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Global Headphone Market 2017-2021

  • December 2016
  • -
  • Infiniti Research Limited
  • -
  • 78 pages

About Headphone
Headphones are used for listening to audio signals such as speech or music from video and audio devices such as radios, smartphones, MP3 players, desktops, gaming consoles, laptops, and other portable devices. Many headphones are equipped with microphones that allow users to communicate.

Technavio’s analysts forecast the global headphone market to grow at a CAGR of 5.46% during the period 2017-2021.


Covered in this report
The report covers the present scenario and the growth prospects of the global headphone market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of headphones


The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

Technavio's report, Global Headphone Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.


Key vendors
- Beats Electronics
- Bose
- Sennheiser
- Skullcandy
- Sony

Other prominent vendors
- AIAIAI
- AKG Acoustics
- Apple
- Audio-Technica
- Beyerdynamic
- Creative Technology
- Denon Electronics
- Grado Labs
- House of Marley
- Jays
- JBL
- JVC Kenwood
- Logitech International
- Molami
- Monster
- Panasonic
- Parrot
- Pioneer
- Shure
- SMS Audio
- Sol Republic
- Urbanears
- Westone Laboratories

Market driver
- Rapid growth of sports headphones
- For a full, detailed list, view our report


Market challenge
- Increasing popularity of counterfeit headphones
- For a full, detailed list, view our report


Market trend
- Growing consumer awareness
- For a full, detailed list, view our report


Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.


Methodology
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.

Table Of Contents

Global Headphone Market 2017-2021
Table of Contents
PART 01: Executive summary
PART 02: Scope of the report
- Market overview
- Base year and forecast period
- Vendor segmentation
- Summation errors
- Top-vendor offerings
PART 03: Market research methodology
- Research methodology
- Economic indicators
PART 04: Introduction
- Key market highlights
PART 05: Market landscape
- Market overview
- Market size and forecast
- Five forces analysis
PART 06: Market segmentation by product
- Global headphone market by product
- Global headphone market by regular headphones
- Global headphone market by smart headphones
PART 07: Market segmentation by type
- Global headphone market by type
- Global headphone market by in-ear headphones
- Global headphone market by on-ear headphones
- Global headphone market by over-ear headphones
PART 08: Market segmentation by technology
- Global headphone market by technology
- Global headphone market by wired headphones
- Global headphone market by wireless headphones
PART 09: Market segmentation by connecting port
- Global wired headphone market by connecting port
- Global wired headphone market by 3.5-mm jacks
- Global wired headphone market by lighting ports
- Global wired headphone market by type-C ports
PART 10: Geographical segmentation
- Global headphone market by geography
- Global headphone market in Americas
- Global headphone market in EMEA
- Global headphone market in APAC
PART 11: Key leading countries
- Key leading countries in global headphone market
- Headphone market in US
- Headphone market in China
PART 12: Market drivers
PART 13: Impact of drivers
PART 14: Market challenges
PART 15: Impact of drivers and challenges
PART 16: Market trends
PART 17: Vendor landscape
- Other prominent vendors
PART 18: Appendix
- List of abbreviations
PART 19: Explore Technavio

List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: Overview of global headphone market
Exhibit 03: Global headphone market 2016-2021 ($ billions)
Exhibit 04: Global headphone market 2016-2021 (millions of units)
Exhibit 05: ASP of headphones in global market 2016-2021 ($)
Exhibit 06: Five forces analysis
Exhibit 07: Global headphone market by product 2016 and 2021 (% share)
Exhibit 08: Global headphone market by regular headphones 2016-2021 ($ billions)
Exhibit 09: Global headphone market by regular headphones 2016-2021 (millions of units)
Exhibit 10: ASP of regular headphones 2016-2021 ($)
Exhibit 11: Global headphone market by smart headphones 2016-2021 ($ billions)
Exhibit 12: Global headphone market by smart headphones 2016-2021 (millions of units)
Exhibit 13: ASP of smart headphones 2016-2021 ($)
Exhibit 14: Global headphone market by type 2016 and 2021 (% share)
Exhibit 15: Global headphone market by in-ear headphones 2016-2021 ($ billions)
Exhibit 16: Global headphone market by in-ear headphones 2016-2021 (millions of units)
Exhibit 17: Global ASP of in-ear headphones 2016-2021 ($)
Exhibit 18: Global headphone market by on-ear headphones 2016-2021 ($ billions)
Exhibit 19: Global headphone market by on-ear headphones 2016-2021 (millions of units)
Exhibit 20: Global ASP of on-ear headphones 2016-2021 ($)
Exhibit 21: Global headphone market by over-ear headphones 2016-2021 ($ billions)
Exhibit 22: Global headphone market by over-ear headphones 2016-2021 (millions of units)
Exhibit 23: Global ASP of over-ear headphones 2016-2021 ($)
Exhibit 24: Global headphone market by technology 2016 and 2021 (% share)
Exhibit 25: Global headphone market by wired headphones 2016-2021 ($ billions)
Exhibit 26: Global headphone market by wired headphones 2016-2021 (millions of units)
Exhibit 27: Global ASP of wired headphones 2016-2021 ($)
Exhibit 28: Global headphone market by wireless headphones 2016-2021 ($ billions)
Exhibit 29: Global headphone market by wireless headphones 2016-2021 (millions of units)
Exhibit 30: Global ASP of wireless headphones 2016-2021 ($)
Exhibit 31: Global wired headphone market by connecting port 2016 and 2021 (% share)
Exhibit 32: Global wired headphone market by 35-mm jacks 2016-2021 ($ billions)
Exhibit 33: Global wired headphone market by lightning ports 2016-2021 ($ billions)
Exhibit 34: Global wired headphone market by type-C ports 2016-2021 ($ billions)
Exhibit 35: Global headphone market by geography 2016 and 2021 (% share)
Exhibit 36: Global headphone market in Americas 2016-2021 ($ billions)
Exhibit 37: Global headphone market in Americas 2016-2021 (millions of units)
Exhibit 38: Global headphone market in EMEA 2016-2021 ($ billions)
Exhibit 39: Global headphone market in EMEA 2016-2021 (millions of units)
Exhibit 40: Global headphone market in APAC 2016-2021 ($ billions)
Exhibit 41: Global headphone market in APAC 2016-2021 (millions of units)
Exhibit 42: Key leading countries in global headphone market 2016 (% share)
Exhibit 43: Revenue and market share of top 10 countries in global headphone market 2016
Exhibit 44: Headphone market in US 2016-2021 ($ billions)
Exhibit 45: Headphone market in China 2016-2021 ($ billions)
Exhibit 46: Impact of drivers
Exhibit 47: Impact of drivers and challenges
Exhibit 48: Market share of key leading vendors in global headphone market 2016 (% share)
Exhibit 49: Other prominent vendors


Companies Mentioned
Beats Electronics, Bose, Sennheiser, Skullcandy, Sony, AIAIAI, AKG Acoustics, Apple, Audio-Technica, Beyerdynamic, Creative Technology, Denon Electronics, Grado Labs, House of Marley, Jays, JBL, JVC Kenwood, Logitech International, Molami, Monster, Panasonic, Parrot, Pioneer, Shure, SMS Audio, Sol Republic, Urbanears, and Westone Laboratories.

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