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Global Packaged Console Gaming Market 2014-2018

  • May 2014
  • -
  • Infiniti Research Limited
  • -
  • 53 pages

About Packaged Console Games

A video game is an electronic game that comprises a display device and platform. It works like an interactive computer with a user interface to generate the video display signal. Among the various types of video games available in the market, console and handheld games are the most popular among consumers. They are played on a device called a video game console, which is a specialized computer designed for interactive video gameplay and display. A video game console functions like a PC and is built with the same components such as a central processing unit, graphics processing unit, and random access memory. The consumer plays the game by using a controller such as a hand-held device with buttons, joysticks, or keypads. The video and sound output is delivered through a TV or a similar audiovisual system. The display, speakers, console, and controls of the console can also be incorporated into a compact object known as a handheld gaming console. The games played through the consoles come in disk format or can be downloaded or accessed directly through the console in digital format. The physical disk format of the game is known as a packaged console game.
TechNavio's analysts forecast the Global Packaged Console Game market will grow at a CAGR of 1.18 percent over the period 2013-2018.

Covered in this Report

The Global Packaged Console Game market can be divided into two segments: Home Console Games and Handheld Console Games. To calculate the market size, the report covers revenue generated by the sales of packaged games.
TechNavio's report, the Global Packaged Console Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas and the EMEA and APAC regions; it also covers the Global Packaged Console Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

• Americas

Key Vendors

• Activision Blizzard Inc.
• Electronic Arts Inc.
• Take-Two Interactive Software Inc.
• Ubisoft Entertainment SA

Other Prominent Vendors

• 4A Games
• 5th Cell Media, LLC
• Access Games
• ACE Team
• Active Gaming Media Inc.
• Anino Games
• Asobo Studio
• Bandai Namco Games Inc.
• Behaviour Interactive
• Bungie, Inc.
• Infinity Ward
• Konami Corp.
• Level-5 Inc.
• MercurySteam Entertainment SL
• Microsoft Studio
• Mitchell Corp.
• Nintendo Co. Ltd.
• Rockstar North Ltd.
• Rocksteady Studios
• Sega Corp.
• Sony Computer Entertainment Inc.
• Syn Sophia
• The Lego Group
• Visual Concepts
• Warner Bros. Interactive Entertainment Inc.

Key Market Driver

• Simple Setup Procedure.
• For a full, detailed list, view our report.

Key Market Challenge

• Advent of Digital Downloading.
• For a full, detailed list, view our report.

Key Market Trend

• Increasing Development of Hardware Platforms.
• For a full, detailed list, view our report.

Key Questions Answered in this Report

• What will the market size be in 2018 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.

Table Of Contents

Global Packaged Console Gaming Market 2014-2018
01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Geographical Segmentation
07.1 Global Packaged Console Game Market by Geographical Segmentation 2013
08. Key Leading Countries
08.1 USA
08.2 Japan
09. Buying Criteria
10. Market Growth Drivers
11. Drivers and their Impact
12. Market Challenges
13. Impact of Drivers and Challenges
14. Market Trends
15. Trends and their Impact
16. Vendor Landscape
16.1 Competitive Scenario
16.2 Market Share Analysis 2013
16.3 Other Prominent Vendors
17. Key Vendor Analysis
17.1 Activision Blizzard Inc.
17.1.1 Business Overview
17.1.2 Business Segmentation
17.1.3 Key Information
17.1.4 SWOT Analysis
17.2 Electronic Arts Inc.
17.2.1 Business Overview
17.2.2 Business Segmentation
17.2.3 Key Information
17.2.4 SWOT Analysis
17.3 Take-Two Interactive Software Inc.
17.3.1 Business Overview
17.3.2 Business Segmentation
17.3.3 Key Information
17.3.4 SWOT Analysis
17.4 Ubisoft Entertainment SA
17.4.1 Business Overview
17.4.2 Business Segmentation
17.4.3 Key Information
17.4.4 SWOT Analysis
18. Other Reports in this Series

List of Exhibits

Exhibit 1: Market Research Methodology
Exhibit 2: Types of Console Games
Exhibit 3: Global Packaged Console Game Market 2013-2018 (US$ billion)
Exhibit 4: Global Packaged Console Game Market by Geographical Segmentation 2013
Exhibit 5: Global Camera Accessories Market by Vendor Ranking 2013
Exhibit 6: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013
Exhibit 7: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013
Exhibit 8: Business Segmentation of Take-Two Interactive Software Inc. Based on Publishing Labels 2013
Exhibit 9: Ubisoft Entertainment SA Business Segmentation

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