1. Market Research
  2. > Hardware and Electronic Equipment
  3. > Consumer Electronics
  4. > Video Game Market Trends
  5. > Online Games Market in Korea

Online Games Market in Korea

  • August 2010
  • -
  • Pearl Research


Table of Contents

Online Games Market in Korea Forecasted to Exceed $2 Billion in 2011, according to Pearl Research

Leading market research and consulting firm Pearl Research is pleased to announce the release of its new “Online Games Market in Korea” study.
Highlights from Pearl Research’s new “Online Games Market in Korea” study:

- Three of the top five game operators in Korea grew their revenues more than 50% in 2009, a notable achievement.

- Korean game companies have prioritized establishing international operations with the United States, Europe, Japan and China as the leading target markets. Game operator Nexon announced for the first time, non-Korean contributions accounted for the majority of its global revenue of 703.6 billion won ($585 million) in 2009. NHN expanded its business in the United States in 2007 and its US revenues rose more than 50% in 2009. Neowiz’s overseas revenues, which consists of licensing and revenues from international, was the biggest growth segment for the company, with sales for that segment rising 526% to 62.1 billion KRW ($52 million).

- Companies are experimenting with new business models including micro-transactions in MMORPGs that already also charge a subscription fee. It remains to be seen if this hybrid model will be accepted by consumers and spread to other countries.

- The excitement and publicity from the World Cup series held in South Africa in July 2010, helped EA’s FIFA Online 2 temporarily capture the top online game ranking at Internet cafes. Other top online games include NCsoft’s Aion and Lineage series, CJ Internet’s Sudden Attack, Nexon’s Dungeon and Fighter and Blizzard’s World of Warcraft.

- South Korea has one of the highest Internet and personal computer (PC) usage rates worldwide at 80%, making it a robust market for PC-based games. In 2010 and beyond, Pearl Research believes the release of several high-profile titles including Starcraft II will contribute to an expansion of the games market in Korea. Both MMORPG and casual game forecasts are provided in the study.

While South Korea has a robust online games market, critical challenges include a glut of content on the market, increasing government scrutiny; and rising development costs.

The “Online Games Market in Korea” report provides an in-depth analysis of the Korean online games market and contains an executive summary; seven years of forecasts for the online games platforms; inhibitors and drivers to growth; deep marketplace analysis; discussion of key market players, and strategic conclusions.

Find all the market research you need - instantly, in one place.

+1.2 Million Research Documents & Statistics +200,000 Trusted Public Sources 350 Industries With Global Coverage

Get This Report

24/7 Customer Support

Talk to Amrita

+1 718 303 2019

Purchase Reports From Reputable Market Research Publishers

Global Cloud Gaming Market 2015-2019

Global Cloud Gaming Market 2015-2019

  • $ 2 500
  • Industry report
  • April 2015
  • by Infiniti Research Limited

About Cloud Gaming In cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. These cloud games utilize ...

Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors

Soft Power, Hard Fight: The Chinese Online Game Market and Leading Vendors

  • $ 1 600
  • Industry report
  • June 2015
  • by Market Intelligence & Consulting Institute

Still at a high-growth stage, the Chinese online game market value is expected to exceed 150 billion RMB in 2016, replacing the United States to become the world's largest online game market. The 90's ...

Asia-Pacific Online Gaming Market  2015

Asia-Pacific Online Gaming Market 2015

  • $ 1 188
  • Industry report
  • April 2015
  • by yStats - Research on International Markets

Asia-Pacific Leads the Way in Global Mobile Gaming Boom Asia-Pacific is reported to be both the largest and the fastest growing gaming market worldwide. While the shift to digital games is happening worldwide, ...

Video Games In China

July 2015 $ 992

ReportLinker is an award-winning market research solution that finds, filters and organizes the latest industry data so you get all the market research you need - quickly, in one place.