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Global Interactive Response Systems Market 2016-2020

  • November 2016
  • -
  • Infiniti Research Limited
  • -
  • 62 pages

About Interactive Response Systems

Interactive response systems, also known as student response systems, audience response systems, and clickers, are a combined package of software and hardware. These systems integrate IT with everyday classroom activities to ensure consistent and seamless interactions during lecture sessions.

Technavio’s analysts forecast the global interactive response systems market to grow at a CAGR of 30.07% during the period 2016-2020.


Covered in this report

The report covers the present scenario and the growth prospects of the global interactive response systems market for 2016-2020. To calculate the market size, the report considers the revenue generated from the schools and higher education institutions from the two segments that include devices, and technology. The report also covers the revenue generated across the geographies of North America, Europe, APAC, and ROW.


The market is divided into the following segments based on geography:

- APAC
- Europe
- North America
- ROW

Technavio's report, Global Interactive Response Systems Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.


Key vendors

- Dell
- Macmillan Learning
- Option Technologies International
- Promethean World
- Turning Technologies


Other prominent vendors

- Elmo
- KP1
- LLaborate
- BOXLIGHT
- QOMO
- Qwizdom
- SMART Technologies
- Top Hat


Market driver

- Improvement in formative assessment techniques
- For a full, detailed list, view our report


Market challenge

- Threat from web-based student response systems
- For a full, detailed list, view our report


Market trend

- Growth in m-learning
- For a full, detailed list, view our report


Key questions answered in this report

- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.




Methodology
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.

Table Of Contents

Global Interactive Response Systems Market 2016-2020
Table of Contents
PART 01: Executive summary
- Highlights
PART 02: Scope of the report
- Market overview
- Top-vendor offerings
- Other prominent vendors
PART 03: Market research methodology
- Research methodology
- Economic indicators
PART 04: Introduction
- Key market highlights
PART 05: Market landscape
- Active learning in education
PART 06: Market overview
- Five forces analysis
PART 07: Market segmentation by product
- Global interactive response systems market by product
- Global interactive response systems market by technology
- Global interactive response systems market by device
PART 08: Geographical segmentation
- Global interactive response systems market by geography
- Interactive response systems market in North America
- Interactive response systems market in Europe
- Interactive response systems market in APAC
- Interactive response systems market in ROW
PART 09: Market drivers
PART 10: Impact of drivers
PART 11: Market challenges
- Threat from web-based student response systems
- Threat from active learning platforms
- High cost of implementation
- Lack of technical skills in instructors
PART 12: Impact of drivers and challenges
PART 13: Market trends
- Growth in m-learning
- Gamification and game-based learning
- Distribution models adopted by educational institutions
PART 14: Vendor landscape
- Competitive scenario
- Competitive benchmarking
PART 15: Key vendor analysis
- Dell
- Macmillan Learning
- Option Technologies International
- Promethean World
- Turning Technologies
PART 16: Appendix
- List of abbreviation
PART 17: Explore Technavio

List of Exhibits

Exhibit 01: Countries considered for market analysis
Exhibit 02: Product offerings
Exhibit 03: Other prominent vendors
Exhibit 04: Benefits of interactive response systems
Exhibit 05: Effectiveness of prominent learning methods
Exhibit 06: Distribution in technologies segment in global active learning market 2015 (share)
Exhibit 07: Global interactive response systems market 2015-2020 ($ millions)
Exhibit 08: Distribution of the global interactive systems market 2015
Exhibit 09: Five forces analysis
Exhibit 10: Global interactive response systems market by product 2015-2020 ($ millions)
Exhibit 11: Global interactive response systems market by product 2015-2020
Exhibit 12: Global interactive response systems market by technology 2015-2020 ($ millions)
Exhibit 13: Global interactive response systems market by device 2015-2020 ($ millions)
Exhibit 14: Innovations in interactive response system devices
Exhibit 15: Global interactive response systems market by geography 2015-2020
Exhibit 16: Global interactive response systems market by geography 2015-2020 ($ millions)
Exhibit 17: Interactive response systems market in North America 2015-2020 ($ millions)
Exhibit 18: Interactive response systems market in Europe 2015-2020 ($ millions)
Exhibit 19: Interactive response systems market in APAC 2015-2020 ($ millions)
Exhibit 20: Interactive response systems market in ROW 2015-2020 ($ millions)
Exhibit 21: Global learning analytics market 2014-2019 ($ millions)
Exhibit 22: Average retention rates of teaching methods
Exhibit 23: Impact of drivers
Exhibit 24: Active learning platforms segment in global higher education active learning market 2015-2020 ($ millions)
Exhibit 25: Impact of drivers and challenges
Exhibit 26: Global higher education m-learning market 2014-2019 ($ billions)
Exhibit 27: Global education gamification market 2015-2020 ($ millions)
Exhibit 28: Vendor matrix
Exhibit 29: Strategic initiatives-overview
Exhibit 30: Product segmentation

Companies Mentioned
Dell, Macmillan Learning, Option Technologies International, Promethean World, Turning Technologies, Elmo, KP1, LLaborate, BOXLIGHT, QOMO, Qwizdom, SMART Technologies, Top Hat.

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