Games Software in Europe

  • April 2013
  • -
  • MarketLine
  • -
  • 34 pages

Introduction

Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Europe games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games include the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and Xbox 360. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games segment includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The European games software market is expected to generate total revenues of $15.6bn in 2012, representing a compound annual growth rate (CAGR) of 4% between 2008 and 2012.

*Sales generated through electricals and electronics retailers are expected to be the most lucrative for the European games software market in 2012, with total revenues of $8.5bn, equivalent to 54.5% of the market's overall value.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 8% for the five-year period 2012 - 2017, which is expected to drive the market to a value of $22.9bn by the end of 2017.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Europe

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Europe economy

Key Questions Answered

What was the size of the Europe games software market by value in 2012?

What will be the size of the Europe games software market in 2017?

What factors are affecting the strength of competition in the Europe games software market?

How has the market performed over the last five years?

Table Of Contents

TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market distribution 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 14
Supplier power 15
New entrants 16
Threat of substitutes 17
Degree of rivalry 18
Leading Companies 19
Amazon.com, Inc. 19
Dixons Retail plc 22
Metro AG 25
The GAME Group Plc. 29
Appendix 32
Methodology 32
Industry associations 33
Related MarketLine research 33

LIST OF TABLES
Table 1: Europe games software market value: $ million, 2008-12(e) 8
Table 2: Europe games software market category segmentation: $ million, 2012(e) 9
Table 3: Europe games software market geography segmentation: $ million, 2012(e) 10
Table 4: Europe games software market distribution: % share, by value, 2012(e) 11
Table 5: Europe games software market value forecast: $ million, 2012-17 12
Table 6: Amazon.com, Inc.: key facts 19
Table 7: Amazon.com, Inc.: key financials ($) 20
Table 8: Amazon.com, Inc.: key financial ratios 20
Table 9: Dixons Retail plc: key facts 22
Table 10: Dixons Retail plc: key financials ($) 23
Table 11: Dixons Retail plc: key financials (£) 23
Table 12: Dixons Retail plc: key financial ratios 23
Table 13: Metro AG: key facts 25
Table 14: Metro AG: key financials ($) 26
Table 15: Metro AG: key financials (€) 26
Table 16: Metro AG: key financial ratios 27
Table 17: The GAME Group Plc.: key facts 29
Table 18: The GAME Group Plc.: key financials ($) 30
Table 19: The GAME Group Plc.: key financials (£) 30
Table 20: The GAME Group Plc.: key financial ratios 30

LIST OF FIGURES
Figure 1: Europe games software market value: $ million, 2008-12(e) 8
Figure 2: Europe games software market category segmentation: % share, by value, 2012(e) 9
Figure 3: Europe games software market geography segmentation: % share, by value, 2012(e) 10
Figure 4: Europe games software market distribution: % share, by value, 2012(e) 11
Figure 5: Europe games software market value forecast: $ million, 2012-17 12
Figure 6: Forces driving competition in the games software market in Europe, 2012 13
Figure 7: Drivers of buyer power in the games software market in Europe, 2012 14
Figure 8: Drivers of supplier power in the games software market in Europe, 2012 15
Figure 9: Factors influencing the likelihood of new entrants in the games software market in Europe, 2012 16
Figure 10: Factors influencing the threat of substitutes in the games software market in Europe, 2012 17
Figure 11: Drivers of degree of rivalry in the games software market in Europe, 2012 18
Figure 12: Amazon.com, Inc.: revenues and profitability 21
Figure 13: Amazon.com, Inc.: assets and liabilities 21
Figure 14: Dixons Retail plc: revenues and profitability 24
Figure 15: Dixons Retail plc: assets and liabilities 24
Figure 16: Metro AG: revenues and profitability 27
Figure 17: Metro AG: assets and liabilities 28
Figure 18: The GAME Group Plc.: revenues and profitability 31
Figure 19: The GAME Group Plc.: assets and liabilities 31

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