Next Generation Augmented Reality Applications

  • January 2013
  • -
  • Mind Commerce Publishing
  • -
  • 45 pages

Overview:

Augmented Reality (AR) represents a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world

This research evaluates the potential for AR applications with a high benefit to society and those that go beyond the current commercial implementations. These so called next generation AR applications, now almost unimaginable, will be commonplace within the next decade and will profoundly impact ICT as well as almost every industry vertical.



Target Audience:

- Wireless carriers and other service providers
- Augmented Reality (AR) application developers
- Telemetry, Telematics, and vehicle monitoring companies
- Telecom (fixed and wireless) and ICT infrastructure providers
- Government agencies, regulatory authorities, and commissions

Table Of Contents

Next Generation Augmented Reality Applications
Table of Contents:

1.0 EXECUTIVE SUMMARY 4
2.0 INTRODUCTION 5
2.1 AR TECHNOLOGY HISTORY 6
2.2 TECHNICAL DEVELOPMENTS 6
2.2.1 AUGMENTED REALITY CHALLENGES 8
2.2.2 AUGMENTED REALITY POPULAR APPLICATIONS 9
2.2.3 AUGMENTED REALITY IN TOURISM 11
2.2.4 AUGMENTED REALITY AND FACE RECOGNITION 12
2.2.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE 12
2.2.2 CONCLUSION 12
3.0 NEXT GENERATION AR APPLICATIONS (NGARA) 14
3.1 AR IN INDUSTRIAL APPLICATIONS 14
3.2 AR IN HEALTHCARE AND SURGERY 14
3.3 AR IN ENTERTAINMENT 15
3.4 AR IN CONSTRUCTION 19
3.4.1 NAVIGATION IN CONSTRUCTION SITES THROUGH AR APPLICATIONS 22
3.5 AR IN MILITARY APPLICATIONS 29
3.5.1 AR IN FIGHTER AIRCRAFT 29
3.5.2 SITUATIONAL AWARENESS APPLICATIONS 29
3.5.3 VEHICULAR REPAIR AND MAINTENANCE IN THE BATTLEFIELD 30
3.5.4 MEDICAL SUPPORT IN THE BATTLEFIELD 30
3.5.5 TRAINING 30
3.5.6 COMMERCIAL AVIATION APPLICATIONS 30
3.6 NEXT GENERATION AUGMENTED REALITY APPLICATIONS IN EDUCATION 32
4.0 GLOBAL AUGMENTED REALITY DEVICES MARKET ANALYSIS and FORECASTING 35
4.1 MARKET OVERVIEW AND VENDOR LISTING 35
4.2 RECENT DEVELOPMENTS IN AR MARKET 36
4.2.1 HELMET MOUNTED DISPLAYS 36
4.2.2 WEARABLE GESTURE INTERFACES 36
4.2.3 TOURISM INDUSTRY 36
4.2.4 MOBILE COMMERCE AND AR 36
4.2.5 GAMING AND MAPS 36
4.3 GROWTH DRIVER ANALYSIS OF AR MARKET 37
4.3.1 IMPROVEMENT IN USER EXPERIENCE 37
4.3.2 INCREASING DEMAND FOR SMARTPHONES AND TABLET PCS 37
4.3.3 DIVERSIFICATION INTO NEW APPLICATIONS 37
4.4 AR SOLUTION DEVICES MARKET DEPLOYMENT CHALLENGES: A MARKET OUTLOOK 38
4.4.1 BANDWIDTH CONSTRAINTS 38
4.4.2 PROBLEM WITH LBS INSIDE A BUILDING 38
5.0 AR SOLUTION MARKET REVENUE AND FORECASTS 2012 - 2017 39
5.1 GLOBAL MILITARY AR MARKET ASSESSMENT 39
5.2 MILITARY AR SUB-MARKETS 40
5.2.1 FRONTLINE COMBAT: LAND, AIR, SEA 42
5.2.2 SUPPORT OPERATIONS 42
5.3 REGIONAL MARKET 43
5.3.1 NORTH AMERICA 44
5.3.2 ASIA PACIFIC 45
5.3.3 WESTERN EUROPE 45
5.3.4 EASTERN EUROPE 45
5.3.5 MIDDLE EAST and AFRICA 45
5.3.6 LATIN and CENTRAL AMERICA 45



List of Figures

Figure 1 AR based X-Ray Vision 15
Figure 2 CAD systems and AR applications 23
Figure 3 Virtual work progress 23
Figure 4 AR height measuring 24
Figure 5 Virtual Showcase 32
Figure 6 Virtual Showcase on objects 33
Figure 7 Graphical Presentation of Global Augmented Reality Devices Market Revenues 2011 - 2017 39
Figure 8 Military AR Market Revenues (USD Billions): 2012 - 2016 40
Figure 9 Military AR Market Share (%) by Submarket: 2012 41
Figure 10 Military AR Market Revenues (USD Billions) by Submarket: 2012 - 2016 41
Figure 11 Military AR Revenues (USD Billions) in the Frontline Combat Segment: 2012 - 2016 42
Figure 12 Military AR Revenues (USD Billions) in the Support Operations Market Segment: 2012 - 2016 43
Figure 13 AR Market Share (%) by Region: 2012 43
Figure 14 AR Market Revenues (USD Billions) by Region: 2012 - 2016 44
Figure 15 AR Market Revenues (USD Billions) in North America: 2012 - 2016 44

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