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Toys and Games in the United States, MarketLine

  • October 2016
  • -
  • MarketLine
  • -
  • 37 pages

Summary
Toys and Games in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys and games market in the United States

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys and games market in the United States

- Leading company profiles reveal details of key toys and games market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the United States toys and games market with five year forecasts

Synopsis
Essential resource for top-line data and analysis covering the United States toys and games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buy
- What was the size of the United States toys and games market by value in 2015?

- What will be the size of the United States toys and games market in 2020?

- What factors are affecting the strength of competition in the United States toys and games market?

- How has the market performed over the last five years?

- How large is the United States' toys and games market in relation to its regional counterparts?

Key Findings
The toys and games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. Any currency conversions used in the creation of this report have been calculated using constant 2015 annual average exchange rates.

The US toys and games market had total revenues of $23,033.3m in 2015, representing a compound annual rate of change (CARC) of -0.4% between 2011 and 2015.

Other specialist retailers accounted for the largest proportion of sales in the US toys and games market in 2015. Sales through this channel generated $8,922.3m, equivalent to 38.7% of the market's overall value.

US consumers are among the world's most prolific online shoppers and so Amazon is deep rooted in the retail sector. This has forced traditional retailers into multi-channel strategies. This has also proved successful as consumers choose convenience and online retail now accounts for well over a third of sales in value terms.

Table Of Contents

Toys and Games in the United States, MarketLine
Table of Contents
Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Target Corporation
Toys "R" Us, Inc.
Wal-Mart Stores, Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine


List of Tables
Table 1: United States toys and games market value: $ million, 2011-15
Table 2: United States toys and games market geography segmentation: $ million, 2015
Table 3: United States toys and games market distribution: % share, by value, 2015
Table 4: United States toys and games market value forecast: $ million, 2015-20
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Target Corporation : key facts
Table 9: Target Corporation : key financials ($)
Table 10: Target Corporation : key financial ratios
Table 11: Toys "R" Us, Inc. : key facts
Table 12: Toys "R" Us, Inc. : key financials ($)
Table 13: Toys "R" Us, Inc. : key financial ratios
Table 14: Wal-Mart Stores, Inc. : key facts
Table 15: Wal-Mart Stores, Inc. : key financials ($)
Table 16: Wal-Mart Stores, Inc. : key financial ratios
Table 17: United States size of population (million), 2011-15
Table 18: United States gdp (constant 2005 prices, $ billion), 2011-15
Table 19: United States gdp (current prices, $ billion), 2011-15
Table 20: United States inflation, 2011-15
Table 21: United States consumer price index (absolute), 2011-15
Table 22: United States exchange rate, 2011-15


List of Figures
Figure 1: United States toys and games market value: $ million, 2011-15
Figure 2: United States toys and games market geography segmentation: % share, by value, 2015
Figure 3: United States toys and games market distribution: % share, by value, 2015
Figure 4: United States toys and games market value forecast: $ million, 2015-20
Figure 5: Forces driving competition in the toys and games market in the United States, 2015
Figure 6: Drivers of buyer power in the toys and games market in the United States, 2015
Figure 7: Drivers of supplier power in the toys and games market in the United States, 2015
Figure 8: Factors influencing the likelihood of new entrants in the toys and games market in the United States, 2015
Figure 9: Factors influencing the threat of substitutes in the toys and games market in the United States, 2015
Figure 10: Drivers of degree of rivalry in the toys and games market in the United States, 2015
Figure 11: Amazon.com, Inc.: revenues and profitability
Figure 12: Amazon.com, Inc.: assets and liabilities
Figure 13: Target Corporation : revenues and profitability
Figure 14: Target Corporation : assets and liabilities
Figure 15: Toys "R" Us, Inc. : revenues and profitability
Figure 16: Toys "R" Us, Inc. : assets and liabilities
Figure 17: Wal-Mart Stores, Inc. : revenues and profitability
Figure 18: Wal-Mart Stores, Inc. : assets and liabilities

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