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Virtual Reality in Gaming Market in APAC 2015-2019

  • July 2015
  • -
  • Infiniti Research Limited
  • -
  • 58 pages

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About Virtual reality in Gaming Market
The term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world. The emergence of major VR gaming hardware manufacturing vendors in the market has given a new lease of life to the market.

Technavio's analysts forecast the virtual reality in gaming market in APAC to grow at a CAGR of 52.57% over the period 2014-2019.


Covered in this Report
This report covers the present scenario and the growth prospects of the virtual reality in gaming market in APAC for the period 2015–2019. The report provides a detailed segmentation of the market with respect to products, components, end user, and geography. In addition, the report discusses the major drivers that influence the market. It also outlines the challenges faced by the vendors and the market at large, as well as the key trends emerging in the market.

Key Vendors
- Avegant
- Beijing ANTVR Technology
- Carl Zeiss
- Gameface Labs
- Google
- HTC
- Immersion Vrelia
- Oculus VR (Subsidiary of Facebook)
- Razer
- Samsung
- Shoogee
- Sony
- Virtuix
- Vrizzmo

Market Driver
- Mobile Gaming Market
- For a full, detailed list, view our report

Market Challenge
- Motion Sickness
- For a full, detailed list, view our report

Market Trend
- Crowdfunding
- For a full, detailed list, view our report


Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?

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