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Virtual Reality Cardboard Market 2015-2019 - Industry Analysis

  • October 2015
  • -
  • Infiniti Research Limited
  • -
  • 63 pages

About VR cardboard
VR cardboard which is also known by terms such as Google Cardboard and VR headsets are devices that act as a mount for smartphones and tablets. It is a platform developed by Google that provides downloadable instructions to individuals and manufacturers for building VR headsets. The name suggests that the headset can be built out of cardboard, but does not necessarily mean that other materials cannot be used. The market is still in the initial stages of commercialization, but has witnessed several vendors offering products across all geographies.

Technavio's analysts forecast the global VR cardboard market to grow at a CAGR of 182.9% in terms of revenue and 150.8% in terms of unit shipment over the period 2014-2019.

Covered in this report
The report covers the current scenario and growth prospects of the global VR cardboard market for the period of 2015-2019. To arrive at the market size, we have considered the sales of VR headsets by six vendors in the “listed products” category as well as other vendors in the “non-listed products” category. All headsets manufactured using wood, plastic, cardboard, or aluminum are considered in the report. Sales across all geographies have been considered to calculate the market size. We have arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014.

The market is divided into the following segments based on vendors:
- Listed products market
- Non-listed products market

Technavio's report, Global VR Cardboard Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global VR cardboard market and its growth prospects in the coming years. The report includes a discussion on the key vendors operating in this market.

Key regions
- Americas
- APAC
- EMEA

Key Vendors
- DODOCase
- I AM CARDBOARD
- Knox Labs
- Powis Custom
- Unofficial Cardboard
- Zaak

Market driver
- Low cost
- For a full, detailed list, view our report

Market challenge
- Lack of content and low-resolution apps
- For a full, detailed list, view our report

Market trend
- New applications
- For a full, detailed list, view our report


Key Questions Answered in this Report
- What will the market size be in 2019 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

Table Of Contents

Virtual Reality Cardboard Market 2015-2019 - Industry Analysis
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Definitions
Market size calculation
Geographical segmentation
Vendor analysis
Common currency conversion rates
Base year
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
PART 06: Market size and forecast
By unit shipment
By revenue
Drivers and their impact
Challenges and their impact
Trends and their impact
Five forces analysis
PART 07: End-user applications
PART 08: Geographical segmentation
PART 09: Vendor landscape
Competitive scenario
Vendor offerings
PART 10: Key vendor analysis
DODOCase
I AM CARDBOARD
KNOXLABS
Powis Custom
Unofficial Cardboard
ZAAK
PART 11: Appendix
List of abbreviations
PART 12: Explore Technavio

List of Exhibits
Exhibit 01: Cost analysis of VR headsets
Exhibit 02: Market size and forecast 2014-2019 (Unit shipment in millions)
Exhibit 03: Market size and forecast 2014-2019 (Revenue in $ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Geographical segmentation 2014 and 2019 (million units)
Exhibit 06: KNOXLABS: Product segmentation
Exhibit 07: ZAAK: Key product segmentation

View This Report »

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