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Video Games in the US - Industry Market Research Report

  • September 2016
  • -
  • Ibisworld
  • -
  • 48 pages

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Level up: Demand for video games will increase as disposable income grows



Abstract

Video Games in the US

Over the five years to 2016, demand for the industry will remain strong, as consumers increasingly adopt new consoles and games. Furthermore, the market for video games will extend beyond young males, as more women and consumers of all ages turn to the industry for entertainment. Revenue growth will continue to be bolstered by new technologies and online games, with more systems providing internet connectivity. During the next five-year period, growth will remain strong, as industry operators continue expanding their internet-enabled services and improve on their consoles. Additionally, growth in mobile games will offer operators more revenue streams.

The Video Games industry includes the broader operations of all video games components in the United States. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment. The development and manufacturing of games, consoles and accessories also constitute a notable share of the market. Moreover, growing revenue from online gaming subscriptions complements industry products.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.



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ref:plp2016

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