Games Software: Global Industry Guide

Games Software: World Market Overview (Market size, Segmentation and Trends Analysis)

MarketLine
  • Publication date: August 2012
  • Report size: 257 pages
  • Report price: $ 1 495

Get this report today!

$ 1 495 - 1 User License
$ 3 738 - Corporate License

Summary

Table of Contents

Data Series

Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis.

Scope of the Report

* Contains an executive summary and data on value, volume and segmentation

* Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies

* Incorporates in-depth five forces competitive environment analysis and scorecards

* Covers the Global, European and Asia-Pacific markets as well as individual chapters on 5 major markets (France, Germany, Japan, the UK and the US).

* Includes a five-year forecast of the industry

Highlights

The global games software market grew by 10.2% in 2011 to reach a value of $38,394 million.

In 2016, the global games software market is forecast to have a value of $62,443 million, an increase of 62.6% since 2011.

Console games is the largest segment of the global games software market, accounting for 87.4% of the market's total value.

Americas accounts for 41.3% of the global games software market value.

Why you should buy this report

* Spot future trends and developments

* Inform your business decisions

* Add weight to presentations and marketing materials

* Save time carrying out entry-level research

Market Definition

The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and Xbox 360. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.

Toy And Game Industry in China

MarketLine
  • Publication date: August 2012
  • Report size: 257 pages
  • Report price: $ 1 495

Get this report today!

$ 1 495 - 1 User License
$ 3 738 - Corporate License

Talk to Alexandra

(866) 682 9815

Send Your Request

Share

Search ReportLinker

The Largest Collection of Market Research Reports

» 1.2 Million Industry Reports
» 450,000 Company Profiles
» 850,000 Market Briefings
» 40,000 Country Guides

From +200,000 authoritative sources

Toy And Game Industry in China : Latest Reports

Analysis of the Global Consumer Video Devices Market

Analysis of the Global Consumer Video Devices Market

  • $ 6 000
  • Industry report
  • April 2013
  • by Frost & Sullivan

Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...

Global Virtual Goods Market 2012-2016

Global Virtual Goods Market 2012-2016

  • $ 2 000
  • Industry report
  • February 2013
  • by Infiniti Research Limited

TechNavio's analysts forecast the Global Virtual Goods market to grow at a CAGR of 12.5 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increase in the ...

Global Cloud-based Gaming Market 2012-2016

Global Cloud-based Gaming Market 2012-2016

  • $ 2 000
  • Industry report
  • March 2013
  • by Infiniti Research Limited

TechNavio's analysts forecast the Global Cloud-based Gaming market to grow at a CAGR of 15.9 percent over the period 2012-2016. One of the key factors contributing to this market growth is the increasing ...

World Market Toys & Games

February 2013 $ 350

Video Game Insight 1 - Social Gaming

February 2013 $ 1 950

Global Wireless Gaming Industry

February 2013 $ 4 950

Toy And Game Industry in China : Latest Downloads

Toy and Game : Innovation and Technology Trends

Toy and Game : Innovation and Technology Trends

  • Industry report
  • March 2013
  • 13 pages
  • by Research Paper

... By fujisaro yamauchi in 1889, began as a playing card business in kyoto, japan and, decades later, expanded to video game production. Nintendo released its first game console, the nintendo entertainment ...

Game Industry Brief

Game Industry Brief

  • Industry report
  • February 2013
  • 5 pages

... Present an additional use as a gaming platform, encouraging those who perhaps wouldn T normally play games to begin. This has led to a wider demographic of players, meaning there is no longer a Typical ...

World Mobile Game Business Brief

World Mobile Game Business Brief

  • Industry report
  • January 2013
  • 17 pages

... And october. Ggs summit creates a great mobile game networking and communications channel for game companies. Ggs competition is a semi-annual series of mobile game startup competitions & business matching ...

Toy Sector Brief

7 months ago

Game Business Brief

8 months ago

Toy And Game Sector

11 months ago

Related Market Segments :

Game
Games Software
Games Console

Company Reports

Country Reports

China

Belgium

Italy

Spain

Canada

Japan

Germany

France

Europe

Netherlands

United Kingdom

United States

World

Privacy Policy by TRUSTe
ReportLinker is a professional search engine that provides an easy access to 1,2 million market research reports and industry statistics published by 200,000 authoritative sources.