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Arcade, Food & Entertainment Complexes in the US - Industry Market Research Report

  • October 2016
  • -
  • Ibisworld
  • -
  • 37 pages

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Tough competition: Home consoles and online gaming will result in slow revenue growth



Abstract

Arcade, Food & Entertainment Complexes in the US

Increasing competition from substitutes, such as home consoles and online and mobile gaming systems, has led to slow growth for the Arcade, Food and Entertainment Complexes industry. To combat the slow growth and rising competition, industry operators will adopt the strategies of successful restaurant-arcades and focus on food and beverage sales.

This industry includes businesses that primarily operate video game arcades and game-focused family entertainment centers, which typically sell food and beverages. Industry operators rent or purchase debit card- or coin-operated arcade games that customers play for a fee. Establishments that primarily focus on gambling games, billiards, miniature golf and other larger-scale or outdoor amusements are not included in this industry.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.



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