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  3. > Gesture Recognition in Consumer Electronics Market (2013 - 2018): Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS)

Gesture recognition is a technology of interpreting human gestures to perform computational and consequent mechanical tasks by the use of sensing technologies and mathematical algorithms. Sensing technologies like infrared, ultrasound, capacitive and electric field sensing etc are commonly used in different electronic devices to detect gestures. Gesture recognition is inherently more useful in consumer electronics as this industry produces products which have maximum interaction capabilities with humans on a day to day basis. The global gesture recognition market in consumer electronics industry had revenues of around $243m in 2012 and this is expected to increase to around $2740 m in 2018.
The market in this report has been segmented by geography as North America, Europe, Asia, and Rest of the World (RoW). Market size and forecast is provided for each of these regions. A detailed qualitative analysis of the factors responsible for driving and restraining growth of the gesture recognition market in consumer electronics and future opportunities are provided in the report.

Competitive landscape for each of the product types is highlighted and market players are profiled with attributes of company overview, financial overview, business strategies, product portfolio and recent developments. Market shares of the key players for 2012 are provided. The prominent players profiled in this report are Elliptic Labs, Microsoft Corp, Sony Corp, Gesturetek and others.

The report contains the most detailed and in-depth segmentation of the gesture recognition in consumer electronics market.

Table Of Contents

Gesture Recognition in Consumer Electronics Market (2013 - 2018): Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS)
1. Global Gesture Recognition Market Overview

2. Executive Summary

3. Global Gesture Recognition Market Landscape

3.1. Market Share Analysis

3.2. Comparative Analysis

3.2.1. Product Benchmarking

3.2.2. End user profiling

3.2.3. Patent Analysis

3.2.4. Top 5 Financials Analysis

4. Global Gesture Recognition Market Forces

4.1. Market Drivers

4.2. Market Constraints

4.3. Market Challenges

4.4. Attractiveness of the Gesture Recognition Industry

4.4.1. Power of Suppliers

4.4.2. Power of Customers

4.4.3. Threat of New entrants

4.4.4. Threat of Substitution

4.4.5. Degree of Competition

5. Global Gesture Recognition Market - Strategic Analysis

5.1. Value Chain Analysis

5.2. Pricing Analysis

5.3. Opportunities Analysis

5.4. Product/Market Life Cycle Analysis

5.5. Suppliers and Distributors

6. Types of Gesture Recognition

6.1. Hand Gestures

6.2. Facial Expressions

6.3. Body Movements

7. Global Gesture Recognition Market - By Products

7.1. Smartphones

7.2. Gaming Devices

7.3. Laptops

7.4. Televisions

7.5. Tablet PCs

7.6. Set Top Boxes

7.7. Wearable Devices

7.8. Household Appliances

7.9. Others

8. Global Gesture Recognition in Consumer Electronics Market - By Technology

8.1. Interactive Displays

8.2. Camera Based Recognition

8.3. Capacitive Sensing

8.4. Infrared Sensing

8.5. Ultrasonic

8.6. Electric Field

8.7. Image Sensor

8.8. MEMS

8.9. Two Dimensional

8.10.Three Dimensional

8.11.Others

9. Global Gesture Recognition in Consumer Electronics Market-Geographic Analysis

9.1. Introduction

9.2. Americas

9.2.1. North America

9.2.2. Brazil

9.2.3. Argentina

9.2.4. Mexico

9.3. Europe

9.3.1. UK

9.3.2. France

9.3.3. Germany

9.4. APAC

9.4.1. China

9.4.2. South Korea

9.4.3. Japan

9.4.4. Australia

9.5. ROW

10. Market Entropy

10.1.New Product Launches

10.2.MandAs, Collaborations, JVs and Partnerships

11. Investment Opportunities - Analysis by Target companies/customers, Capital Investments, ROI, Payback Period and Source of Funds.

12. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)

12.1.Microchip Technologies

12.2.Softkinetic

12.3.Texas Instruments

12.4.Microsoft Corp

12.5.Cognivue Corp

12.6.Gesturetek

12.7.H2i Technologies

12.8.Intel

12.9.Pointgrab

12.10. Elliptic Labs

12.11. Gestsure Technologies

12.12. Fluid Motion

12.13. Cross Match Technologies

12.14. Eyesight Tech

12.15. Movea SA

12.16. Disney

12.17. Oblong Industries

12.18. Reactrix

12.19. Texas Instruments

12.20. Leap Motion

12.21. Thalmic Labs

12.22. Omek Interactive

12.23. Samsung Electronics

12.24. Sony Corp

12.25. Qualcomm Inc

13. Appendix

13.1.Abbreviations

13.2.Sources

13.3.Research Methodology

13.4.Bibliography

13.5.Compilation of Expert Insights

13.6 Disclaimer

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