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This study focuses on all market segments of the video game industry impacted by the dematerialisation of distribution, specifically: home and handheld consoles, PCs (including laptops), mobile devices ...
Plimsoll’s Video Game Publishers (GLOBAL) analysis is the most definitive and accurate study of the Video Game Publishers (GLOBAL) sector in 2015. The report is split into two sections and uses both ...
Technological developments brought some changes in children’s preferences, habits and behaviour. Smartphones and tablets became one of the must have items for children. The popularity of these items ...
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