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Mobile Devices in 2020—Blended Reality

  • August 2014
  • -
  • Frost & Sullivan
  • -
  • 70 pages

Quantifying and Augmenting the World; Transforming Health, Home, and Work

By 2020, a clear picture of the post-smartphone era will have emerged, the blended-reality era. The smartphone will be the central component of a personal Internet of Things, connecting with wearables, household objects and utilities, and connected vehicles to quantify, aggregate, and automate everyday tasks. Sensors, displays, and augmented reality services will blend a digital layer into the physical world, quantifying it for increased efficiency and optimisation. This research explores 6 key trends in mobile devices that will usher in this new era: context-aware devices, health monitoring, biometric transactions, battery improvements, display advancements, and eyewear.

Key Findings
-The Web will continue to fall in importance as apps proliferate across devices and domains such as medical, connected home, automotive, and retail.
-This new breed of apps will be ambient and use MEMS sensors to intelligently collect data and provide contextually relevant information.
-No single company will make all of the hardware; instead, Apple and Google will provide the operating systems and APIs for hardware and applications to plug into.
-The smartphone will fundamentally disrupt the healthcare industry as it exists in 2014.
-Sensors in smartphones and smartwear will reduce inefficiencies in the system and enable preventative care, reducing the demand on hospitals and elderly care.
-Low cost devices enable healthcare to be delivered cheaply across populations improving medical care and diagnosis.
-Biometric authorisation will take place on the smartphone and will include fingerprint and iris or voice modalities, limiting the need to include biometrics on other hardware.
-A wearable device without a display equipped with biometrics will offer frictionless authentication for transactions.
-Primary use cases will be identification for smart home applications such as locks and wireless payments.
-A battery revolution is unlikely unless there is an electric vehicle battery breakthrough and the ecosystem can be shared.
-Power will be supplied wirelessly in indoor spaces reducing the need for larger or more efficient batteries.
-Software-based power consumption and fast charging improvements will make mobile devices less power-hungry and reduce battery anxiety.
-A variety of displays will be available and act as a differentiator for original design manufacturers (ODMs). Some will offer pico projectors, others 3D screens, and others bendable screens.
-Rollable screens will be the breakthrough technology that will expand the screen real estate on a smartphone and make tablets less appealing.
-Graphene offers the potential for unbreakable, transparent, and extremely thin devices. This is likely to be utilised in smartwear, especially smart wristbands.
-Eyewear will offer a secondary and more immediate display than possible on a smartphone. AR applications will proliferate.
-Head-mounted displays will not achieve market penetration in the consumer space but will become standard in specific industries such as emergency services, healthcare, and education.
-Virtual reality will be the next gaming platform and will come to dominate training.

Table Of Contents

Mobile Devices in 2020—Blended Reality
1. EXECUTIVE SUMMARY

Executive Summary
Key Findings
Introduction

2. TRENDS IN MOBILE DEVICES

Trends in Mobile Devices

3. CONTEXT-AWARE DEVICES

Context-aware Devices
Context-aware Devices: MEMS Sensor Growth
Context-aware Devices: Sensor Fusion
Context-aware Devices: Domination of Apps
Context-aware Devices: Ambient Apps
Context-aware Devices: Location-based Services
Context-aware Devices: Intelligent Assistance

4. HEALTH MONITORING

Health Monitoring
Health Monitoring: Biosensor Development
Health Monitoring: Personal Health Recorder
Health Monitoring: Smart Wristband: Health
Health Monitoring: Smart Clothing
Health Monitoring: Predictive Care
Health Monitoring: Improving Access to Healthcare

5. BIOMETRIC TRANSACTIONS

Biometric Transactions
Biometric Transactions: End of the Password
Biometric Transactions: Biometric Modalities
Biometric Transactions: Smart Wristband: Authentication
Biometric Transactions: Mobile Payments
Biometric Transactions: Data Transactions

6. BATTERY IMPROVEMENTS

Battery Improvements
Battery Improvements: Wireless Charging
Battery Improvements: Quantum Dot Charging
Battery Improvements: Energy Harvesting
Battery Improvements: Software Optimisation

7. DISPLAY ADVANCEMENTS

Display Advancements
Display Advancements: 3D Displays
Display Advancements: Pico Projectors
Display Advancements: Graphene
Display Advancements: Flexible Displays

8. EYEWEAR

Eyewear
Eyewear: Augmented Reality
Eyewear: Smart Contact Lenses
Eyewear: Vertical Applications
Eyewear: Virtual Reality

9. 2020 SCENARIOS

2020 Scenarios
Connected Home: A Morning Routine
Connected Health: An Evening Routine
Connected Health: Number of Deaths by Disease
Connected Consumer: An Average Day

10. KEY CONCLUSIONS

Key Conclusions
2020 Predictions
Legal Disclaimer

11. THE FROST and SULLIVAN STORY

The Frost and Sullivan Story
Value Proposition: Future of Your Company and Career
Global Perspective
Industry Convergence
360º Research Perspective
Implementation Excellence
Our Blue Ocean Strategy

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