The report includes easily comparable data on industry value, volume, sector ation and industry share, plus full five year industry projections . It examines future problems, innovations and potential growth areas within the industry .

Scope of the Report

* Contains an executive summary and data on value, volume and sector ation

* Provides textual analysis of the market 's prospects, competitive landscape and profiles of the leading firms

* Incorporates in-depth five forces competitive environment analysis and scorecards

* Compares data from the US, Canada and Mexico, alongside individual chapters on each country. .

* Includes a five-year projection of the market

Highlights

The NAFTA Toys & Games industry reaches a value of USD 26654.5 million in 2009.

The US is the leading country among the NAFTA bloc, with industry revenues of USD 21923.7 million in 2009

Canada was the fastest growing country, with a CAGR of 12.5% over the 2005–2009 period.


Why you should buy this report

* Spot future trends and developments

* Inform your business decisions

* Add weight to presentations and industry ing materials

* Save time carrying out entry-level research

Market Definition

The toys and games industry consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The industry is valued at retail selling price (RSP) with any currency conversions calculated using constant 2009 annual average exchange rates.

Table Of Contents

View This Report »

Find all the market research you need - instantly, in one place.

+1.2 Million Research Documents & Statistics +200,000 Trusted Public Sources 350 Industries With Global Coverage

24/7 Customer Support

Talk to Amrita

+1 718 303 2019

Purchase Reports From Reputable Market Research Publishers

Global Gaming Market Software, Hardware, Smart Phones, Computers, Animation)-Analysis, competitive landscape, Strategy, Overview, Size, regional analysis, Share, Global Trends, Opportunities, Segmentation and Forecast 2014-2020

Global Gaming Market Software, Hardware, Smart Phones, Computers, Animation)-Analysis, competitive landscape, Strategy, Overview, Size, regional analysis, Share, Global Trends, Opportunities, Segmentation and Forecast 2014-2020

  • $ 7 000
  • Industry report
  • November 2014
  • by Occams

Computer animation is the generation of animated images using computer graphics. CGI or computer generated imagery includes both static and dynamic images within its purview. Over the years computer animation ...

2014 Holiday Purchase Intentions

2014 Holiday Purchase Intentions

  • $ 5 000
  • Industry report
  • November 2014
  • by Parks Associates

2014 Holiday Purchase Intentions analyzes consumer intentions to purchase CE devices on the eve of the 2014 holiday shopping season. It focuses on four product categories (tablets, smartphones, gaming ...

2015 Market Research Report on Global Car-Mounted Multimedia Industry

2015 Market Research Report on Global Car-Mounted Multimedia Industry

  • $ 3 600
  • Industry report
  • January 2015
  • by QY Research Group

Summary 2015 Market Research Report on Global Car-Mounted Multimedia Industry is a professional and depth research report on Global Car-Mounted Multimedia industry For overview analysis, the report introduces ...


ReportLinker is an award-winning market research solution that finds, filters and organizes the latest industry data so you get all the market research you need - quickly, in one place.