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About Gesture Recognition
Gesture recognition technology is a method of interpreting human gestures and movements using computer algorithms. The technology applies human gestures, such as movement of hand, fingers, arms, head or an entire body, as input mechanism to perform desired actions in a system.
It is a form of replacement of old-fashioned input mechanisms wherein keyboards, mouse, remote controls, and various other control devices are used to perform remote functions.

In gesture recognition technology, a remotely-controlled device can be ideally operated using certain gestures, such as waving at a particular distance to switch it on or mute it by putting a finger on lips. The device usually contains a chip with gesture recognition software that follows the movements of the user. Gesture recognition, in combination with voice recognition, facial recognition, eye-tracking and other related technologies, makes for a very powerful technology that can completely change the way we control machines.

Technavio analysts forecast the global gesture recognition market for consumer electronic devices to grow at a CAGR of 66.8% during 2014-2019.


Covered in this Report
The report covers the present scenario and the growth prospects of the global gesture recognition market for consumer electronic devices for the period 2015-2019. We present the vendor landscape and a detailed analysis of the key vendors in the market. In addition, we discuss the major drivers influencing market growth and also outline the challenges facing the vendors and the market as a whole. We evaluate the key trends emerging in the market as well.

The Technavio report, namely Global Gesture Recognition Market for Consumer Electronic Devices 2015-2019, is based on an in-depth market analysis, with inputs from industry experts. The report covers the Americas, EMEA and APAC markets. It also presents the current market landscape and its growth prospects in the coming years.


Key Regions
- Americas
- EMEA
- APAC

Key Vendors
- CrunchFish
- eyeSight Technologies
- Intel
- Microsoft
- PointGrab
- Samsung
- SoftKinetic
- Sony

Market Driver
- Growth of Consumer Electronics Market
- For a full and detailed list, view our report

Market Challenge
- Low Value Addition
- For a full and detailed list, view our report

Market Trend
- Increase in Vendor Population
- For a full and detailed list, view our report


Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?

Table Of Contents

Global Gesture Recognition Market for Consumer Electronic Devices 2015-2019
01. Executive Summary
02. List of Abbreviations
03. Market Overview
04. Scope of the Report
04.1 Definitions
04.1.1 Smart TV
04.1.2 Smartphone and Tablet
04.1.3 Gaming Consoles
04.1.4 Desktop and Portable PCs
04.1.5 Gestures
04.1.6 2D Gesture Recognition
04.1.7 3D Gesture Recognition
04.2 Market Size Calculation
04.3 Geographical Segmentation
04.4 Vendor Segmentation
04.5 Base Year
04.6 Common Currency Conversion Rates
05. Introduction
05.1 Gesture Recognition Technology Overview
05.1.1 Definition
05.1.2 How it Works?
05.2 History
05.3 Current Scenario
05.4 Future Perspective
06. Market Size and Forecast
07. Five Forces Analysis
07.1 Bargaining Power of Suppliers
07.2 Bargaining Power of Buyers
07.3 Threat of Rivalry
07.4 Threat of New Entrants
07.5 Threat of Substitutes
08. Geographical Analysis
08.1 Americas
08.2 EMEA
08.3 APAC
09. Market Growth Drivers
10. Market Challenges
11. Market Trends
12. Vendor Landscape
12.1 Competitive Scenario
13. Key Vendor Analysis
13.1 Crunchfish
13.1.1 Key Facts
13.1.2 Business Overview
13.1.3 Recent Developments
13.2 eyeSight Technologies
13.2.1 Key Facts
13.2.2 Business Overview
13.2.3 Key Investors
13.2.4 Recent Developments
13.2.5 Key Highlights
13.3 Intel
13.3.1 Key Facts
13.3.2 Business Overview
13.3.3 Business Segmentation by Revenue 2014
13.3.4 Intel in Gesture Recognition for Desktop PCs and Laptops
13.3.5 Recent Developments
13.4 Microsoft
13.4.1 Key Facts
13.4.2 Business Overview
13.4.3 Business Segmentation by Revenue 2014
13.4.4 Microsoft in Gesture Recognition for Gaming Consoles
13.5 PointGrab
13.5.1 Key Facts
13.5.2 Business Overview
13.5.3 Recent Developments
13.5.4 Key Highlights
13.6 Samsung
13.6.1 Key Facts
13.6.2 Business Overview
13.6.3 Business Segmentation by Revenue 2014
13.6.4 Gesture Control Recognition in Samsung Smart TV's
13.7 SoftKinetic
13.7.1 Key Facts
13.7.2 Business Overview
13.7.3 Key Offerings
13.7.4 Markets Served
13.7.5 Key Partners
13.7.6 Gesture Recognition for Gaming Consoles
13.7.7 Recent Developments
13.7.8 Key Highlights
13.8 Sony
13.8.1 Key Facts
13.8.2 Business Overview
13.8.3 Business Segmentation by Revenue 2015
13.8.4 Key Highlights for Gesture Recognition in Gaming Consoles
14. Other Reports in this Series

List of Exhibits
Exhibit 1: Market Size and Forecast by Revenue and Unit Shipments 2014-2019
Exhibit 2: Unit Shipments of Consumer Electronic Devices with Gesture Recognition 2014-2019 (millions of units)
Exhibit 3: Revenue Generated by Consumer Electronic Devices with Gesture Recognition 2014-2019 ($ millions)
Exhibit 4: Segmentation of Global Gesture Recognition Market for Consumer Electronic Devices 2014
Exhibit 5: Unit Shipments of Consumer Electronic Devices 2014-2019 (millions of units)

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