Toys & Games in Europe

  • February 2013
  • -
  • MarketLine
  • -
  • 31 pages

Introduction

Toys & Games in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Europe toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The European toys & games market is expected to generate total revenues of $22,826.3 million in 2012, representing a compound annual growth rate (CAGR) of 1.8% between 2008 and 2012.

*The plush segment is expected to be the market's most lucrative in 2012, with total revenues of $4,903.2 million, equivalent to 21.5% of the market's overall value.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in Europe

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Europe

Leading company profiles reveal details of key toys & games market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Europe toys & games market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Europe economy

Key Questions Answered

What was the size of the Europe toys & games market by value in 2012?

What will be the size of the Europe toys & games market in 2017?

What factors are affecting the strength of competition in the Europe toys & games market?

How has the market performed over the last five years?

Table Of Contents

Toys and Games in Europe
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 6
Market definition 6
Market analysis 6
Market Data 7
Market value 7
Market Segmentation 8
Category segmentation 8
Geography segmentation 9
Market Outlook 10
Market value forecast 10
Five Forces Analysis 11
Summary 11
Buyer power 12
Supplier power 13
New entrants 14
Threat of substitutes 15
Degree of rivalry 16
Leading Companies 17
Amazon.com, Inc. 17
The Walt Disney Company 20
Mothercare plc 23
Toys “R” Us, Inc. 26
Appendix 29
Methodology 29
Industry associations 30
Related MarketLine research 30

LIST OF TABLES
Table 1: Europe toys and games market value: $ million, 2008-12(e) 7
Table 2: Europe toys and games market category segmentation: $ million, 2012(e) 8
Table 3: Europe toys and games market geography segmentation: $ million, 2012(e) 9
Table 4: Europe toys and games market value forecast: $ million, 2012-17 10
Table 5: Amazon.com, Inc.: key facts 17
Table 6: Amazon.com, Inc.: key financials ($) 18
Table 7: Amazon.com, Inc.: key financial ratios 18
Table 8: The Walt Disney Company: key facts 20
Table 9: The Walt Disney Company: key financials ($) 21
Table 10: The Walt Disney Company: key financial ratios 21
Table 11: Mothercare plc: key facts 23
Table 12: Mothercare plc: key financials ($) 24
Table 13: Mothercare plc: key financials (£) 24
Table 14: Mothercare plc: key financial ratios 24
Table 15: Toys “R” Us, Inc.: key facts 26
Table 16: Toys “R” Us, Inc.: key financials ($) 27
Table 17: Toys “R” Us, Inc.: key financial ratios 27

LIST OF FIGURES
Figure 1: Europe toys and games market value: $ million, 2008-12(e) 7
Figure 2: Europe toys and games market category segmentation: % share, by value, 2012(e) 8
Figure 3: Europe toys and games market geography segmentation: % share, by value, 2012(e) 9
Figure 4: Europe toys and games market value forecast: $ million, 2012-17 10
Figure 5: Forces driving competition in the toys and games market in Europe, 2012 11
Figure 6: Drivers of buyer power in the toys and games market in Europe, 2012 12
Figure 7: Drivers of supplier power in the toys and games market in Europe, 2012 13
Figure 8: Factors influencing the likelihood of new entrants in the toys and games market in Europe, 2012 14
Figure 9: Factors influencing the threat of substitutes in the toys and games market in Europe, 2012 15
Figure 10: Drivers of degree of rivalry in the toys and games market in Europe, 2012 16
Figure 11: Amazon.com, Inc.: revenues and profitability 19
Figure 12: Amazon.com, Inc.: assets and liabilities 19
Figure 13: The Walt Disney Company: revenues and profitability 21
Figure 14: The Walt Disney Company: assets and liabilities 22
Figure 15: Mothercare plc: revenues and profitability 25
Figure 16: Mothercare plc: assets and liabilities 25
Figure 17: Toys “R” Us, Inc.: revenues and profitability 27
Figure 18: Toys “R” Us, Inc.: assets and liabilities 28

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