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Toys & Games in Europe

  • January 2015
  • -
  • MarketLine
  • -
  • 29 pages

Introduction

Toys & Games in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Europe toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration, and sewing and hobby), dolls, games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (includes soft toys), outdoor & sports toys (includes outdoor games and sports such as cars and bicycles etc.) and other toys (including toys made of plastics, rubber, textile, die-cast miniature model toys and metal toys. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). It doesn't include games consoles and video games. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2013 annual average exchange rates.

*The European toys & games market is expected to generate total revenues of $28.6bn in 2014, representing a compound annual growth rate (CAGR) of 3.2% between 2010 and 2014.

*The infant/pre-school segment is expected to be the market's most lucrative in 2014, with total revenues of $5.2bn, equivalent to 18.1% of the market's overall value.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 4.1% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $35.0bn by the end of 2019.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in Europe

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Europe

Leading company profiles reveal details of key toys & games market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Europe toys & games market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Europe economy

Key Questions Answered

What was the size of the Europe toys & games market by value in 2014?

What will be the size of the Europe toys & games market in 2019?

What factors are affecting the strength of competition in the Europe toys & games market?

How has the market performed over the last five years?

Table Of Contents

Toys and Games in Europe
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 6
Market definition 6
Market analysis 6
Market Data 7
Market value 7
Market Segmentation 8
Category segmentation 8
Geography segmentation 9
Market Outlook 10
Market value forecast 10
Five Forces Analysis 11
Summary 11
Buyer power 12
Supplier power 13
New entrants 14
Threat of substitutes 15
Degree of rivalry 16
Leading Companies 17
Carrefour S.A. 17
Home Retail Group Plc 20
Ludendo SA 23
Toys “R” Us, Inc. 24
Appendix 27
Methodology 27
Industry associations 28
Related MarketLine research 28

LIST OF TABLES
Table 1: Europe toys and games market value: $ million, 2010-14(e) 7
Table 2: Europe toys and games market category segmentation: $ million, 2014(e) 8
Table 3: Europe toys and games market geography segmentation: $ million, 2014(e) 9
Table 4: Europe toys and games market value forecast: $ million, 2014-19 10
Table 5: Carrefour S.A.: key facts 17
Table 6: Carrefour S.A.: key financials ($) 18
Table 7: Carrefour S.A.: key financials (€) 18
Table 8: Carrefour S.A.: key financial ratios 18
Table 9: Home Retail Group Plc: key facts 20
Table 10: Home Retail Group Plc: key financials ($) 21
Table 11: Home Retail Group Plc: key financials (£) 21
Table 12: Home Retail Group Plc: key financial ratios 21
Table 13: Ludendo SA: key facts 23
Table 14: Toys “R” Us, Inc.: key facts 24
Table 15: Toys “R” Us, Inc.: key financials ($) 25
Table 16: Toys “R” Us, Inc.: key financial ratios 25

LIST OF FIGURES
Figure 1: Europe toys and games market value: $ million, 2010-14(e) 7
Figure 2: Europe toys and games market category segmentation: % share, by value, 2014(e) 8
Figure 3: Europe toys and games market geography segmentation: % share, by value, 2014(e) 9
Figure 4: Europe toys and games market value forecast: $ million, 2014-19 10
Figure 5: Forces driving competition in the toys and games market in Europe, 2014 11
Figure 6: Drivers of buyer power in the toys and games market in Europe, 2014 12
Figure 7: Drivers of supplier power in the toys and games market in Europe, 2014 13
Figure 8: Factors influencing the likelihood of new entrants in the toys and games market in Europe, 2014 14
Figure 9: Factors influencing the threat of substitutes in the toys and games market in Europe, 2014 15
Figure 10: Drivers of degree of rivalry in the toys and games market in Europe, 2014 16
Figure 11: Carrefour S.A.: revenues and profitability 19
Figure 12: Carrefour S.A.: assets and liabilities 19
Figure 13: Home Retail Group Plc: revenues and profitability 22
Figure 14: Home Retail Group Plc: assets and liabilities 22
Figure 15: Toys “R” Us, Inc.: revenues and profitability 25
Figure 16: Toys “R” Us, Inc.: assets and liabilities 26


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