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"China's online training services market is transforming from the initial stage into the rapid development stage in both the demand side and the supply side. However, the whole market is still unstable ...
Impact of Gamification in Key Industries : Motivate, Engage, Empower, and Achieve through Gaming Gamification is the use of game thinking and mechanics in real-life contexts to solve real-life problems. ...
Over the past few years, the market for LMS has progressed by implementing the latest technologies owing to an increasing demand from academic and corporate institutions. This market includes the recent ...
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