Toys & Games in Canada

  • December 2013
  • -
  • MarketLine
  • -
  • 32 pages

Introduction

Toys & Games in Canada industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Canada toys & games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration, and sewing and hobby), dolls, games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (includes soft toys), outdoor & sports toys (includes outdoor games and sports such as cars and bicycles etc.) and other toys (including toys made of plastics, rubber, textile, die-cast miniature model toys and metal toys. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.).

*The Canadian toys & games market had total revenues of $1.6bn in 2012, representing a compound annual rate of change (CARC) of -0.7% between 2008 and 2012.

*The activity toys segment was the market's most lucrative in 2012, with total revenues of $309.0m, equivalent to 18.9% of the market's overall value.

*The performance of the market is forecast to accelerate, with an anticipated CAGR of 0.5% for the five-year period 2012 - 2017, which is expected to drive the market to a value of $1.7bn by the end of 2017.

Features

Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games market in Canada

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Canada

Leading company profiles reveal details of key toys & games market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the Canada toys & games market with five year forecasts

Macroeconomic indicators provide insight into general trends within the Canada economy

Key Questions Answered

What was the size of the Canada toys & games market by value in 2012?

What will be the size of the Canada toys & games market in 2017?

What factors are affecting the strength of competition in the Canada toys & games market?

How has the market performed over the last five years?

What are the main segments that make up Canada's toys & games market?

Table Of Contents

Toys and Games in Canada
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Five Forces Analysis 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
Leading Companies 18
Mastermind LP 18
Sears Holdings Corporation 19
Toys “R” Us, Inc. 22
Wal-Mart Stores, Inc. 25
Macroeconomic Indicators 28
Country Data 28
Appendix 30
Methodology 30
Industry associations 31
Related MarketLine research 31

LIST OF TABLES

Table 1: Canada toys and games market value: $ million, 2008-12 8
Table 2: Canada toys and games market category segmentation: $ million, 2012 9
Table 3: Canada toys and games market geography segmentation: $ million, 2012 10
Table 4: Canada toys and games market value forecast: $ million, 2012-17 11
Table 5: Mastermind LP: key facts 18
Table 6: Sears Holdings Corporation: key facts 19
Table 7: Sears Holdings Corporation: key financials ($) 20
Table 8: Sears Holdings Corporation: key financial ratios 20
Table 9: Toys “R” Us, Inc.: key facts 22
Table 10: Toys “R” Us, Inc.: key financials ($) 23
Table 11: Toys “R” Us, Inc.: key financial ratios 23
Table 12: Wal-Mart Stores, Inc.: key facts 25
Table 13: Wal-Mart Stores, Inc.: key financials ($) 26
Table 14: Wal-Mart Stores, Inc.: key financial ratios 26
Table 15: Canada size of population (million), 2008-12 28
Table 16: Canada gdp (constant 2000 prices, $ billion), 2008-12 28
Table 17: Canada gdp (current prices, $ billion), 2008-12 28
Table 18: Canada inflation, 2008-12 29
Table 19: Canada consumer price index (absolute), 2008-12 29
Table 20: Canada exchange rate, 2008-12 29

LIST OF FIGURES

Figure 1: Canada toys and games market value: $ million, 2008-12 8
Figure 2: Canada toys and games market category segmentation: % share, by value, 2012 9
Figure 3: Canada toys and games market geography segmentation: % share, by value, 2012 10
Figure 4: Canada toys and games market value forecast: $ million, 2012-17 11
Figure 5: Forces driving competition in the toys and games market in Canada, 2012 12
Figure 6: Drivers of buyer power in the toys and games market in Canada, 2012 13
Figure 7: Drivers of supplier power in the toys and games market in Canada, 2012 14
Figure 8: Factors influencing the likelihood of new entrants in the toys and games market in Canada, 2012 15
Figure 9: Factors influencing the threat of substitutes in the toys and games market in Canada, 2012 16
Figure 10: Drivers of degree of rivalry in the toys and games market in Canada, 2012 17
Figure 11: Sears Holdings Corporation: revenues and profitability 20
Figure 12: Sears Holdings Corporation: assets and liabilities 21
Figure 13: Toys “R” Us, Inc.: revenues and profitability 24
Figure 14: Toys “R” Us, Inc.: assets and liabilities 24
Figure 15: Wal-Mart Stores, Inc.: revenues and profitability 26
Figure 16: Wal-Mart Stores, Inc.: assets and liabilities 27

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