World Market Games Software

  • July 2014
  • -
  • MarketLine
  • -
  • 28 pages

It includes data on industry size and key market segments, plus textual and graphical analysis of the major trends and drivers and key competitors, main industry players and demographic information.


What's In This Report


* Contains an executive summary and data on value, volume and/or key market segments


* Provides textual analysis of ’s recent performance and future prospects


* Incorporates in-depth environment and competition analysis and scorecards (substitution threats, new entrants, bargaining power …)


* Includes a five-year projection of


* The main industry players are profiled with supporting key financial metrics


* Supported by the key macroeconomic and demographic data affecting the industry


Key Market Facts


* Detailed information is included on industry size, measured by value and/or volume


* Five forces scorecards provide an accessible yet in depth view of the industry ’s key competitors

This Report Will Support Your Decision Making Process


* Anticipate Industry trends and developments


* Feed your decision making process


* Make your presentation and marketing materials more valuable


* Save time

Market Definition

The games software industry consists of the total sales generated through the sale of console games and PC & Mac games. Console games includes the software that is used in the game console hardware like Nintendo Wii, Playstation 3, Xbox, Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (PDAs), Playstation Portable and Game Boy Advance. This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and Mac games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The industry is valued at retail selling price (RSP) with any currency conversions calculated using constant 2009 annual average exchange rates.

For the purpose of this market research report, Discount & General Merchandise channel includes: discount, variety store and general merchandise retailers.

Music, video & other specialists channel includes: Music, Video, Books, and Stationery Retailers.

For the purposes of this market research report, the global industry consists of North America, South America, Western Europe, Eastern Europe, and Asia-Pacific.

North America consists of Canada, Mexico, and the United States.

South America comprises Argentina, Brazil, Chile, Colombia, and Venezuela.

Western Europe comprises Belgium, Denmark, France, Germany, Italy, the Netherlands, Norway, Spain, Sweden, and the United Kingdom.

Eastern Europe comprises the Czech Republic, Hungary, Poland, Romania, Russia, and Ukraine.

Asia-Pacific comprises Australia, China, India, Japan, Singapore, South Korea, and Taiwan.

Table Of Contents

TABLE OF CONTENTS
EXECUTIVE SUMMARY 2
MARKET OVERVIEW 7
Market definition 7
Research highlights 8
Market analysis 9
MARKET VALUE 10
MARKET SEGMENTATION I 11
MARKET SEGMENTATION II 12
FIVE FORCES ANALYSIS 13
Summary 13
Buyer power 14
Supplier power 15
New entrants 17
Substitutes 18
Rivalry 19
LEADING COMPANIES 20
Activision Blizzard, Inc 20
Electronic Arts Inc. 22
Take-Two Interactive Software, Inc. 27
Konami Corporation 31
MARKET DISTRIBUTION 35
MARKET FORECASTS 36
Market value projection 36
APPENDIX 37
Methodology 37
Industry associations 38
Related Datamonitor research 38
Disclaimer 39
ABOUT DATAMONITOR 40
Premium Reports 40
Summary Reports 40
Datamonitor consulting 40


Index of Tables
Data table 1: Global games software market sales : USD billion, 2005-09(e) 10
Data table 2: Global games software industry sector ation I:% share, by value, 2009(e) 11
Data table 3: Global games software industry sector ation II: % share, by value, 2009(e) 12
Data table 4: Activision Blizzard, Inc: key facts 20
Data table 5: Electronic Arts Inc.: key facts 22
Data table 6: Electronic Arts Inc.: key financials ($) 24
Data table 7: Electronic Arts Inc.: key financial ratios 25
Data table 8: Take-Two Interactive Software, Inc.: key facts 27
Data table 9: Take-Two Interactive Software, Inc.: key financials ($) 29
Data table 10: Take-Two Interactive Software, Inc.: key financial ratios 29
Data table 11: Konami Corporation: key facts 31
Data table 12: Konami Corporation: key financials ($) 32
Data table 13: Konami Corporation: key financials (JPY) 32
Data table 14: Konami Corporation: key financial ratios 33
Data table 15: Global games software industry distribution: % share, by value, 2009(e) 35
Data table 16: Global games software market sales projection : USD billion, 2009-14 36


Index of Figures
Chart 1: Global games software market sales : USD billion, 2005-09(e) 10
Chart 2: Global games software industry sector ation I:% share, by value, 2009(e) 11
Chart 3: Global games software industry sector ation II: % share, by value, 2009(e) 12
Chart 4: Forces driving competition in the global games software industry, 2009 13
Chart 5: Drivers of buyer power in the global games software industry, 2009 14
Chart 6: Drivers of supplier power in the global games software industry, 2009 15
Chart 7: Factors influencing the likelihood of new entrants in the global games software industry, 2009 17
Chart 8: Factors influencing the threat of substitutes in the global games software industry, 2009 18
Chart 9: Drivers of degree of rivalry in the global games software industry, 2009 19
Chart 10: Electronic Arts Inc.: revenues and profitability 25
Chart 11: Electronic Arts Inc.: assets and liabilities 26
Chart 12: Take-Two Interactive Software, Inc.: revenues and profitability 30
Chart 13: Take-Two Interactive Software, Inc.: assets and liabilities 30
Chart 14: Konami Corporation: revenues and profitability 33
Chart 15: Konami Corporation: assets and liabilities 34
Chart 16: Global games software industry distribution: % share, by value, 2009(e) 35
Chart 17: Global games software market sales projection : USD billion, 2009-14 36

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