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Overview:

Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services.

Wearable technology today represents an array of products including watches, wristbands, and various clothing items. There is not yet a clear winner, nor do we believe there is a need for one. However, our analysis does point towards winners in certain key battlegrounds such as smartwatch vs. smart wristband.
Wearable technology will evolve beyond its current ecosystem, which is very dependent on smartphone integration. New business models will develop that place wearable tech at the center of communications, applications, content, and commerce without the need for handheld devices of any type.

Certain market segments are expected to be the leaders and those industry verticals will drive the innovation that will ultimately drive adoption and new market opportunities across a broader universe of industries. Leading areas include Advertising, Clothing, Sports/Fitness, and Healthcare.

Advertising: The emerging wearable technology ecosystem will bring mobile advertising personalization to a whole new level as solutions such as Disney's MyMagic+ wearable are just the tip of the proverbial iceberg. We see wearable tech bringing to the fore an entirely new category of mobile advertising that will transform the joking about the movie Minority Report into a viable business model with positive ROI for advertisers.

Clothing: With the introduction of the new wearable devices, a once curiosity area for early adopters is rapidly evolving into a new accessory market where form and function are equally important. The convergence of digital technology and apparel represents a huge opportunity as the telecom, electronics, clothing, and accessories industries cooperate to bring wearable technology to the consumer in a very personal way.

Sports and Fitness: Wearable technology and the sports/fitness market are made for each other. Technology to track and provide feedback for various activities is at the core of wearable tech in this area, but solutions are expected to go far beyond as the technology becomes an integral part of training for professionals and exercise for the general consumer segment.

Healthcare: The overall healthcare market is expected to grow rapidly for wearables with some very specific scenarios and applications expected to excel in particular within the medical area. Wearable technology will be particularly disintermediating for certain existing healthcare solutions that are static an inflexible compared to what is expected to evolve as the healthcare and ICT industries merge in this segment.

This research evaluates the wearable technology marketplace with emphasis on industry segment analysis, vendors/solutions analysis, strategies, applications, overall market analysis and forecasts. In this report, we analyze the current wearable devices vendors and their products. We also provide market analysis for the future of the industry and anticipated direction over the course of the next five years.

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Report Benefits:

Wearable technology industry forecasts
Market forecast for wearable technology
Understand the wearable technology marketplace
Understand supporting technologies for wearables
Learn about the role of short range wireless in wearables
Identify wearable technology vendor strategies and offerings
Learn about the future of Augmented Reality (AR) in industry verticals
Identify what is needed for applications and the overall ecosystem to grow
Understand the role of Body Area Networks (BAN) relative to wearable tech
Understand the relationship between wearable technology and communications
Learn about specific vendor strategies such as Intel's push into IoT and wearables
Wearable tech industry analysis including marketing, healthcare, clothing, and fitness

Target Audience:

Healthcare companies
Sports apparel companies
Mobile marketing companies
Fitness and health companies
Augmented reality companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types

Table Of Contents

Wearable Wireless: Technology, Solutions, Vendors, Markets and Forecast 2014 - 2019
Wearable Technology: Vendors and Solutions

1 Executive Summary 9
2 Introduction 10
2.1 Overview 10
2.2 Topics Covered 11
2.3 Key Questions Answered 11
2.4 Target Audience 12
2.5 Companies Mentioned 12
3 Wearable Technologies and Applications 16
3.1 Wearable Technologies 16
3.1.1 Body Area Networks (BAN) 16
3.1.2 Augmented Reality (AR) 24
3.1.3 Sensors and Ambient Awareness 27
3.1.4 Supporting Short-range Wireless Technologies 29
3.1.4.1 RF Identification (RFID) 29
3.1.4.2 Bluetooth 30
3.1.4.3 Beacon 34
3.1.4.4 Others 36
3.2 Applications for Wearable Ecosystem 36
3.2.1 Wearable Tech in Industry Verticals 36
3.2.1.1 Clothing 36
3.2.1.2 Consumer Electronics 38
3.2.1.3 Gaming and Entertainment 39
3.2.1.4 Healthcare 41
3.2.1.5 Sports and Fitness 44
3.2.2 Wrist-ware: Smartbands and Smartwatches 45
3.2.3 AR Specific Areas 47
3.2.3.1 Archaeology 48
3.2.3.2 Architecture 48
3.2.3.3 Art 49
3.2.3.4 Commerce 49
3.2.3.5 Construction 51
3.2.3.6 Education 51
3.2.3.7 Gaming 53
3.2.3.8 Industrial Applications 53
3.2.3.9 Healthcare 54
3.2.3.10 Military Applications 55
3.2.3.11 Navigation 55
3.2.3.12 Office Workplace 56
3.2.3.13 Sports and Entertainment 57
3.2.3.14 Technical Support 57
3.2.3.15 Digital Entertainment 58
3.2.3.16 AR in Tourism 58
3.2.3.17 Translation 59
3.2.3.18 Support for the Disabled 59
4 Vendor and Solution Analysis 60
4.1 Abbott Laboratories 60
4.2 AcousticSheep 62
4.3 Adidas 63
4.3.1 Micoach Mobile 64
4.3.2 miCoach X_CELL 64
4.3.3 MICOACH SPEED_CELL 66
4.3.4 MICOACH Smart Run 67
4.3.5 Heart rate Monitor 68
4.3.6 MICOACH PACER 69
4.4 AiQ Smart Clothing Inc. 70
4.4.1 BioMan 71
4.4.2 NeonMan 74
4.4.3 ThermoMan 74
4.5 Apple 74
4.6 Atheer Labs 75
4.6.1 Atheer One Smart Glasses 76
4.7 Burg 77
4.7.1 Burg Smart Watches Series 78
4.8 Cityzen Sciences 79
4.8.1 Smart Sensing Digital Shirt from Cityzen 80
4.9 Clothing+ 80
4.10 Facebook (Oculus) 81
4.11 Fitbit 82
4.11.1 Fitbit Flex 82
4.11.2 Fitbit Tracker 83
4.11.3 Fitbit Zip 85
4.11.4 Fitbit Ultra 86
4.11.5 Fitbit Force 86
4.12 Google 87
4.12.1 Google Eye-ware 90
4.12.2 Ingress Game 91
4.12.3 Android Wear 92
4.13 I'm 93
4.14 Jawbone 93
4.15 Intel (Basis Science) 95
4.15.1 Basis Health Tracker 96
4.15.2 Make it Wearable Challenge 96
4.15.3 Intel, Wearable, and the Internet of Things (IoT) 97
4.16 Meta Watch 98
4.16.1 MetaWatch 99
4.16.2 Strata MetaWatch 100
4.17 Moi Global 100
4.18 Misfit 103
4.19 National Electronics and Watch Company 105
4.19.1 GPS-Run (GM-1000) 106
4.19.2 Run+ (GM2000) 107
4.19.3 Run Pro (GM3000) 108
4.19.4 Heart Rate Monitors 109
4.19.5 Fitness 110
4.19.6 Lap series 111
4.19.7 Training Series 111
4.19.8 Outdoor Wearables 114
4.19.9 Water Sports Set 116
4.20 Neptune 117
4.21 Neurosky 117
4.21.1 MindWave 119
4.22 Nike 120
4.22.1 Fuel Band 121
4.23 Omsignal 122
4.23.1 OM Signal Shirt 122
4.24 Oxford Metrics 123
4.25 PA Consulting 123
4.26 Pebble Technology 124
4.26.1 Pebble Watch 124
4.26.2 Pebble vs. Samsung 126
4.26.3 Pebble Development Community and Apps 126
4.27 Polar 127
4.28 Qualcomm 127
4.29 RUNSAFER 128
4.30 Samsung 129
4.30.1 Galaxy Gear Series 130
4.30.2 Galaxy Gear 2 Neo 131
4.30.3 Galaxy Gear Fit 131
4.31 Sensoree 133
4.32 Sensoria 133
4.33 Silent Call Communications 134
4.34 Sonostar 135
4.35 Sony 135
4.35.1 Sony SmartWatch 136
4.35.2 Sony SmartBand 137
4.36 VIEVU 138
4.37 Vuzix 138
4.38 WearIT 139
4.39 Xensr 140
4.40 XOWi 141
4.41 Zephyr Technology 141
4.41.1 BioHarness 142
4.41.2 ZephyrLIFE 142
5 Future of the Wearable Devices Industry 145
5.1.1 Vendor Impacts and Industry Opportunities 147
5.1.2 Application Development 150
5.1.3 Regulatory Challenges 154
5.1.4 Wearable Form Factor Battle: Watches vs. Wristbands 156
5.1.5 Augmented Reality and Augmented Media 160
5.1.6 Wireless Service Providers and Wearables 162
5.1.7 Related Technologies/Solutions 165
5.1.8 Market Forecast 166
5.1.9 Recent Acquisitions 170
5.1.10 Additional Companies to Monitor 171

Figures

Figure 1: Use Case from SixthSense 26
Figure 2: Hand as Dial Pad 27
Figure 3: Smart Wearable Tech on the Wrist 46
Figure 5: Adidas miCoach X_CELL 66
Figure 6: MICOCH SPEED_CELL 67
Figure 7: Adidas MiCoach Smart Run Watch 68
Figure 8: Micoach HRM attached to user's chest 69
Figure 9: MICOACH PACER set 70
Figure 10: BioMan Shirt from AiQ 72
Figure 11: Atheer One Smart Glasses 77
Figure 12: Fibit Flex Bluetooth Wristband 83
Figure 13: Fitbit Tracker 84
Figure 14: Fitbit ZIP 85
Figure 15: Fitbit Force 87
Figure 16: I'm Watch 95
Figure 17: MetaWatch 99
Figure 18: Moi Alpha: Heart Rate Monitoring Watch 102
Figure 19: Moi Link Synchronizes with the MioGo Smartphone App 103
Figure 4: Shine Devices 105
Figure 20: NEWCO GM-1000 107
Figure 21: NEWCO Run+ (GM2000) 108
Figure 22: NEWCO Run Pro (GM3000) 109
Figure 23: NEWCO Fitness Tracker FW-3000 110
Figure 24: NEWCO LW-5000 111
Figure 25: NEWCO TW4000 Training Wearable 114
Figure 26: NEWCO outdoors wearable AS-3000 116
Figure: 27 MindWave 119
Figure 28: Nike FuelBand 121
Figure 29: Pebble Watch 124
Figure 30: Galaxy Gear 2 131
Figure 31: Galaxy Gear Fit 132
Figure 32: Sony Smart Watch 136
Figure 33: ZephyrLIFE 144
Figure 34: Anticipated Development Areas 152
Figure 35: Two-sided Wearable Tech Communications 158
Figure 36: Wearable Tech Growth 168
Figure 37: Wearable Technology Revenue 2014 - 2020 169
Figure 38: Wearable Devices Market 2014-2020 170

Wearable Augmented Reality Google Glasses and Beyond

1.0 EXECUTIVE SUMMARY 4
2.0 INTRODUCTION 8
2.1.1 USER POSITION AND AUGMENTED REALITY 10
2.1.2 COLLABORATIVE APPLICATIONS 16
2.1.3 AUGMENTED REALITY CHALLENGES 17
3.0 WEARABLE DEVICES AND AUGMENTED REALITY 20
3.1 WEARABLE DEVICES COMPONENT AND TECHNOLOGIES 20
3.1.1 GOOGLE GLASSES 21
3.1.2 GOOGLE GLASSES TECHNOLOGIES 23
3.1.3 GOOGLE GLASSES POTENTIAL APPLICATIONS 23
3.1.4 GOOGLE NOW INTEGRATION WITH GOOGLE GLASSES 25
3.2 WILL GOOGLE GLASSES BE ANDROID BASED OR CLOUD BASED? 25
3.2.1 CLOUD COMPUTING AND THE TRANSFORMATION OF GOOGLE MOBILE APPS 25
3.2.2 GFS II 31
3.2.3 BIGTABLE 31
3.2.4 MAPREDUCE 31
3.2.5 MEMCACHE 32
3.2.6 APPENGINE 32
3.3 GOOGLE BUSINESS MODEL AND CLOUD STRATEGY 33
3.3.1 MARKET STRATEGY 33
3.3.2 GOOGLE APPS MARKETPLACE AND MOBILE APPLICATIONS 35
3.3.3 GOOGLE CLOUDS 37
3.3.4 ECONOMIC OF THE CLOUD AND ITS BENEFITS FOR GOOGLE 37
3.3.5 SWOT ANALYSIS FOR GOOGLE CLOUD SERVICES 38
3.3.6 GOOGLE MOBILE CLOUDS POTENTIALS FOR GOOGLE GLASSES 41
3.4 HANDHELD VS. WEARABLE AUGMENTED REALITY 43
3.4.1 SWOT ANALYSIS FOR WEARABLE AUGMENTED REALITY DEVICES 43
4.0 GOOGLE GLASSES APPLICATIONS 45
4.1 GOOGLE GLASSES IN CONSTRUCTION SITES 46
4.1.1 NAVIGATION IN CONSTRUCTION SITES THROUGH AR APPLICATIONS 49
4.2 GOOGLE GLASSES IN HEALTHCARE AND MEDICAL SOLUTIONS 55
4.2.1 GOOGLE GLASSES IN SURGERY 56
4.2.2 GOOGLE GLASSES INTERACTION WITH ROBOTICS FOR MORE AUTOMATED SURGERIES 60
4.3 GOOGLE ANDROID 61
4.4 ANDROID APPLICATIONS ANALYSIS 66
4.4.1 SWOT ANALYSIS FOR THE ANDROID OS 67
4.5 MARKET OVERVIEW 69
4.5.1 MARKET FORECAST 70
4.5.2 MARKET SHARE 70
4.5.3 MARKET ANALYSIS 71
4.5.4 MARKET PREDICTIONS 73
4.5.5 BUSINESS OPPORTUNITIES 73
4.5.6 TRENDS IN MOBILE SOFTWARE DEVELOPMENT 74
4.5.7 MOBILE CLOUD SOFTWARE DEVELOPMENTS 75
4.5.8 APPLICATION BILLING 76
4.5.9 HANDSET BUSINESS TRENDS 77
4.6 ANDROID OS FUTURE 79
4.6.1 ANDROID HARDWARE DEVELOPMENTS 84
4.6.2 CONCLUSION 84
4.7 GOOGLE IN SOCIAL MEDIA MARKET PLACE AND ITS BENEFITS FOR THE GLASSES PROJECT 85
4.8 GOOGLE IN SOCIAL COMMERCE 85
4.8.1 MOBILE COMMERCE AND SOCIAL SELLING THROUGH GOOGLE APPLICATIONS 86
4.8.2 GOOGLE+ AND LOCATION SERVICES 87
4.8.3 FACEBOOK SOCIAL SELLING VS GOOGLE+ SOCIAL SELLING 87
4.8.4 SWOT ANALYSIS GOOGLE+ VS FACEBOOK IN MOBILE COMMERCE AND SOCIAL SELLING 90
4.9 THE FUTURE OF GOOGLE STRATEGY IN SOCIAL SELLING AND SOCIAL ADVERTISING 95
4.9.1 GOOGLE+ TO TAKE OVER FACEBOOK 95
4.10 GOOGLE DRIVE 97
5.0 GOOGLE AS A SERVICE PROVIDER 99
5.1 GOOGLE AS A VNO: CLOUD AND APPLICATIONS 101
5.1.1 GOOGLE IN THE CLOUD: POTENTIAL NETWORK ADVANTAGES 103
5.1.2 GOOGLE IN THE CLOUD: INCUMBENT NETWORK OPERATOR IMPLICATIONS 104
5.1.3 GOOGLE APPLICATIONS AS A PLATFORM TO INCUMBENT OPERATORS' NETWORKS 105
5.2 OTT VOIP PROVIDERS AND GOOGLE 106
5.2.1 VOIP PROVIDERS 107
5.2.2 INCUMBENT OPERATORS THREATS 108
6.0 GOOGLE GLASSES CHALLENGES 110
6.1.1 USERS PRIVACY IN GOOGLE GLASSES 111
6.1.2 WHAT CAN BE DONE TO PROTECT USER PRIVACY IN GOOGLE GLASSES APPLICATIONS 114
6.1.3 USING GOOGLE GLASSES APPLICATIONS AS OFFLINE APPLICATION TO INCREASE PROFIT 115
6.1.4 GOOGLE GLASSES AND MOBILE BUSINESS APPLICATION 116
6.2 GOOGLE GLASSES + SOCIAL COMMERCE = COMMERCE SUCCESS 117
6.3 GOOGLE GLASSES APPLICATIONS AND ITS CHALLENGES 119
6.4 THE ACCEPTANCE OF THE NEW APPLICATIONS IN GOOGLE GLASSES 120
6.4.1 THE END-USER PERSPECTIVE 120
6.4.2 THE NETWORK OPERATOR AND THIRD PARTY PROVIDER PERSPECTIVE 121
7.0 GOOGLE FUTURE DIRECTION WITH GOOGLE GLASSES 125
7.1.1 NEW MOBILE ADVERTISING VENDORS CHALLENGE GOOGLE 128
7.2 GOOGLE APPLICATIONS PRODUCTS 130
7.3 LOCATION COMMERCE AND GOOGLE APPLICATIONS 131
7.4 GOOGLE STRATEGIC DIRECTION 134
7.4.1 RECENT EVENTS AFFECTS GOOGLE STRATEGIES 137
7.5 APPLICATIONS FOR MARKETERS 138
7.6 GOOGLE COMPUTE ENGINE 139
7.6.1 GOOGLE COMPUTE ENGINE VS AMAZON CLOUD SERVICE 141

Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks

1 Introduction 7
1.1 Executive Summary 7
1.2 Topics Covered 11
1.3 Key Findings 12
1.4 Key Questions Answered 13
1.5 Target Audience 13
2 Augmented Reality Technology 15
2.1 Evolution of AR Technologies 15
2.2 AR Applications 18
2.2.1 Archaeology 19
2.2.2 Architecture 20
2.2.3 Art 20
2.2.4 Commerce 20
2.2.5 Construction 22
2.2.6 Education 22
2.2.7 Other Uses 25
2.2.8 Gaming 26
2.2.9 Industrial Applications 26
2.2.10 Healthcare 27
2.2.11 Military Applications 27
2.2.12 Navigation 28
2.2.13 Office Workplace 28
2.2.14 Sports and Entertainment 29
2.2.15 Technical Support 29
2.2.16 AR use in TV Applications 30
2.2.17 AR in Tourism 30
2.2.18 Translation 31
3 Augmented Reality Use Cases 32
3.1 AR Evolution 36
3.1.1 Caudle AR system 37
3.1.2 Morton's Sensorama 38
3.1.3 Battlefield Augmented Reality System 43
3.1.4 AR in Gaming 46
4 Wearable Wireless Devices 50
4.1 Wearable Devices Overview 51
4.2 Case Study: Wearable Devices vs. Mobile Devices 56
4.2.1 Wearable Devices in Healthcare 57
4.3 Case Study: Current Wearable Devices Analysis 59
4.3.1 Bluetooth Wrist Bands 59
4.3.2 Running and Health Monitor Devices 61
4.3.3 Wrist Watches 62
4.3.4 Integration with Mobile Devices 63
5 Body Area Network (BAN) 65
5.1 BAN Overview 66
5.1.1 BAN Applications 68
5.2 Current BAN Applications in the Healthcare Industry 70
5.3 BAN Challenges 71
5.3.1 Security 75
5.3.2 Privacy 77
5.3.3 Power Complexity 77
5.3.4 FCC Regulations 78
6 Augmented Reality Market Analysis and Forecasts 80
6.1 Growth Drivers 83
6.1.1 Tourism Industry 84
6.1.2 Mobile Commerce and AR 85
6.1.3 Gaming and Maps 85
6.1.4 AR Market Growth Driver Analysis 87
6.1.5 AR Solution Devices Market Deployment Challenges: A Market Outlook 88
6.2 Regional AR Market 89
6.2.1 America 89
6.2.2 Asia Pacific 90
6.2.3 Europe 91
6.2.4 Middle East and Africa 92
7 Wearable Wireless Market Analysis and Forecasts 94
8 Conclusions and Recommendations 103

Figures

Figure 1: SixthSense 17
Figure 2: Using Hand as Dial Pad 18
Figure 3: AR fitting system 36
Figure 4: Caudle AR system 38
Figure 5: Morton's Sensorama 39
Figure 6: Square-shaped Barcodes 2D Matrix Marker 42
Figure 7: Battlefield Augmented Reality System 43
Figure 8: Wireless AR-PDA System 45
Figure 9: Human Pacman and 3D Cookies in the Street 46
Figure 10: Wellington Zoo Ad Discovered using Mobile AR 48
Figure 11: Smart Watches and Wristbands in Health and Fitness 53
Figure 12: Google Glasses 55
Figure 13: Hybrid System Architecture for Healthcare: WAITER 59
Figure 14: Fibit Flex Bluetooth Wristband 60
Figure 15: Neptune Pine smart Watch in Development 63
Figure 16: Wireless Body Area Network of Intelligent Sensors for Patient Monitoring 67
Figure 17: Wireless Body Area Network Applications 68
Figure 18: Alternative Intensive Care on the Go 70
Figure 19: AR Global Revenues 2013-2019 83
Figure 20: US AR Market 2014-2019 90
Figure 21: Asia Pacific AR Market 2014-2019 91
Figure 22: European AR Market 2014-2019 92
Figure 23: Middle East and Africa AR Market 2014-2019 93
Figure 24: Shipment Volume of Fitness Wearable Devices 2013 - 2018 95
Figure 25: Value of Fitness Wearable Device Shipments 2013 - 2018 96
Figure 26: Healthcare Device Shipment Volume 2013 - 2018 97
Figure 27: Value of Healthcare Device Shipments 2013 - 2018 98
Figure 28: Overall Volume of Wearable Devices 2013 - 2018 99
Figure 29: Overall Value of Wearable Devices 2013 - 2018 100
Figure 30: Composition by Volume of Wearable Device Market 2013 - 2018 101
Figure 31: Composition by Value of Wearable Device Market 2013 - 2018 102

Wearable Technology in Industry Verticals

1.0 Executive Summary
2.0 Introduction
2.1 High View
2.2 Definitions And Characteristics
2.3 Evolution
2.4 Challenges And Constraints
2.4.1 Technological Barriers
2.4.1.1 Size
2.4.1.2 Invasiveness
2.4.1.3 Weight
2.4.1.4 Discomfort
2.4.1.5 More Use Cases
2.4.1.6 Multiple Tasks
2.4.1.7 Cost
2.4.1.8 Battery Life
2.4.1.9 Gps Limitations
2.4.2 Ethical Concerns
2.4.2.1 Security
2.4.2.2 Personal Information
2.4.2.2 Privacy, Spam, Fraud And Unauthorized Use
2.4.3 Legal Constraints
3.0 Industry Vertical: Smart Cameras
3.1 Replacement For Smartphones
3.2 Product Descriptions
3.2.1 Gopro Hero Camera
3.2.2 Contour Hd Video Camera
3.2.3 Swann Freestyle Wearable Hd Video Camera
3.2.4 Looxcie Video Camera
3.2.5 Mometo Camera
3.3 Market Players
3.4 Market Potential
4.0 Industry Vertical: Smart Glasses
4.1 From Star Trek To Smart Glasses
4.2 Product Description
4.3 Challenges And Constraints
4.3.1 Privacy Concerns
4.3.2 Issues Of Life And Health
4.3.3 Technological Issues
4.3.4 No Compelling Application
4.3.5 Ahead Of Its Time
4.3.6 Price
4.3.7 Intrusiveness
4.3.8 Redeeming Features
4.4 Market Players
4.4.1 Google
4.4.2 Apple
4.4.3 Baidu
4.4.4 Vuzix
4.4.5 Glassup
4.4.6 Olympus
4.4.7 Sony
4.5 Market Potential
5.0 Industry Vertical: Gaming/Entertainment
5.1 Golden Age Of Gaming
5.2 Product Descriptions
5.2.1 Nintendo Wii
5.2.2 Kinect
5.2.3 Leap Motion Controller
5.2.4 Smart Watch Gaming Gadgets
5.2.5 Durovis Dive
5.2.6 Game Platform "Woven"
5.2.7 Electronic Fibers
5.2.8 From Iphone To Eyephone
5.2.9 Other Game Devices
5.3 Market Players
5.4 Market Potential
6.0 Industry Vertical: Smart Clothing
6.1 Smart Clothes For All
6.1.1 Properties Of Smart Clothing
6.1.2 Use Cases
6.2 Materials And Technologies For Smart Clothing
6.2.1 Silk Organza
6.2.2 Plastic Optical Fibers
6.2.3 E-Textiles
6.2.4 Reebok Silicon Fabric
6.2.5 Electronic Fibers
6.3 Smart Clothing Products
6.3.1 Game Platform "Woven"
6.3.2 Smart Shirt
6.3.3 Musical Jacket
6.3.4 Movement Detecting Pants
6.3.5 Hug Shirt
6.3.6 Biosensor Underwear
6.3.7 Aiq Apparel
6.4 Market Players
6.5 Market Potential
7.0 Industry Vertical: Smart Watches
7.1 Next Phase Of Mobile Revolution
7.2 Product Description And Evolution
7.2.1 Older Models
7.2.2 Modern Smart Watches
7.2.2.1 Microsoft Spot Watch
7.2.2.2 Motorola Actv Smart Watch
7.2.2.3 Sony "Smartwatch"
7.2.2.4 Pebble Smart Watch
7.2.2.5 Other Smart Watch Models
7.2.2.6 Standalone Smart Watches
7.2.3 Challenges And Constraints
7.2.3.1 Battery Power
7.2.3.2 Price
7.2.3.3 Nitches Only - Not Hits
7.3 Market Players
7.4 Market Potential
8.0 Industry Vertical: Sports And Fitness Devices
8.1 Quantified Self Movement
8.2 Product Descriptions
8.2.1 Jawbone Up Band
8.2.2 Fitbit Flex Band
8.2.3 Nike Fuelband
8.2.4 Sleep Sensor
8.2.5 Exercise Watch
8.2.6 Bioharness Sensor
8.3 Market Players
8.4 Market Potential
9.0 Industry Vertical: Healthcare
9.1 Body Area Network
9.2 Product Descriptions
9.2.1 Physiological Healthcare Devices
9.2.1.1 Bioharness Sensor
9.2.1.2 Aiq Apparel
9.2.1.3 Bluelibris Devices
9.2.1.4 Basis 1 Wrist Band
9.2.1.5 Wearable Visi Mobile System
9.2.1.6 Glucose Monitor
9.2.1.6 Patches
9.2.2 Personal Server - Actuators
9.2.2.1 Intellivue Mx40 Patient Monitor
9.2.2.2 The 9Solutions Locating System
9.2.3 Remote Healthcare Devices
9.2.3.1 Bodytel
9.2.3.2 Zoll Lifevest
9.3 Challenges And Constraints
9.3.1 Technological Barriers
9.3.1.1 Battery Power
9.3.1.2 Airspace
9.3.1.3 Interoperability
9.3.1.4 Sensor Validation
9.3.1.5 System Devices
9.3.2 Human-Centric Factors
9.3.3 Ethical Concerns
9.4 Market Players
9.5 Market Potential
10.0 Industry Vertical: Military
10.1 One Quarter Century Of Use
10.2 Challenges And Constraints
10.2.1 Size, Weight And Power (Swap)
10.2.2 Battery Power
10.2.3 Rugged Design
10.2.4 Wireless Functionalities
10.2.5 Video Capability
10.3 Product Descriptions
10.3.1 Nomad Wearable Computer
10.3.2 Thermite Tactical Visual Computer
10.3.3 Small Form Factor Boards
10.3.4 Zypad Br2000 Wearable Computer
10.3.5 Cots-Based Wearable Computer
10.3.6 Militarized Voice Control Devices
10.4 Market Players
10.5 Market Potential
11.0 Industry Vertical: Industrial/Enterprise
11.1 Form And Function
11.2 Product Descriptions
11.2.1 Honeywell Wearable Barcode Scanners
11.2.2 Honeywell Scanners For Warehouse Quick-Picking
11.2.3 Motorola Rs507 Ring Imager
11.2.4 Zypad Wl1500 Wearable Computer
11.2.5 Motorola Wt4000 Wearable Terminal
11.2.6 Metrologic Wearable Scanners
11.2.7 Wearable Computer For Automobile Servicing
11.2.8 Networked Cars
11.2.9 Wearable Computer For Worker Safety
11.2.10 Wearable Computer For Training And Support
11.3 Market Players
11.4 Market Potential
12.0 Overall Wearable Computing Device Market
12.1 Forecast Methodology
12.2 Projections Of Market Volume
12.3 Projections Of Market Value
12.4 Market By Use Case
12.5 Scenario For 2018
12.6 Market By Geography
12.7 Economic Impact
13.0 Conclusions
13.1 Fad Or Trend
13.2 Social Revolution
13.3 Six Human Senses
13.4 Wearables To Replace Smartphones?
13.5 Market Is Huge But Not Mind-Boggling
13.6 Product Paradigm Shift
13.7 Constraints And Contrarians
13.8 Conclusions And Recommendations
13.8.1 Consumer Electronics
13.8.2 Wireless Service Providers
13.8.3 Embedded Computing Providers
13.8.4 Augmented Reality Providers
13.8.4 Industry Sectors And Enterprise
13.8.5 Regulatory Bodies And Governments

Exhbits

1. Growth of Worldwide Smartphone Sales
2. GoPro Hero3 Camera
3. Contour High Definition Wearable Camera
4. Swann Freestyle Wearable Camera HD Video Camera
5. Looxcie 1 Hands-free Wearable Video Camera
6. Looxcie 2 Hands-free Wearable Video Camera
7. How Google Glass Works
8. Vuzix M100 Glasses
9. Olympus Eyewear
10. Volumes of Shipments of Smart Glasses 2013-2018
11. Value of Shipments of Smart Glasses 2013-2018
12. The Nintendo Wii
13. Kinect functions without Controller
14. Oculus Rift Virtual Reality Headset
15. E-wearable Game Platform "Woven" built into clothing
16. A Circuit fabricated on Silk Organza fabric
17. Early Prototype of Smart Shirt developed at Georgia Tech
18. Levi's Musical Jacket
19. Movement Detecting Pants by Virginia Polytechnic
20. Hug Shirt
21. Biosensor Men's Underwear
22. AiQ BioMan T-Shirt
23. Motorola ACTV Smart Watch
24. Sony "Smartwatch"
25. Pebble Smart Watches
26. Volume of Smart Watch Shipments 2013-2018
27. Value of Smart Watch Shipments 2013-2018
28. Healthy Lifestyles spur demand for Fitness Wearables
29. Flex bands in different colors
30. Nike Fuelband
31. Sleep Sensor
32. Bluetooth-supported BioHarness Sensor
33. Volume of Shipments of Fitness Wearables 2013-2018
34. Value of Shipments of Fitness Wearables 2013-2018
35. Shipment Value of Fitness Sensors 2013-2018
36. Body Area Network for Ambulatory Health Monitoring
37. BlueLibris for Personal Emergency Response
38. Basis B1 Wrist Band
39. ViSi Mobile System
40. IntelliVue MX40 Patient Monitor
41. The 9Solutions Locating System
42. BodyTel Home Dagnostics System
43. Zoll LifeVest
44. Shipment Volume of Healthcare Wearables 2013-2018
45. Shipment Value of Healthcare Wearables 2013-2018
46. Military Wearables are more demanding than Civilian Gadgets
47. Zypad BR2000 Wearable Computer
48. Thermite Wearable Computer using COTS technology
49. Honeywell's range of Hands-free Scanners
50. Honeywell scanners HX2and HX3
51. Zypad WL1500 with versatile networking capabilities
52. IS4200 Scanglove
53. Networked Cars
54. Volume of Wearable Device Market 2013-2018
55. Value of Wearable Device Market 2013-2018
56. Composition of Wearable Device Market by Volume 2013-2018
57. Composition of Wearable Device Market by Value 2013-2018
58. Volume of Wearable Device Market by Volume 2018
59. Value of Wearable Device Market by Volume 2018
60. Wearable Device Market Value by Geography 2018
61. Smart Watches may take $1 out of every $5 spent on watches in 2018
62. Comparative Market Valuations of Wearables and Smartphones 2018
63. Consumer Wearables overtaking Fitness and Healthcare by 2015

Wearable Technology in Mobile Advertising

1 Wearable Devices Developments 5
1.1 Mobile Advertising Personalization and Wearable Devices 7
1.2 Case Study: Wearable Devices vs. Mobile Devices 7
1.3 Mobile Advertising Intelligence 8
2 Wearables Smart Glasses in Advertising 10
2.1 Pay-Per-Gaze Model 10
2.1.1 Advertising with Wearable Technology 11
2.1.2 Case Study: Pay-Per-Gaze Scenario with Google Glass 13
3 Wearables Advertising a New Shift 17
3.1 Case Study: The use of Wearable Devices in Advertising 18
3.1.1 User Behavior Monitoring 21
3.1.2 Behavior towards Advertisements 21
4 Future Advertising Models with Wearable Devices 22
4.1 Combining Applications with Wearable Devices 23
4.1.1 Pay-Per-Emotion 24
4.1.2 Pay-Per-Action 26

Figures

Figure 1: Pay-Per-Gaze 11
Figure 2: Augmented Reality Advertising 14
Figure 3: Google Glass Ads Preview 16
Figure 4: Wearable Tech in Advertising 20
Figure 5: Pay per Emotion (PPE) 25

Wearable Devices in Sports and Fitness 2014 - 2019

1 Executive Summary 6
1.1 Topics Covered 7
1.2 Target Audience 7
1.3 Companies Mentioned 8
2 Wearable Wireless Devices 10
2.1 Wearable Devices Overview 11
2.2 Case Study: Wearable Devices VS Mobile Devices 15
2.2.1 Wearable Devices in healthcare 16
2.3 Case Study: Current Wearable Devices Analysis 18
2.3.1 Bluetooth Wrist Bands 18
2.3.2 Running and Health Monitor Devices 20
2.3.3 Wrist Watches 21
2.3.4 Integration with Mobile Devices 22
3 Body Area Network (BAN) 23
3.1 BAN Overview 24
3.1.1 BAN Applications 25
3.2 Current BAN Applications in the Healthcare Industry 27
3.3 BAN Challenges 28
3.3.1 Security 32
3.3.2 Privacy 34
3.3.3 Power Complexity 34
3.3.4 FCC Regulations 35
4 Sports and Technology 36
4.1 Player Tracking Wearables 36
4.1.1 Head Impact Indicators 38
4.1.2 Wearables in Footwear 39
4.1.3 Activity Wrist Bands 40
4.2 Referees Monitoring Systems 40
4.3 The Impact on the Sports Industry 41
5 Future Applications and Industry Roadmap 42
5.1 Current Applications 42
5.2 Treadmill Visual Effects 43
5.2.1 Technology 43
5.3 Tracking Tennis Techniques 44
5.4 Smart Running Socks 45
5.5 Nike Barefoot Running Stickers 45
6 Other Areas 48
6.1 Wearables and Big Data 48
6.2 Wearables and Healthcare 50
7 Sports and Fitness Market Forecast 2014 - 2019 52
7.1 Wearable Devices Shipments 2014 - 2019 52
7.2 Worldwide Revenues from Wearables Devices in Sports 53
7.3 Market by Category 55
7.3.1 Wearable Electronics 55

Tables

Table 1: Wearable Devices Shipments Worldwide 2014 - 2019 52
Table 2: Wearable Devices Shipments Worldwide 2014 - 2019 53
Table 3: Wearable Devices Revenues in Sports 2014 - 2019 53
Table 4: Biosensors Market 2015 - 2020 55

Figures

Figure 1: Smart Wristware in Fitness Programs 13
Figure 2: Google Glasses 14
Figure 3: Hybrid System Architecture 18
Figure 4: Fibit Flex Bluetooth Wrist Band 19
Figure 5: Neptune Pine Smart Watch 21
Figure 6: Wireless Body Area Network (BAN) 25
Figure 7: Wireless Body Area Network Applications 26
Figure 8: Alternative Intensive Care On-the-Go 28
Figure 9: Early Wearable Devices 37
Figure 10: Player Monitoring Systems 38
Figure 11: CheckLight from Rebook and MC10 39
Figure 12: Skin Patches 43
Figure 13: Treadmill with Goggles 44
Figure 14: Nike Barefoot Running Stickers 47
Figure 15: Big Data Anatomy 49
Figure 16: Wearable Devices Revenues in Sports 2014 - 2019 54
Figure 17: Biosensors Market 2015 - 2020 56

Wearable Technologies in Clothing 2014 - 2020

1 Introduction 5
1.1 Executive Summary 5
1.2 Topics Covered 5
1.3 Key Questions Answered 6
1.4 Target Audience 6
1.5 Companies Mentioned 7
2 E-textile and Wearable Technology in Clothing Overview 8
2.1 Sensors used in Wearable Systems 9
2.1.1 Movement Sensors 9
2.1.2 Respiration Sensors 9
2.1.3 Piezoelectric Usage in Sensors 10
2.1.4

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