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  4. > Games Software in Asia-Pacific

Games Software in Asia-Pacific

  • August 2016
  • -
  • MarketLine
  • -
  • 36 pages

Summary
Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Asia-Pacific

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts

Synopsis
Essential resource for top-line data and analysis covering the Asia-Pacific games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buy
What was the size of the Asia-Pacific games software market by value in 2015?

What will be the size of the Asia-Pacific games software market in 2020?

What factors are affecting the strength of competition in the Asia-Pacific games software market?

How has the market performed over the last five years?

How large is Asia-Pacific’s games software market in relation to its regional counterparts?

Key Highlights
The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2015 annual average exchange rates.

The Asia-Pacific games software market had total revenues of $11.0bn in 2015, representing a compound annual growth rate (CAGR) of 10.1% between 2011 and 2015.

Music, video, book, stationery and entertainment software specialists accounted for the largest proportion of sales in the Asia-Pacific games software market in 2015. Sales through this channel generated $5.5bn, equivalent to 49.9% of the market's overall value.

The two biggest markets in this country are South Korea and Japan. China's relatively small size is down to a ban on consoles since the early 2000s. This has tentatively been lifted, although Chinese gaming culture has evolved to counter this with PC and mobile gaming becoming the mainstay.

Table Of Contents

Games Software in Asia-Pacific
Table of Contents
Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Alibaba Group Holding Limited
Rakuten, Inc.
Tencent Holdings Limited
Yamada Denki Co., Ltd.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

List of Tables
Table 1: Asia-Pacific games software market value: $ million, 2011-15
Table 2: Asia-Pacific games software market geography segmentation: $ million, 2015
Table 3: Asia-Pacific games software market distribution: % share, by value, 2015
Table 4: Asia-Pacific games software market value forecast: $ million, 2015-20
Table 5: Alibaba Group Holding Limited: key facts
Table 6: Alibaba Group Holding Limited: key financials ($)
Table 7: Alibaba Group Holding Limited: key financials (CNY)
Table 8: Alibaba Group Holding Limited: key financial ratios
Table 9: Rakuten, Inc.: key facts
Table 10: Rakuten, Inc.: key financials ($)
Table 11: Rakuten, Inc.: key financials (Â¥)
Table 12: Rakuten, Inc.: key financial ratios
Table 13: Tencent Holdings Limited: key facts
Table 14: Tencent Holdings Limited: key financials ($)
Table 15: Tencent Holdings Limited: key financials (CNY)
Table 16: Tencent Holdings Limited: key financial ratios
Table 17: Yamada Denki Co., Ltd.: key facts
Table 18: Yamada Denki Co., Ltd.: key financials ($)
Table 19: Yamada Denki Co., Ltd.: key financials (Â¥)
Table 20: Yamada Denki Co., Ltd.: key financial ratios
Table 21: Asia-Pacific exchange rate, 2011-15

List of Figures
Figure 1: Asia-Pacific games software market value: $ million, 2011-15
Figure 2: Asia-Pacific games software market geography segmentation: % share, by value, 2015
Figure 3: Asia-Pacific games software market distribution: % share, by value, 2015
Figure 4: Asia-Pacific games software market value forecast: $ million, 2015-20
Figure 5: Forces driving competition in the games software market in Asia-Pacific, 2015
Figure 6: Drivers of buyer power in the games software market in Asia-Pacific, 2015
Figure 7: Drivers of supplier power in the games software market in Asia-Pacific, 2015
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2015
Figure 9: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2015
Figure 10: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2015
Figure 11: Alibaba Group Holding Limited: revenues and profitability
Figure 12: Rakuten, Inc.: revenues and profitability
Figure 13: Rakuten, Inc.: assets and liabilities
Figure 14: Tencent Holdings Limited: revenues and profitability
Figure 15: Tencent Holdings Limited: assets and liabilities
Figure 16: Yamada Denki Co., Ltd.: revenues and profitability
Figure 17: Yamada Denki Co., Ltd.: assets and liabilities

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