Table of Contents
Gesture Recognition refers to an emerging technology that recognizes human gesture to communicate and control the electronic devices. Gesture refers to movements of hands, fingers, body and other physiological controls. This technology uses various sensors namely infrared sensors, image sensors among others to recognize and interact with the devices. This increases stability and accuracy for real time applications as it doesn’t need any physical input or mechanical devices to communicate with the devices. Gesture recognition caters its application primarily in man-machine interaction, creation of 3D animation, gaming devices, control of mechanical systems, visualization and many more.
The report‘Gesture Recognition in Consumer Electronics Market’ is segmented into five verticals namely, By Types, By Products, By Technology and By Geography. The market by Types includes: Hand Gestures, Facial Expressions, Body Movements and Finger Gestures. The gesture recognition in consumer electronics market has been categorized by its Products that comprise of Gaming Devices, Smartphone, Tablets and Laptops among others. On the basis of Technology, the market is segmented into Interactive Displays, Camera based recognition 2D & 3D, Infrared Sensing, Capacitive Sensing, Ultrasonic Sensing and others. The report is also analyzed based on geographic regions that comprises of Americas, Europe, APAC and others to provide comprehensive analysis about the gesture recognition in consumer electronics market.
Gesture Recognition in Consumer Electronics Market
Asia-Pacific was dominant for Gesture Recognition in Consumer Electronics Market in 2015 owing to the sales of consumer electronics products such as smartphones, laptops, gaming consoles among others. The market will continue to emerge in the coming years as innovative electronic devices are being developed of which gesture recognition control forms an integral aspect.
The key players for Gesture Recognition Market include:
- Microsoft Corporation (U.S.)
- Samsung Electronics (South Korea)
- Intel Corporation (U.S.)
- Sony Corporation (Japan)
- Texas Instruments (U.S.)
- Soft Kinetic (Belgium) and others.
The Methodology involved for estimating Gesture Recognition in Consumer Electronics Market has been highly dependent upon the Product Type. The overall sale of consumer electronics products in diverse regions is one of the underlying factor for estimating the market. Moreover, the companies involved in Consumer Electronics field are also studied from the perspective of their product portfolio, annual turnover and few other parameters to verify the estimations. To enhance the accuracy of our analysis, forecasts have been validated by considering opinions from various industry experts including manufacturers, distributors and several association members.
Please note: this report requires certain updates. We have all the information available but require 2 business days to complete the process and ensure it is as up-to-date as possible.
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