1. Market Research
  2. > IT Infrastructure
  3. > Personal Computer and Server Market Trends
  4. > Home Entertainment (Computing & Gaming) Market Report 2014

Home Entertainment (Computing & Gaming) Market Report 2014

  • January 2014
  • -
  • Key Note Publications Ltd

Executive Summary

In this Market Report, Key Note examines the section of the home entertainment market concerned with computing and gaming. The former includes activities carried out on personal computers (i.e. desktops, computers, laptops and tablets) in the home for entertainment purposes, while the latter includes video games played on both static and handheld games consoles. Key Note has a number of other titles that focus on the value of the market for home entertainment, including Brown Goods, Computer Hardware, Computer Software and Video Gaming. Therefore, this report is not so preoccupied with the size of the market in terms of consumer purchases; rather, it aims — along with its sister publication Home Entertainment (Audiovisual) — to take into account consumer behaviour and the way consumers use devices in their homes.

Table Of Contents

Home Entertainment (Computing and Gaming) Market Report 2014
Home Entertainment (Computing and Gaming) 2014
Foreword
Executive Summary
Market Definition
REPORT COVERAGE
MARKET SECTORS
Computing
Gaming
MARKET TRENDS
The Internet
Casual Gaming
Dominance of Established Titles
Motion-Detecting Technology
ECONOMIC TRENDS
MARKET POSITION
The UK
Overseas
Market Size
THE TOTAL MARKET
Computing
Gaming
Industry Background
RECENT HISTORY
NUMBER OF COMPANIES
EMPLOYMENT
The Computer Games Industry
REGIONAL VARIATIONS IN THE MARKETPLACE
The Computer Games Industry
DISTRIBUTION
Electrical/Computer Specialist Retailers
Entertainment Retailers
The Internet
Rental Services
Supermarkets and Department Stores
HOW ROBUST IS THE MARKET?
LEGISLATION
Age Restrictions
Digital Economy Act
European Low Voltage Electronic Equipment Regulations
The Growth and Infrastructure Act
Orders to Internet Service Providers to Block Content
Tax Breaks for Creative Industries
Waste Electrical and Electronic Equipment Directive
KEY TRADE ASSOCIATIONS
The Association for UK Interactive Entertainment
Intellect
The Interactive Software Federation of Europe
The Independent Games Developers' Association
The Scottish Games Network
Competitor Analysis
THE MARKETPLACE
MARKET LEADERS
Activision Blizzard UK Ltd
Apple Retail UK Ltd
BlackBerry UK Ltd
Electronic Arts Ltd
Google Ireland Ltd
Konami Digital Entertainment GmbH
Microsoft Ltd
Nintendo of Europe GmbH
SEGA Europe Ltd
Sony Computer Entertainment Europe Ltd
Square Enix Ltd
Take-Two GB Ltd
Ubisoft Ltd
OUTSIDE SUPPLIERS
MARKETING ACTIVITY
Internet Service Providers
Computers
Tablets
Applications and Mobile Downloads
Games Consoles
Games
Exhibitions and Trade Shows
Strengths, Weaknesses, Opportunities and Threats
STRENGTHS
WEAKNESSES
OPPORTUNITIES
THREATS
Buying Behaviour
COMPUTING
Expenditure
GAMING
Expenditure
Method of Purchasing Games
Types of Games Purchased
CONSUMER DYNAMICS
Overview
Computing and Gaming
Main Motivation for Buying New Home Entertainment Technology
The Most Important Factors When Deciding on the Purchase of New Home Entertainment Technology
Current Issues
3D-COMPATIBLE VIDEO GAMES
INTERNET TELEVISIONS BLUR BOUNDARIES
CASUAL GAMING THREATENS ESTABLISHED GAMING MARKETS
NEW GENERATION OF CONSOLES
TABLET COMPUTERS: DOING MORE WITH LESS
The Global Market
GLOBAL SALES OF GAMES CONSOLES
GLOBAL SALES OF PERSONAL COMPUTERS
INTERNET AND COMPUTER USAGE STATISTICS
The US
Australia
Forecasts
INTRODUCTION
General Economic Forecasts
FORECASTS TO
PCs
Video Gaming
MARKET GROWTH
FUTURE TRENDS
Digital Distribution
4G Internet
Tablet Computers and Smartphone Penetration to Rise
Threat to Gaming Market from Casual Gaming Continues
Faster Internet and a Better Gaming Experience
Sharing Content Between Devices
Online Lives
Company Profiles
INTRODUCTION
DEFINITIONS
Turnover (Sales)
Pre-Tax Profit
Profit Margin
Average Remuneration
Sales per Employee
FURTHER INFORMATION
ACTIVISION BLIZZARD UK LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Codes
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
APPLE RETAIL UK LTD
Previous Name and Date of Change
Principal Activities
SIC Codes
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
BLACKBERRY UK LTD
Previous Name and Date of Change
Principal Activities
SIC Code
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
ELECTRONIC ARTS LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Code
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
GOOGLE IRELAND LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Codes
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
MICROSOFT LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Code
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
SEGA EUROPE LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Codes
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
SONY COMPUTER ENTERTAINMENT EUROPE LTD
Previous Name and Date of Change
Principal Activities
SIC Codes
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
SQUARE ENIX LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Code
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
TAKE-TWO GB LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Code
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
UBISOFT LTD
Previous Name(s) and Date(s) of Change
Principal Activities
SIC Code
Structure
Recent Developments
FINANCIAL PROFILE
Sales
Profits
Employees
Balance Sheet/Ratios
Further Sources
Publications
General Sources
Government Publications
Other Sources
Understanding Consumer Survey Data
Number, Profile, Penetration
Social Grade
Standard Region
Key Note Research
The Key Note Range of Reports

View This Report »

Get Industry Insights. Simply.

  • Latest reports & slideshows with insights from top research analysts
  • 24 Million searchable statistics with tables, figures & datasets
  • More than 10,000 trusted sources
24/7 Customer Support

Talk to Veronica

+1 718 514 2762

Purchase Reports From Reputable Market Research Publishers
Worldwide Server Forecast Update, 2016-2020

Worldwide Server Forecast Update, 2016-2020

  • $ 6600
  • Industry report
  • December 2016
  • by IDC

This IDC study provides IDC's Worldwide Quarterly Server Forecast clients with the foundation of market and technology assumptions that our regional analysts used to generate our current expectations fo ...

USB 3.0 Flash Drives Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 - 2020

USB 3.0 Flash Drives Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 - 2020

  • $ 5795
  • Industry report
  • December 2016
  • by Transparency Market Research

Global (The U.S., Europe, and Asia Pacific) USB 3.0 Flash Drives Market: Overview The USB 3.0 Flash Drives market report provides analysis for the period 2013 – 2020, wherein the period from 2016 to ...

Magneto Resistive RAM (MRAM) Market - Global Industry Analysis, Trend, Size, Share, and Forecast 2016 - 2024

Magneto Resistive RAM (MRAM) Market - Global Industry Analysis, Trend, Size, Share, and Forecast 2016 - 2024

  • $ 5795
  • Industry report
  • November 2016
  • by Transparency Market Research

Global Magneto Resistive RAM (MRAM) Market: Overview MRAM or Magneto-resistive random-access memory technology has been under development since the 1990s. MRAM is a non-volatile random access memory technology ...


ref:plp2014

Reportlinker.com © Copyright 2017. All rights reserved.

ReportLinker simplifies how Analysts and Decision Makers get industry data for their business.