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World Video Game - Market + State-of-the-Art

  • November 2013
  • -
  • IDATE

Summary

Table of Contents

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Description of the Report:
Despite the profound changes that are going through it, the global market for video games will resume a new period of growth by jumping from EUR 53.9bn in 2013 to EUR 82.1bn in 2017. This study follows the development of key indicators for the sector over five years and makes an appraisal of the key markets: Home consoles, Handheld consoles, Offline games, Online games, Mobile phone games

Description of the Database:
This database follows the development of key indicators for the global market for video games over five years and makes an appraisal of the key markets: Home consoles, Handheld consoles, Offline games, Online games, Mobile phone games

Region:
World,Asia-Pacific,North America,EMEA,Latin America

This study includes the delivery of:
- a report
- a slideshow
- a database

Methodology

List of indicators:

Home console hardware market
Market segment area: Equipment market: home consoles
Data on which the estimates are based
•Estimated annual console sales volume
•Installed base calculation (with previous generation consoles)
•Average console price estimate

Home console software market
Market segment area: Software on physical media and dematerialised for home consoles
Data on which the estimates are based
•Estimated video game sales volume
•Average video game price estimate

Handheld console hardware market
Market segment area: Equipment market: handheld consoles
Data on which the estimates are based
•Estimated annual console sales volume
•Installed base calculation (with previous generation consoles)
•Average console price estimate

Handheld console software market
Market segment area: Software on physical media and dematerialised for handheld consoles
Data on which the estimates are based
•Estimated video game sales volume
•Average video game price estimate

Offline computer software market
Market segment area: Software on physical media for personal computers
Data on which the estimates are based
•Estimated video game sales volume
•Average video game price estimate

Online computer software market
Market segment area: Dematerialised software on the Internet and revenues from in-game practices (trade in virtual goods, Committee on foreign exchange transactions, in-game advertising)
Data on which the estimates are based
•Estimated number of broadband subscribers
•Estimate share of broadband subscribers practising online gaming
•Estimate of the video game ARPU (Average Revenue Per User)

Mobile software market
Market segment area: Dematerialised software on mobile telephones and revenues from in-game practices (trade in virtual goods, commission on foreign exchange transactions, in-game advertising)
Data on which the estimates are based
•Estimated number of gamers
•Estimated video game ARPU

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