1. Market Research
  2. > Hardware and Electronic Equipment
  3. > Consumer Electronics
  4. > Video Game Market Trends
  5. > Games Software in Europe

Games Software in Europe

  • June 2015
  • -
  • MarketLine
  • -
  • 30 pages

Introduction

Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Europe games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

*The European games software market had total revenues of $13.2bn in 2014, representing a compound annual growth rate (CAGR) of 3.2% between 2010 and 2014.

*The console games segment was the market's most lucrative in 2014, with total revenues of $11.4bn, equivalent to 86% of the market's overall value.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 3.9% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $16.0bn by the end of 2019.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Europe

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Europe economy

Key Questions Answered

What was the size of the Europe games software market by value in 2014?

What will be the size of the Europe games software market in 2019?

What factors are affecting the strength of competition in the Europe games software market?

How has the market performed over the last five years?

Table Of Contents

Games Software in Europe
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Five Forces Analysis 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
Leading Companies 18
Amazon.com, Inc. 18
Dixons Carphone plc 21
GAME Digital plc 22
Metro AG 23
Methodology 27
Industry associations 28
Related MarketLine research 28
Appendix 29
About MarketLine 29



LIST OF TABLES
Table 1: Europe games software market value: $ billion, 2010-14 8
Table 2: Europe games software market category segmentation: $ billion, 2014 9
Table 3: Europe games software market geography segmentation: $ billion, 2014 10
Table 4: Europe games software market value forecast: $ billion, 2014-19 11
Table 5: Amazon.com, Inc.: key facts 18
Table 6: Amazon.com, Inc.: key financials ($) 19
Table 7: Amazon.com, Inc.: key financial ratios 19
Table 8: Dixons Carphone plc: key facts 21
Table 9: GAME Digital plc: key facts 22
Table 10: Metro AG: key facts 23
Table 11: Metro AG: key financials ($) 24
Table 12: Metro AG: key financials (€) 24
Table 13: Metro AG: key financial ratios 25



LIST OF FIGURES
Figure 1: Europe games software market value: $ billion, 2010-14 8
Figure 2: Europe games software market category segmentation: % share, by value, 2014 9
Figure 3: Europe games software market geography segmentation: % share, by value, 2014 10
Figure 4: Europe games software market value forecast: $ billion, 2014-19 11
Figure 5: Forces driving competition in the games software market in Europe, 2014 12
Figure 6: Drivers of buyer power in the games software market in Europe, 2014 13
Figure 7: Drivers of supplier power in the games software market in Europe, 2014 14
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Europe, 2014 15
Figure 9: Factors influencing the threat of substitutes in the games software market in Europe, 2014 16
Figure 10: Drivers of degree of rivalry in the games software market in Europe, 2014 17
Figure 11: Amazon.com, Inc.: revenues and profitability 20
Figure 12: Amazon.com, Inc.: assets and liabilities 20
Figure 13: Metro AG: revenues and profitability 25
Figure 14: Metro AG: assets and liabilities 26


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