportunities/Some Safety Concerns Arise 10
8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook
Sales Soar 11
9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 12
10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 13
11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 13
12) Virtual Worlds Open Up New Revenue Sources 14
13) Online Play/Social Gaming on the Rise 15
14) TV over IP—TV Networks, Cable Companies and Web Sites Converge 16
15) Apple Rules in Apps/Android Plays Catch-up 18
16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds
Major Success 18
17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-
Car Internet Grows 19
Chapter 2: Games, Apps & Social Media Industry Statistics 21
Games, Apps & Social Media Industry Overview 22
Top 10 Social Networking Websites: April 2012 23
Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 24
Top 5 Search Engines, U.S.: April 2012 25
Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 26
Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 27
Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 28
Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses,
U.S.: 2006-2010 29
Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.:
2007-2010 30
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 31
Wireless Standards & Speeds 32
Common Internet Activities, U.S. 33
Common Daily Internet Activities, U.S. 34
Companies Mentioned
ACTIVISION BLIZZARD INC
ADULTSWIM.COM
ALIENWARE CORPORATION
AMERICAN WAGERING INC
AOL INC
APPLABS INC
APPLE INC
ARENANET
ARISTOCRAT LEISURE LTD
ARTIFICIAL LIFE INC
ASPYR MEDIA INC
ASUSTEK COMPUTER INC (ASUS)
ATARI INC
ATLUS USA INC
AVADIRECT CUSTOM COMPUTERS
BAIDU.COM INC
BALLY TECHNOLOGIES INC
BEHEMOTH (THE)
BETHESDA SOFTWORKS LLC
BIG FISH GAMES
BIOWARE CORP
BOLT CREATIVE
BUNGIE STUDIOS
CAPCOM
CCP HF
CHAIR ENTERTAINMENT GROUP
CHANGYOU.COM LIMITED
CHILLINGO
CODEMASTERS SOFTWARE COMPANY LTD (THE)
CONCRETE SOFTWARE INC
CRITERION GAMES
CRYPTOLOGIC LTD
CRYSTAL DYNAMICS
CRYTEK GMBH
CYAN WORLDS INC
CYBERPOWER PC
DATAART
DAYS OF WONDER INC
DEEP SILVER
DELL INC
DEMAND MEDIA INC
DENA CO LTD
DIGITAL BRIDGES LIMITED
DIGITAL CHOCOLATE INC
DIGITAL STORM
DISNEY INTERACTIVE STUDIOS INC
DOUBLE FINE PRODUCTIONS INC
DYNAMO GAMES
EB GAMES
EIDOS PLC
ELECTRONIC ARTS INC
ENSEMBLE STUDIOS
EPALS INC
EPIC GAMES
FACEBOOK INC
FALCON NORTHWEST COMPUTER SYSTEMS INC
FINBLADE
FIREMINT
FISHLABS ENTERTAINMENT GMBH
FOURSQUARE
FREEVERSE INC
FRIENDSTER INC
GAME LOCALIZATION NETWORK LTD
GAMEFLY
GAMEHOUSE
GAMELOFT INC
GAMELOFT SA
GAMESTOP CORP
GAMING PARTNERS INTERNATIONAL CORP
GETJAR INC
GIANT INTERACTIVE
GIGAMEDIA LTD
GLU MOBILE INC
GOG LTD
GOINGON NETWORKS INC
GOOGLE INC
GOTV NETWORKS
GRAPPLE MOBILE
GREE INC
GREEN TOMATO LIMITED
HALFBRICK STUDIOS
HANDCIRCUS LTD
HANDS-ON MOBILE
HANDY-GAMES.COM GMBH
HARMONIX MUSIC SYSTEMS INC
HEWLETT-PACKARD CO (HP)
HUDSON SOFT CO LTD
ID SOFTWARE LLC
IDEAWORKS GAME STUDIO
IENTERTAINMENT NETWORK INC
IGN ENTERTAINMENT
IMAGINATION STUDIOS AB
INFINITY WARD
INNOCORE
INSOMNIAC GAMES
INTERNATIONAL GAME TECHNOLOGY
IO INTERACTIVE
JAGEX LTD
JIVE SOFTWARE
KAIXIN001 (HAPPY NETWORK)
KOCH MEDIA GMBH
KOCH MEDIA GMBH
KONAMI CORP
LAYAR BV
LENOVO GROUP LIMITED
LG ELECTRONICS INC
LINDEN LAB
LINKEDIN CORP
LOCATION LABS
LOOPT INC
LUCASARTS ENTERTAINMENT COMPANY LLC
MACHINEWORKS NORTHWEST LLC
MAINGEAR CORP
MAJESCO ENTERTAINMENT COMPANY
MATRIX SOFTWARE
MICROSOFT CORP
MINICLIP SA
MIXI INC
MO GROUP INTERNATIONAL
MOTOROLA MOBILITY INC
MULTIMEDIA GAMES INC
MYSPACE
NAMCO BANDAI GAMES
NCSOFT CORP
NETEASE.COM INC
NEXON CORP
NGMOCO INC
NINTENDO CO LTD
NOKIA CORPORATION
NTN BUZZTIME INC
NVIDIA CORP
OBERON MEDIA
ONLIVE INC
ORIGIN PC CORP
PERFECT WORLD ENTERTAINMENT INC
PINE TECHNOLOGY HOLDINGS LTD
PINTEREST
PLAYDOM INC
PLAYER ONE LTD
PLAYFISH
POPCAP GAMES INC
PRIMESENSE LTD
QUALITY SOFTPRO
QUANTIC DREAM
RELENTLESS SOFTWARE LTD
RELIANCE BIG ENTERTAINMENT
RENREN INC
RESEARCH IN MOTION LTD (RIM)
ROCKSTAR GAMES
ROCKSTEADY STUDIOS
ROCKYOU INC
ROVIO MOBILE LTD
RUNIC GAMES INC
SAMSUNG ELECTRONICS CO LTD
SAPPHIRE TECHNOLOGY LTD
SCIENTIFIC GAMES CORPORATION
SEGA CORP
SEGA SAMMY HOLDINGS INC
SHANDA GAMES LTD
SHANDA INTERACTIVE ENTERTAINMENT LIMITED
SHUFFLE MASTER INC
SINA CORPORATION
SLIDE INC
SNK PLAYMORE CORP
SOHU.COM INC
SONIC TEAM
SONY CORPORATION
SONY ERICSSON MOBILE COMMUNICATIONS AB
SOUTHPEAK INTERACTIVE CORPORATION
SQUARE ENIX
TAKE-TWO INTERACTIVE SOFTWARE INC
TECMO KOEI HOLDINGS CO LTD
TELEFON AB LM ERICSSON (ERICSSON)
TENCENT HOLDINGS LTD
TESTRONIC LABS
THATGAMECOMPANY
THEMIS GROUP INC
THQ INC
TREYARCH
TURBINE INC
TWILIO
TWISTED PIXEL GAMES LLC
TWITTER INC
UBISOFT
UBM TECHWEB
USHI
VALVE CORP
VELOCITY MICRO INC
VICARIOUS VISIONS INC
WARNER BROTHERS INTERACTIVE ENTERTAINMENT INC
WEBZEN INC
WIZARDS OF THE COAST LLC
WMS INDUSTRIES INC
YAHOO! INC
YOUBET.COM INC
YOUKU.COM INC
YOUTUBE LLC
ZENIMAX MEDIA INC
ZEPTOLAB
ZOO ENTERTAINMENT INC
ZUORA
ZYNGA INC
ZYNGA NEW YORK
- Publication date: June 2012
- Report size: 42 pages
- Report price: $ 200