Games Software in Europe

  • July 2014
  • -
  • MarketLine
  • -
  • 30 pages

Introduction

Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2009-13, and forecast to 2018). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Europe games software market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, PlayStation 3 and Xbox 360. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, mobile and personal digital assistants (pdas), PlayStation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2013 annual average exchange rates.

*The European games software market had total revenues of $13.0bn in 2013, representing a compound annual growth rate (CAGR) of 5% between 2009 and 2013.

*The console games segment was the market's most lucrative in 2013, with total revenues of $9.6bn, equivalent to 73.7% of the market's overall value.

*The performance of the market is forecast to decelerate, with an anticipated CAGR of 3.2% for the five-year period 2013 - 2018, which is expected to drive the market to a value of $15.2bn by the end of 2018.

Features

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Europe

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Europe economy

Key Questions Answered

What was the size of the Europe games software market by value in 2013?

What will be the size of the Europe games software market in 2018?

What factors are affecting the strength of competition in the Europe games software market?

How has the market performed over the last five years?

What are the main segments that make up Europe's games software market?

Table Of Contents

TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 6
Market definition 6
Market analysis 6
Market Data 7
Market value 7
Market Segmentation 8
Category segmentation 8
Geography segmentation 9
Market Outlook 10
Market value forecast 10
Five Forces Analysis 11
Summary 11
Buyer power 12
Supplier power 13
New entrants 14
Threat of substitutes 15
Degree of rivalry 16
Leading Companies 17
Amazon.com, Inc. 17
Dixons Retail plc 20
GAME Digital plc 23
Metro AG 24
Appendix 28
Methodology 28
Industry associations 29
Related MarketLine research 29


LIST OF TABLES

Table 1: Europe games software market value: $ billion, 2009-13 7
Table 2: Europe games software market category segmentation: $ billion, 2013 8
Table 3: Europe games software market geography segmentation: $ billion, 2013 9
Table 4: Europe games software market value forecast: $ billion, 2013-18 10
Table 5: Amazon.com, Inc.: key facts 17
Table 6: Amazon.com, Inc.: key financials ($) 18
Table 7: Amazon.com, Inc.: key financial ratios 18
Table 8: Dixons Retail plc: key facts 20
Table 9: Dixons Retail plc: key financials ($) 21
Table 10: Dixons Retail plc: key financials (£) 21
Table 11: Dixons Retail plc: key financial ratios 21
Table 12: GAME Digital plc: key facts 23
Table 13: Metro AG: key facts 24
Table 14: Metro AG: key financials ($) 25
Table 15: Metro AG: key financials (€) 25
Table 16: Metro AG: key financial ratios 26


LIST OF FIGURES

Figure 1: Europe games software market value: $ billion, 2009-13 7
Figure 2: Europe games software market category segmentation: % share, by value, 2013 8
Figure 3: Europe games software market geography segmentation: % share, by value, 2013 9
Figure 4: Europe games software market value forecast: $ billion, 2013-18 10
Figure 5: Forces driving competition in the games software market in Europe, 2013 11
Figure 6: Drivers of buyer power in the games software market in Europe, 2013 12
Figure 7: Drivers of supplier power in the games software market in Europe, 2013 13
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Europe, 2013 14
Figure 9: Factors influencing the threat of substitutes in the games software market in Europe, 2013 15
Figure 10: Drivers of degree of rivalry in the games software market in Europe, 2013 16
Figure 11: Amazon.com, Inc.: revenues and profitability 19
Figure 12: Amazon.com, Inc.: assets and liabilities 19
Figure 13: Dixons Retail plc: revenues and profitability 22
Figure 14: Dixons Retail plc: assets and liabilities 22
Figure 15: Metro AG: revenues and profitability 26
Figure 16: Metro AG: assets and liabilities 27

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