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The term serious game was coined by Clark Abt in the 1970s in his book “Serious Games”. It refers to various digital applications that are developed to impart learning through games. It includes games ...
DOLLS, TOYS & GAMES WORLD REPORT The Dolls, Toys & Games World Report gives Market Consumption / Products / Services for over 200 countries by 6 to 10-Digit NAICS Product Codes by 3 Time series: From 1997- ...
2015 Global Jigsaw Puzzle Industry Report is a professional and in-depth research report on the world's major regional market conditions of the Jigsaw Puzzle industry, focusing on the main regions (North ...
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