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  5. > Global Games Software

Global Games Software

  • June 2015
  • -
  • MarketLine
  • -
  • 36 pages

Introduction

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles hardware such as the Nintendo Wii, Playstation 3 and 4, and Xbox 360 and Xbox One. This also includes the software that is used in wireless or portable handheld devices such as the Nintendo DS, and Playstation Vita. This category excludes the revenue generated through the sales of games consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorpg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2014 annual average exchange rates.

*The global games software market had total revenues of $29.8bn in 2014, representing a compound annual growth rate (CAGR) of 0.2% between 2010 and 2014.

*The console games segment was the market's most lucrative in 2014, with total revenues of $25.9bn, equivalent to 87.2% of the market's overall value.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 1.6% for the five-year period 2014 - 2019, which is expected to drive the market to a value of $32.2bn by the end of 2019.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the global

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames software market

Leading company profiles reveal details of key games software market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Global games software market with five year forecasts



Key Questions Answered

What was the size of the Global games software market by value in 2014?

What will be the size of the Global games software market in 2019?

What factors are affecting the strength of competition in the Global games software market?

How has the market performed over the last five years?

Table Of Contents

Global Games Software
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market Segmentation 10
Category segmentation 10
Geography segmentation 11
Market Outlook 12
Market value forecast 12
Five Forces Analysis 13
Summary 13
Buyer power 14
Supplier power 15
New entrants 16
Threat of substitutes 17
Degree of rivalry 18
Leading Companies 19
Amazon.com, Inc. 19
Carrefour S.A. 22
GameStop Corp. 26
Wal-Mart Stores, Inc. 29
Methodology 33
Industry associations 34
Related MarketLine research 34
Appendix 35
About MarketLine 35



LIST OF TABLES
Table 1: Global games software market value: $ billion, 2010-14 9
Table 2: Global games software market category segmentation: $ billion, 2014 10
Table 3: Global games software market geography segmentation: $ billion, 2014 11
Table 4: Global games software market value forecast: $ billion, 2014-19 12
Table 5: Amazon.com, Inc.: key facts 19
Table 6: Amazon.com, Inc.: key financials ($) 20
Table 7: Amazon.com, Inc.: key financial ratios 20
Table 8: Carrefour S.A.: key facts 22
Table 9: Carrefour S.A.: key financials ($) 23
Table 10: Carrefour S.A.: key financials (€) 23
Table 11: Carrefour S.A.: key financial ratios 24
Table 12: GameStop Corp.: key facts 26
Table 13: GameStop Corp.: key financials ($) 27
Table 14: GameStop Corp.: key financial ratios 27
Table 15: Wal-Mart Stores, Inc.: key facts 29
Table 16: Wal-Mart Stores, Inc.: key financials ($) 30
Table 17: Wal-Mart Stores, Inc.: key financial ratios 31



LIST OF FIGURES
Figure 1: Global games software market value: $ billion, 2010-14 9
Figure 2: Global games software market category segmentation: % share, by value, 2014 10
Figure 3: Global games software market geography segmentation: % share, by value, 2014 11
Figure 4: Global games software market value forecast: $ billion, 2014-19 12
Figure 5: Forces driving competition in the global games software market, 2014 13
Figure 6: Drivers of buyer power in the global games software market, 2014 14
Figure 7: Drivers of supplier power in the global games software market, 2014 15
Figure 8: Factors influencing the likelihood of new entrants in the global games software market, 2014 16
Figure 9: Factors influencing the threat of substitutes in the global games software market, 2014 17
Figure 10: Drivers of degree of rivalry in the global games software market, 2014 18
Figure 11: Amazon.com, Inc.: revenues and profitability 21
Figure 12: Amazon.com, Inc.: assets and liabilities 21
Figure 13: Carrefour S.A.: revenues and profitability 24
Figure 14: Carrefour S.A.: assets and liabilities 25
Figure 15: GameStop Corp.: revenues and profitability 27
Figure 16: GameStop Corp.: assets and liabilities 28
Figure 17: Wal-Mart Stores, Inc.: revenues and profitability 31
Figure 18: Wal-Mart Stores, Inc.: assets and liabilities 32

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