Global Games Consoles

  • May 2014
  • -
  • MarketLine
  • -
  • 34 pages

Introduction

Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2009-13, and forecast to 2018). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games consoles market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models. A games console has traditionally filled a single role in the entertainment of the user; as of now, most video games consoles might be more accurately described as diversified home entertainment systems with once exceptional features, such as the streaming of movies, becoming more the rule. Market values are defined using annual average retail prices for each individual market; market volumes are defined as the total amount of units of consoles sold within a trading year. Any currency calculations used in the creation of this report have been calculated using constant 2013 annual average exchange rates.

*The global games consoles market had total revenues of $17.6bn in 2013, representing a compound annual rate of change (CARC) of -3.2% between 2009 and 2013.

*Market consumption volumes declined with a CARC of -10.7% between 2009-2013, to reach a total of 68.3 billion units in 2013.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 3.8% for the five-year period 2013 - 2018, which is expected to drive the market to a value of $21.3bn by the end of 2018.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games consoles market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames consoles market

Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global games consoles market with five year forecasts by both value and volume



Key Questions Answered

What was the size of the Global games consoles market by value in 2013?

What will be the size of the Global games consoles market in 2018?

What factors are affecting the strength of competition in the Global games consoles market?

How has the market performed over the last five years?

How large is the global’s games consoles market in relation to its regional counterparts?

Table Of Contents

Global Games Consoles
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Market volume 2
Market volume forecast 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market volume 9
Market Segmentation 10
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Market volume forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 15
Supplier power 16
New entrants 17
Threat of substitutes 18
Degree of rivalry 19
Leading Companies 20
Amazon.com, Inc. 20
GameStop Corp. 23
Rakuten, Inc. 26
Wal-Mart Stores, Inc. 29
Appendix 32
Methodology 32
Industry associations 33
Related MarketLine research 33

LIST OF TABLES
Table 1: Global games consoles market value: $ million, 2009-13 8
Table 2: Global games consoles market volume: thousand units, 2009-13 9
Table 3: Global games consoles market geography segmentation: $ million, 2013 10
Table 4: Global games consoles market value forecast: $ million, 2013-18 11
Table 5: Global games consoles market volume forecast: thousand units, 2013-18 12
Table 6: Amazon.com, Inc.: key facts 20
Table 7: Amazon.com, Inc.: key financials ($) 21
Table 8: Amazon.com, Inc.: key financial ratios 21
Table 9: GameStop Corp.: key facts 23
Table 10: GameStop Corp.: key financials ($) 24
Table 11: GameStop Corp.: key financial ratios 24
Table 12: Rakuten, Inc.: key facts 26
Table 13: Rakuten, Inc.: key financials ($) 27
Table 14: Rakuten, Inc.: key financials (Â¥) 27
Table 15: Rakuten, Inc.: key financial ratios 27
Table 16: Wal-Mart Stores, Inc.: key facts 29
Table 17: Wal-Mart Stores, Inc.: key financials ($) 30
Table 18: Wal-Mart Stores, Inc.: key financial ratios 30

LIST OF FIGURES
Figure 1: Global games consoles market value: $ million, 2009-13 8
Figure 2: Global games consoles market volume: thousand units, 2009-13 9
Figure 3: Global games consoles market geography segmentation: % share, by value, 2013 10
Figure 4: Global games consoles market value forecast: $ million, 2013-18 11
Figure 5: Global games consoles market volume forecast: thousand units, 2013-18 12
Figure 6: Forces driving competition in the global games consoles market, 2013 13
Figure 7: Drivers of buyer power in the global games consoles market, 2013 15
Figure 8: Drivers of supplier power in the global games consoles market, 2013 16
Figure 9: Factors influencing the likelihood of new entrants in the global games consoles market, 2013 17
Figure 10: Factors influencing the threat of substitutes in the global games consoles market, 2013 18
Figure 11: Drivers of degree of rivalry in the global games consoles market, 2013 19
Figure 12: Amazon.com, Inc.: revenues and profitability 22
Figure 13: Amazon.com, Inc.: assets and liabilities 22
Figure 14: GameStop Corp.: revenues and profitability 25
Figure 15: GameStop Corp.: assets and liabilities 25
Figure 16: Rakuten, Inc.: revenues and profitability 28
Figure 17: Rakuten, Inc.: assets and liabilities 28
Figure 18: Wal-Mart Stores, Inc.: revenues and profitability 31
Figure 19: Wal-Mart Stores, Inc.: assets and liabilities 31

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