Games Consoles Market Overview in Asia-Pacific

  • April 2013
  • -
  • MarketLine
  • -
  • 33 pages

It includes data on industry size and key market segments, plus textual and graphical analysis of the major trends and drivers and key competitors, main industry players and demographic information.


What's In This Report


* Contains an executive summary and data on value, volume and/or key market segments


* Provides textual analysis of ’s recent performance and future prospects


* Incorporates in-depth environment and competition analysis and scorecards (substitution threats, new entrants, bargaining power …)


* Includes a five-year projection of


* The main industry players are profiled with supporting key financial metrics


* Supported by the key macroeconomic and demographic data affecting the industry


Key Market Facts


* Detailed information is included on industry size, measured by value and/or volume


* Five forces scorecards provide an accessible yet in depth view of the industry ’s key competitors

This Report Will Support Your Decision Making Process


* Anticipate Industry trends and developments


* Feed your decision making process


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* Save time

Market Definition

The games consoles industry consists of the total sales generated by Nintendo, Microsoft and Sony through the sale of their console platforms, including any handheld systems. Industry values have been calculated using annual average retail prices for each individual industry . Industrieshares are based upon volume sales and consist of all console sales, including handheld. Any currency calculations used in the creation of this market research report have been calculated using constant 2009 annual average exchange rates.

For the purposes of this market research report, Asia-Pacific comprises Australia, China, India, Japan, Singapore, South Korea, and Taiwan.

Table Of Contents

TABLE OF CONTENTS
EXECUTIVE SUMMARY 2
MARKET OVERVIEW 7
Market definition 7
Research highlights 8
Market analysis 9
MARKET VALUE 10
MARKET SEGMENTATION II 11
FIVE FORCES ANALYSIS 12
Summary 12
Buyer power 14
Supplier power 15
New entrants 16
Substitutes 17
Rivalry 18
LEADING COMPANIES 20
Microsoft Corporation (Microsoft Xbox 360) 20
Nintendo Co., Ltd. 24
Sony Corporation (Playstation) 28
MARKET DISTRIBUTION 32
MARKET FORECASTS 33
Market value projection 33
APPENDIX 34
Methodology 34
Industry associations 35
Related Datamonitor research 35
Disclaimer 36
ABOUT DATAMONITOR 37
Premium Reports 37
Summary Reports 37
Datamonitor consulting 37


Index of Tables
Data table 1: Asia-Pacific games consoles market sales : USD billion, 2005-09(e) 10
Data table 2: Asia-Pacific games consoles industry sector ation II: % share, by value, 2009(e) 11
Data table 3: Microsoft Corporation (Microsoft Xbox 360): key facts 20
Data table 4: Microsoft Corporation (Microsoft Xbox 360): key financials ($) 22
Data table 5: Microsoft Corporation (Microsoft Xbox 360): key financial ratios 22
Data table 6: Nintendo Co., Ltd.: key facts 24
Data table 7: Nintendo Co., Ltd.: key financials ($) 25
Data table 8: Nintendo Co., Ltd.: key financials (Â¥) 25
Data table 9: Nintendo Co., Ltd.: key financial ratios 26
Data table 10: Sony Corporation (Playstation): key facts 28
Data table 11: Sony Corporation (Playstation): key financials ($) 29
Data table 12: Sony Corporation (Playstation): key financials (Â¥) 29
Data table 13: Sony Corporation (Playstation): key financial ratios 30
Data table 14: Asia-Pacific games consoles industry distribution: % share, by value, 2009(e) 32
Data table 15: Asia-Pacific games consoles market sales projection : USD billion, 2009-14 33


Index of Figures
Chart 1: Asia-Pacific games consoles market sales : USD billion, 2005-09(e) 10
Chart 2: Asia-Pacific games consoles industry sector ation II: % share, by value, 2009(e) 11
Chart 3: Forces driving competition in the games consoles industry in Asia-Pacific, 2009 12
Chart 4: Drivers of buyer power in the games consoles industry in Asia-Pacific, 2009 14
Chart 5: Drivers of supplier power in the games consoles industry in Asia-Pacific, 2009 15
Chart 6: Factors influencing the likelihood of new entrants in the games consoles industry in Asia-Pacific, 2009 16
Chart 7: Factors influencing the threat of substitutes in the games consoles industry in Asia-Pacific, 2009 17
Chart 8: Drivers of degree of rivalry in the games consoles industry in Asia-Pacific, 2009 18
Chart 9: Microsoft Corporation (Microsoft Xbox 360): revenues and profitability 23
Chart 10: Microsoft Corporation (Microsoft Xbox 360): assets and liabilities 23
Chart 11: Nintendo Co., Ltd.: revenues and profitability 26
Chart 12: Nintendo Co., Ltd.: assets and liabilities 27
Chart 13: Sony Corporation (Playstation): revenues and profitability 30
Chart 14: Sony Corporation (Playstation): assets and liabilities 31
Chart 15: Asia-Pacific games consoles industry distribution: % share, by value, 2009(e) 32
Chart 16: Asia-Pacific games consoles market sales projection : USD billion, 2009-14 33

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9 Companies

Company Profiles

Sony Corp.

Japan

GameStop Corp.

United States

Zipper Interactive Inc.

United States

JAKKS Pacific Inc.

United States

Gamestop

United States

Wal-Mart Stores Inc.

United States

Microsoft Corp.

United States

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