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Toys and Games in France

  • September 2016
  • -
  • Euromonitor International
  • -
  • 38 pages

In 2015, the toys and games market in France witnessed the highest value growth since 2008. Both traditional and video games recorded growth rates beyond the expectations of market players. In the former, action figures and accessories, plush toys and construction achieved the highest increases in sales; in the latter category, video games software (digital) generated the highest double-digit growth rate.

Euromonitor International’s Toys and Games in France report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2011-2015, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2020 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Table Of Contents

Toys and Games in France
TOYS AND GAMES IN FRANCE
Euromonitor International
September 2016

LIST OF CONTENTS AND TABLES

Executive Summary
Bullish Growth for Toys and Games in 2015
Licensing, Gaming Accessories and Software Drive Growth
Sony Takes Over Leadership From Nintendo, While Lego Gains Strength
Householders Lean Towards Digital Consumption and Internet Retailing
the Outlook for Toys and Games Remains Positive
Key Trends and Developments
Internet Retailing and Digital Consumption on the Rise
Ageing Demographics and Lower Birth Rates Not A Hurdle for Toys and Games
Market Data
Table 1 Sales of Toys and Games by Category: Value 2010-2015
Table 2 Sales of Toys and Games by Category: % Value Growth 2010-2015
Table 3 NBO Company Shares of Toys and Games: % Value 2011-2015
Table 4 LBN Brand Shares of Toys and Games: % Value 2012-2015
Table 5 Distribution of Toys and Games by Format: % Value 2010-2015
Table 6 Forecast Sales of Toys and Games by Category: Value 2015-2020
Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2015-2020
Definitions
Sources
Summary 1 Research Sources
Societe International De Diffusion Du Jouet SA in Toys and Games (france)
Strategic Direction
Key Facts
Summary 2 Societe International de Diffusion du Jouet SA (SIDJ): Key Facts
Summary 3 Societe International de Diffusion du Jouet SA (SIDJ): Operational Indicators
Company Background
Internet Strategy
Private Label
Summary 4 Societe International de Diffusion du Jouet SA (SIDJ): Private Label Portfolio
Competitive Positioning
Summary 5 Summary Societe International de Diffusion du Jouet SA (SIDJ): Competitive Position 2015
Ubisoft Entertainment SA in Toys and Games (france)
Strategic Direction
Key Facts
Summary 6 Ubisoft Entertainment SA: Key Facts
Summary 7 Ubisoft Entertainment SA: Operational Indicators
Competitive Positioning
Summary 8 Ubisoft Entertainment SA: Competitive Position 2015
Headlines
Trends
Competitive Landscape
Prospects
Licencing
Category Data
Table 8 Sales of Traditional Toys and Games by Category: Value 2010-2015
Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015
Table 10 Sales of Traditional Toys and Games by Demographic: % Value 2010-2015
Table 11 Sales of Traditional Toys and Games by Licenced vs Non-Licenced: % Value 2010-2015
Table 12 Sales of Traditional Toys and Games by Price: % Value 2010-2015
Table 13 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2010-2015
Table 14 NBO Company Shares of Traditional Toys and Games: % Value 2011-2015
Table 15 LBN Brand Shares of Traditional Toys and Games: % Value 2012-2015
Table 16 Distribution of Traditional Toys and Games by Format: % Value 2010-2015
Table 17 Forecast Sales of Traditional Toys and Games by Category: Value 2015-2020
Table 18 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2015-2020
Table 19 Forecast Sales of Traditional Toys and Games by Licenced vs Non-Licenced 2015-2020
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 20 Sales of Video Games by Category: Value 2010-2015
Table 21 Sales of Video Games by Category: % Value Growth 2010-2015
Table 22 Video Gaming Population: Number of People 2010-2015
Table 23 Video Gaming Population: % Number of People 2010-2015
Table 24 NBO Company Shares of Video Games: % Value 2011-2015
Table 25 LBN Brand Shares of Video Games: % Value 2012-2015
Table 26 NBO Company Shares of Video Games Hardware: % Value 2011-2015
Table 27 LBN Brand Shares of Video Games Hardware: % Value 2012-2015
Table 28 NBO Company Shares of Video Games Software: % Value 2011-2015
Table 29 LBN Brand Shares of Video Games Software: % Value 2012-2015
Table 30 Distribution of Video Games by Format: % Value 2010-2015
Table 31 Distribution of Video Games Hardware by Format: % Value 2010-2015
Table 32 Distribution of Video Games Software by Format: % Value 2010-2015
Table 33 Forecast Sales of Video Games by Category: Value 2015-2020
Table 34 Forecast Sales of Video Games by Category: % Value Growth 2015-2020












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ref:plp2016

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