Games Consoles in the United States

  • May 2014
  • -
  • MarketLine
  • -
  • 37 pages

Introduction

Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2009-13, and forecast to 2018). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the United States games consoles market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models. A games console has traditionally filled a single role in the entertainment of the user; as of now, most video games consoles might be more accurately described as diversified home entertainment systems with once exceptional features, such as the streaming of movies, becoming more the rule. Market values are defined using annual average retail prices for each individual market; market volumes are defined as the total amount of units of consoles sold within a trading year. Any currency calculations used in the creation of this report have been calculated using constant 2013 annual average exchange rates.

*The US games consoles market had total revenues of $3.0bn in 2013, representing a compound annual rate of change (CARC) of -11.3% between 2009 and 2013.

*Market consumption volumes declined with a CARC of -15.3% between 2009-2013, to reach a total of 16.9 billion units in 2013.

*The performance of the market is forecast to decline further but at a slower pace, with an anticipated CARC of -2.0% for the five-year period 2013 - 2018, which is expected to drive the market to a value of $2.7bn by the end of 2018.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games consoles market in the United States

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in the United States

Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the United States games consoles market with five year forecasts by both value and volume

Macroeconomic indicators provide insight into general trends within the United States economy

Key Questions Answered

What was the size of the United States games consoles market by value in 2013?

What will be the size of the United States games consoles market in 2018?

What factors are affecting the strength of competition in the United States games consoles market?

How has the market performed over the last five years?

How large is the United States’s games consoles market in relation to its regional counterparts?

Table Of Contents

Games Consoles in the United States
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Market volume 2
Market volume forecast 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market volume 9
Market Segmentation 10
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Market volume forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 15
Supplier power 16
New entrants 17
Threat of substitutes 18
Degree of rivalry 19
Leading Companies 20
Amazon.com, Inc. 20
Best Buy Co., Inc. 23
GameStop Corp. 27
Wal-Mart Stores, Inc. 30
Macroeconomic Indicators 33
Country Data 33
Appendix 35
Methodology 35
Industry associations 36
Related MarketLine research 36

LIST OF TABLES
Table 1: United States games consoles market value: $ million, 2009-13 8
Table 2: United States games consoles market volume: thousand units, 2009-13 9
Table 3: United States games consoles market geography segmentation: $ million, 2013 10
Table 4: United States games consoles market value forecast: $ million, 2013-18 11
Table 5: United States games consoles market volume forecast: thousand units, 2013-18 12
Table 6: Amazon.com, Inc.: key facts 20
Table 7: Amazon.com, Inc.: key financials ($) 21
Table 8: Amazon.com, Inc.: key financial ratios 21
Table 9: Best Buy Co., Inc.: key facts 23
Table 10: Best Buy Co., Inc.: key financials ($) 24
Table 11: Best Buy Co., Inc.: key financial ratios 25
Table 12: GameStop Corp.: key facts 27
Table 13: GameStop Corp.: key financials ($) 28
Table 14: GameStop Corp.: key financial ratios 28
Table 15: Wal-Mart Stores, Inc.: key facts 30
Table 16: Wal-Mart Stores, Inc.: key financials ($) 31
Table 17: Wal-Mart Stores, Inc.: key financial ratios 31
Table 18: United States size of population (million), 2009-13 33
Table 19: United States gdp (constant 2000 prices, $ billion), 2009-13 33
Table 20: United States gdp (current prices, $ billion), 2009-13 33
Table 21: United States inflation, 2009-13 34
Table 22: United States consumer price index (absolute), 2009-13 34
Table 23: United States exchange rate, 2009-13 34

LIST OF FIGURES
Figure 1: United States games consoles market value: $ million, 2009-13 8
Figure 2: United States games consoles market volume: thousand units, 2009-13 9
Figure 3: United States games consoles market geography segmentation: % share, by value, 2013 10
Figure 4: United States games consoles market value forecast: $ million, 2013-18 11
Figure 5: United States games consoles market volume forecast: thousand units, 2013-18 12
Figure 6: Forces driving competition in the games consoles market in the United States, 2013 13
Figure 7: Drivers of buyer power in the games consoles market in the United States, 2013 15
Figure 8: Drivers of supplier power in the games consoles market in the United States, 2013 16
Figure 9: Factors influencing the likelihood of new entrants in the games consoles market in the United States, 2013 17
Figure 10: Factors influencing the threat of substitutes in the games consoles market in the United States, 2013 18
Figure 11: Drivers of degree of rivalry in the games consoles market in the United States, 2013 19
Figure 12: Amazon.com, Inc.: revenues and profitability 22
Figure 13: Amazon.com, Inc.: assets and liabilities 22
Figure 14: Best Buy Co., Inc.: revenues and profitability 25
Figure 15: Best Buy Co., Inc.: assets and liabilities 26
Figure 16: GameStop Corp.: revenues and profitability 29
Figure 17: GameStop Corp.: assets and liabilities 29
Figure 18: Wal-Mart Stores, Inc.: revenues and profitability 32
Figure 19: Wal-Mart Stores, Inc.: assets and liabilities 32

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