Get this report today!
Table of Contents
DVD, Game & Video Rental in the US
Rentals fall fast
The industry is swiftly declining, as technology replaces in-store rentals with online downloads and purchases. Competition from substitutes like cable TV and internet rentals will continue to adversely affect industry operators, as they struggle to remain relevant in a changing market. However, as some companies diversify and begin to offer different services, industry operators may have an opportunity to grow.
This industry consists of companies that primarily rent prerecorded physical media, usually discs that contain movies or video games. The industry includes subscriptions for mail-distributed and in-store media rentals, but it excludes on-demand and web streaming rentals. Revenue also includes media sales due to built-up late fees. The industry expends surplus copies of media once initial demand for some movie and game rentals dies down, which contributes to revenue.
This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.
Talk to Alison
00 1 718 618 48 97
The Largest Collection of Market Research Reports
From +200,000 authoritative sources
Apps, QoE and Transformative User-Experiences Key to Growth in Price-Challenged Industry The consumer video devices research provides a global analysis on the following product segments - video game consoles, ...
This report analyzes the worldwide markets for Wireless Gaming in US$ Million by the following Product Segments: Messaging Based Wireless Gaming, Browser/Web Based Wireless Gaming, and Downloadable Wireless ...
The global game consoles industry is estimated to reach $16.9 billion by 2018, with a modest CAGR of 1.5% over the next five years. With the emergence of tablets and smartphones as substitutes for game ...
... By fujisaro yamauchi in 1889, began as a playing card business in kyoto, japan and, decades later, expanded to video game production. Nintendo released its first game console, the nintendo entertainment ...
... Present an additional use as a gaming platform, encouraging those who perhaps wouldn T normally play games to begin. This has led to a wider demographic of players, meaning there is no longer a Typical ...
... And october. Ggs summit creates a great mobile game networking and communications channel for game companies. Ggs competition is a semi-annual series of mobile game startup competitions & business matching ...
Reportlinker.com © Copyright 2013. All rights reserved.