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Global In-vehicle Entertainment and Information Systems Market 2015-2019

  • June 2015
  • -
  • Infiniti Research Limited
  • -
  • 89 pages

About in-vehicle entertainment and information systems
Conventional in-vehicle entertainment systems consisted of radio, cassettes, and CDs. The advances in technology and growing demand for personalized entertainment, navigation, and connectivity have redefined these systems. In-vehicle entertainment and information systems are a combination of software and hardware devices installed in automobiles that provide audio and video content. These systems are embedded with in-vehicle navigation devices, internet and Wi-Fi connectivity, audio and video systems, display screens, and telematics systems.
Technavio's analysts forecast the global in-vehicle entertainment and information systems market to grow at a CAGR of 14.82% over the period 2014-2019.
Covered in this report
The global in-vehicle entertainment and information systems market can be segmented into four divisions on the basis of operating systems (OS): Linux, QNX, Microsoft, and Other OS (such as Android and iOS).
Technavio's report, Global In-vehicle Entertainment and Information Systems Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key regions
• Americas
• APAC
• EMEA

Key vendors
• Continental
• Denso
• Harman International Industries
• Panasonic
• Pioneer
Other prominent vendors

• Airbiguity
• Aisin Seiki
• Alpine Electronics
• Apple
• Audi
• BMW
• Bosch
• Clarion
• Daimler
• Ford Motor
• Fujitsu-Ten
• Garmin
• General Motors
• Intel
• JVCKENWOOD
• Kia Motors America
• KPIT Cummins
• Luxoft Holdings
• Microsoft
• Mitsubishi Electric
• Neusoft
• Nuance Communications
• Parrot
• Toyota Motor
• Visteon
Key market driver
• Growing integration of smartphones and tablets in automobiles
• For a full, detailed list, view our report
Key market challenge
• Source of distraction for drivers
• For a full, detailed list, view our report
Key market trend
• High demand from emerging markets
• For a full, detailed list, view our report

Key Questions Answered in this Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

Table Of Contents

Global In-vehicle Entertainment and Information Systems Market 2015-2019
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.1.1 Segmentation of Global In-vehicle Entertainment and Information Systems Market by OS
06.1.2 Segmentation of Global In-vehicle Entertainment and Information Systems Market by End-user
06.1.3 Segmentation of Global In-vehicle Entertainment and Information Systems Market by Geography
06.2 Evolution of In-vehicle Entertainment and Information Systems
06.3 Market Size and Forecast
06.4 Five Forces Analysis
07. Geographical Segmentation
07.1 Segmentation of Global In-vehicle Entertainment and Information Systems Market by Geography 2014-2019
08. Buying Criteria
09. Market Growth Drivers
10. Drivers and their Impact
11. Market Challenges
12. Impact of Drivers and Challenges
13. Market Trends
14. Trends and their Impact
15. Vendor Landscape
15.1 Competitive Scenario
15.1.1 Key News
15.1.2 Mergers and Acquisitions
15.2 Other Prominent Vendors
16. Key Vendor Analysis
16.1 Continental
16.1.1 Key Facts
16.1.2 Business Overview
16.1.3 Business Segmentation by Revenue 2013
16.1.4 Business Segmentation by Revenue 2012 and 2013
16.1.5 Geographical Segmentation by Revenue 2013
16.1.6 Business Strategy
16.1.7 Recent Developments
16.1.8 SWOT Analysis
16.2 Denso
16.2.1 Key Facts
16.2.2 Business Overview
16.2.3 Business Segmentation
16.2.4 Business Segmentation by Revenue 2013 and 2014
16.2.5 Geographical Segmentation by Revenue 2014
16.2.6 Business Strategy
16.2.7 Recent Developments
16.2.8 SWOT Analysis
16.3 Harman International
16.3.1 Key Facts
16.3.2 Business Overview
16.3.3 Business Segmentation by Revenue 2014
16.3.4 Business Segmentation by Revenue 2013 and 2014
16.3.5 Geographical Segmentation by Revenue 2014
16.3.6 Business Strategy
16.3.7 Recent Developments
16.3.8 SWOT Analysis
16.4 Panasonic
16.4.1 Key Facts
16.4.2 Business Description
16.4.3 Business Segmentation
16.4.4 Revenue Segmentation by Business
16.4.5 Geographical Segmentation by Revenue 2013
16.4.6 Business Strategy
16.4.7 Key Developments
16.4.8 SWOT Analysis
16.5 Pioneer
16.5.1 Key Facts
16.5.2 Business Overview
16.5.3 Business Segmentation by Revenue 2015
16.5.4 Business Segmentation by Revenue 2014 and 2015
16.5.5 Geographical Segmentation by Revenue 2015
16.5.6 Business Strategy
16.5.7 Recent Developments
16.5.8 SWOT Analysis
17. Other Reports in this Series


List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Segmentation of Global In-vehicle Entertainment and Information Systems Market
Exhibit 3: Segmentation of Global In-vehicle Entertainment and Information Systems Market by OS
Exhibit 4: Segmentation of Global In-vehicle Entertainment and Information Systems Market by End-user
Exhibit 5: Segmentation of Global In-vehicle Entertainment and Information Systems Market by Geography
Exhibit 6: Generations of In-vehicle Entertainment and Information Systems
Exhibit 7: Global In-vehicle Entertainment and Information Systems Market 2014-2019 ($ billion)
Exhibit 8: Segmentation of Global In-vehicle Entertainment and Information Systems Market 2014 and 2019
Exhibit 9: Segmentation of Global In-vehicle Entertainment and Information Systems Market 2014-2019
Exhibit 10: Major Drivers of Global In-vehicle Entertainment and Information Systems Market
Exhibit 11: In-vehicle Entertainment and Information Software Platforms
Exhibit 12: Market Challenges of Global In-vehicle Entertainment and Information Systems Market
Exhibit 13: Driver Distraction Ratings of In-vehicle Entertainment and Information Systems in US
Exhibit 14: Challenges Faced During Designing and Development Process of In-vehicle Entertainment and Information Systems Solutions
Exhibit 15: Market Trends of Global In-vehicle Entertainment and Information Systems Market
Exhibit 16: Global Connected Car M2M Services Market by Infotainment Systems 2014-2019 ($ billion)
Exhibit 17: Major Vendors in Market 2014
Exhibit 18: Continental: Business Segmentation by Revenue 2013
Exhibit 19: Continental: Business Segmentation by Revenue 2012 and 2013 ($ millions)
Exhibit 20: Continental: Geographical Segmentation by Revenue 2013
Exhibit 21: Denso: Business Segmentation 2014
Exhibit 22: Denso: Business Segmentation by Revenue 2013 and 2014 ($ billions)
Exhibit 23: Denso: Geographical Segmentation by Revenue 2014
Exhibit 24: Harman International: Business Segmentation by Revenue 2014
Exhibit 25: Harman International Industries: Business Segmentation by Revenue 2013 and 2014 ($ billions)
Exhibit 26: Harman International Industries: Geographical Segmentation by Revenue 2014
Exhibit 27: Panasonic: Business Segmentation
Exhibit 28: Panasonic: Business Segmentation by Revenue 2013
Exhibit 29: Panasonic: Geographical Segmentation by Revenue 2013
Exhibit 30: Pioneer: Business Segmentation by Revenue 2015
Exhibit 31: Pioneer: Business Segmentation by Revenue 2014 and 2015 ($ billions)
Exhibit 32: Pioneer: Geographical Segmentation by Revenue 2015

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