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Toys and Games in Japan, MarketLine

  • October 2016
  • -
  • MarketLine
  • -
  • 33 pages

Summary
Toys and Games in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Findings
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys and games market in Japan

- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys and games market in Japan

- Leading company profiles reveal details of key toys and games market players' global operations and financial performance

- Add weight to presentations and pitches by understanding the future growth prospects of the Japan toys and games market with five year forecasts

Synopsis
Essential resource for top-line data and analysis covering the Japan toys and games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Reasons To Buy
- What was the size of the Japan toys and games market by value in 2015?

- What will be the size of the Japan toys and games market in 2020?

- What factors are affecting the strength of competition in the Japan toys and games market?

- How has the market performed over the last five years?

- How large is Japan's toys and games market in relation to its regional counterparts?

Key Findings
The toys and games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles. Any currency conversions used in the creation of this report have been calculated using constant 2015 annual average exchange rates.

The Japanese toys and games market had total revenues of $4,946.1m in 2015, representing a compound annual growth rate (CAGR) of 0.5% between 2011 and 2015.

Other specialist retailers accounted for the largest proportion of sales in the Japanese toys and games market in 2015. Sales through this channel generated $2,009.9m, equivalent to 40.6% of the market's overall value.

Fragmentation is a notable feature of this market. Toys 'R' Us is present but no other major chains are active. Online retailers Rakuten and Amazon do play a role, and one that is increasingly important.

Table Of Contents

Toys and Games in Japan, MarketLine
Table of Contents
Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
KIDDY LAND Co., Ltd.
Rakuten, Inc.
Toys "R" Us, Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine


List of Tables
Table 1: Japan toys and games market value: $ million, 2011-15
Table 2: Japan toys and games market geography segmentation: $ million, 2015
Table 3: Japan toys and games market distribution: % share, by value, 2015
Table 4: Japan toys and games market value forecast: $ million, 2015-20
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: KIDDY LAND Co., Ltd.: key facts
Table 9: Rakuten, Inc. : key facts
Table 10: Rakuten, Inc. : key financials ($)
Table 11: Rakuten, Inc. : key financials (Â¥)
Table 12: Rakuten, Inc. : key financial ratios
Table 13: Toys "R" Us, Inc. : key facts
Table 14: Toys "R" Us, Inc. : key financials ($)
Table 15: Toys "R" Us, Inc. : key financial ratios
Table 16: Japan size of population (million), 2011-15
Table 17: Japan gdp (constant 2005 prices, $ billion), 2011-15
Table 18: Japan gdp (current prices, $ billion), 2011-15
Table 19: Japan inflation, 2011-15
Table 20: Japan consumer price index (absolute), 2011-15
Table 21: Japan exchange rate, 2011-15


List of Figures
Figure 1: Japan toys and games market value: $ million, 2011-15
Figure 2: Japan toys and games market geography segmentation: % share, by value, 2015
Figure 3: Japan toys and games market distribution: % share, by value, 2015
Figure 4: Japan toys and games market value forecast: $ million, 2015-20
Figure 5: Forces driving competition in the toys and games market in Japan, 2015
Figure 6: Drivers of buyer power in the toys and games market in Japan, 2015
Figure 7: Drivers of supplier power in the toys and games market in Japan, 2015
Figure 8: Factors influencing the likelihood of new entrants in the toys and games market in Japan, 2015
Figure 9: Factors influencing the threat of substitutes in the toys and games market in Japan, 2015
Figure 10: Drivers of degree of rivalry in the toys and games market in Japan, 2015
Figure 11: Amazon.com, Inc.: revenues and profitability
Figure 12: Amazon.com, Inc.: assets and liabilities
Figure 13: Rakuten, Inc. : revenues and profitability
Figure 14: Rakuten, Inc. : assets and liabilities
Figure 15: Toys "R" Us, Inc. : revenues and profitability
Figure 16: Toys "R" Us, Inc. : assets and liabilities

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