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In this Market Report, Key Note examines the section of the home entertainment market concerned with computing and gaming. The former includes activities carried out on personal computers (i.e. desktops, computers, laptops and tablets) in the home for entertainment purposes, while the latter includes video games played on both static and handheld games consoles. Key Note has a number of other titles that focus on the value of the market for home entertainment, including Brown Goods, Computer Hardware, Computer Software and Video Gaming. Therefore, this report is not so preoccupied with the size of the market in terms of consumer purchases; rather, it aims — along with its sister publication Home Entertainment (Audiovisual) — to take into account consumer behaviour and the way consumers use devices in their homes.
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