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  5. > Games Consoles in Germany

Games Consoles in Germany

  • April 2015
  • -
  • MarketLine
  • -
  • 33 pages

Introduction

Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Germany games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models. A games console has traditionally filled a single role in the entertainment of the user; as of now, most video games consoles might be more accurately described as diversified home entertainment systems with once exceptional features, such as the streaming of movies, becoming more the rule. Market values are defined using annual average retail prices for each individual market; market volumes are defined as the total amount of units of consoles sold within a trading year. Market shares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this report have been calculated using constant 2014 annual average exchange rates.

*The German games consoles market had total revenues of $1,339.0m in 2014, representing a compound annual growth rate (CAGR) of 0.2% between 2010 and 2014.

*Market consumption volumes declined with a CARC of -8.8% between 2010 and 2014, to reach a total of 5.3 million units in 2014.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 2.8% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $1,537.5m by the end of 2019.

Features

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Germany

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Germany

Leading company profiles reveal details of key games consoles market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Germany games consoles market with five year forecasts by both value and volume

Macroeconomic indicators provide insight into general trends within the Germany economy

Key Questions Answered

What was the size of the Germany games consoles market by value in 2014?

What will be the size of the Germany games consoles market in 2019?

What factors are affecting the strength of competition in the Germany games consoles market?

How has the market performed over the last five years?

Who are the top competitiors in Germany's games consoles market?

Table Of Contents

Games Consoles in Germany
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Market volume 2
Market volume forecast 2
Category segmentation 2
Geography segmentation 2
Market share 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market volume 9
Market Segmentation 10
Category segmentation 10
Geography segmentation 11
Market share 12
Market Outlook 13
Market value forecast 13
Market volume forecast 14
Five Forces Analysis 15
Summary 15
Buyer power 16
Supplier power 17
New entrants 18
Threat of substitutes 19
Degree of rivalry 20
Leading Companies 21
Microsoft Corporation 21
Nintendo Co., Ltd. 24
Sony Computer Entertainment Inc. 27
Macroeconomic Indicators 28
Country Data 28
Methodology 30
Industry associations 31
Related MarketLine research 31
Appendix 32
About MarketLine 32

LIST OF TABLES
Table 1: Germany games consoles market value: $ million, 2010-14 8
Table 1: Germany games consoles market volume: thousand units, 2010-14 9
Table 1: Germany games consoles market category segmentation: thousand units, 2014 10
Table 1: Germany games consoles market geography segmentation: $ million, 2014 11
Table 1: Germany games consoles market share: % share, by volume, 2014 12
Table 1: Germany games consoles market value forecast: $ million, 2014-19 13
Table 1: Germany games consoles market volume forecast: thousand units, 2014-19 14
Table 1: Microsoft Corporation: key facts 21
Table 1: Microsoft Corporation: key financials ($) 22
Table 1: Microsoft Corporation: key financial ratios 22
Table 1: Nintendo Co., Ltd.: key facts 24
Table 1: Nintendo Co., Ltd.: key financials ($) 25
Table 1: Nintendo Co., Ltd.: key financials (Â¥) 25
Table 1: Nintendo Co., Ltd.: key financial ratios 25
Table 1: Sony Computer Entertainment Inc.: key facts 27
Table 1: Germany size of population (million), 2010-14 28
Table 1: Germany gdp (constant 2005 prices, $ billion), 2010-14 28
Table 1: Germany gdp (current prices, $ billion), 2010-14 28
Table 1: Germany inflation, 2010-14 29
Table 1: Germany consumer price index (absolute), 2010-14 29
Table 1: Germany exchange rate, 2010-14 29

LIST OF FIGURES
Figure 1: Germany games consoles market value: $ million, 2010-14 8
Figure 1: Germany games consoles market volume: thousand units, 2010-14 9
Figure 1: Germany games consoles market category segmentation: % share, by volume, 2014 10
Figure 1: Germany games consoles market geography segmentation: % share, by value, 2014 11
Figure 1: Germany games consoles market share: % share, by volume, 2014 12
Figure 1: Germany games consoles market value forecast: $ million, 2014-19 13
Figure 1: Germany games consoles market volume forecast: thousand units, 2014-19 14
Figure 1: Forces driving competition in the games consoles market in Germany, 2014 15
Figure 1: Drivers of buyer power in the games consoles market in Germany, 2014 16
Figure 1: Drivers of supplier power in the games consoles market in Germany, 2014 17
Figure 1: Factors influencing the likelihood of new entrants in the games consoles market in Germany, 2014 18
Figure 1: Factors influencing the threat of substitutes in the games consoles market in Germany, 2014 19
Figure 1: Drivers of degree of rivalry in the games consoles market in Germany, 2014 20
Figure 1: Microsoft Corporation: revenues and profitability 23
Figure 1: Microsoft Corporation: assets and liabilities 23
Figure 1: Nintendo Co., Ltd.: revenues and profitability 26
Figure 1: Nintendo Co., Ltd.: assets and liabilities 26

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