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  3. > Gesture Recognition in Consumer Electronics Market: Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS) - Forecast (2017-2022)

Gesture Recognition refers to an emerging technology that recognizes human gesture to communicate and control the electronic devices. Gesture refers to movements of hands, fingers, body and other physiological controls. This technology uses various sensors namely infrared sensors, image sensors among others to recognize and interact with the devices. This increases stability and accuracy for real time applications as it doesn’t need any physical input or mechanical devices to communicate with the devices. Gesture recognition caters its application primarily in man-machine interaction, creation of 3D animation, gaming devices, control of mechanical systems, visualization and many more.

The report‘Gesture Recognition in Consumer Electronics Market’ is segmented into five verticals namely, By Types, By Products, By Technology and By Geography. The market by Types includes: Hand Gestures, Facial Expressions, Body Movements and Finger Gestures. The gesture recognition in consumer electronics market has been categorized by its Products that comprise of Gaming Devices, Smartphone, Tablets and Laptops among others. On the basis of Technology, the market is segmented into Interactive Displays, Camera based recognition 2D & 3D, Infrared Sensing, Capacitive Sensing, Ultrasonic Sensing and others. The report is also analyzed based on geographic regions that comprises of Americas, Europe, APAC and others to provide comprehensive analysis about the gesture recognition in consumer electronics market.

Gesture Recognition in Consumer Electronics Market

Asia-Pacific was dominant for Gesture Recognition in Consumer Electronics Market in 2015 owing to the sales of consumer electronics products such as smartphones, laptops, gaming consoles among others. The market will continue to emerge in the coming years as innovative electronic devices are being developed of which gesture recognition control forms an integral aspect.

The key players for Gesture Recognition Market include:
- Microsoft Corporation (U.S.)
- Samsung Electronics (South Korea)
- Intel Corporation (U.S.)
- Sony Corporation (Japan)
- Texas Instruments (U.S.)
- Soft Kinetic (Belgium) and others.

The Methodology involved for estimating Gesture Recognition in Consumer Electronics Market has been highly dependent upon the Product Type. The overall sale of consumer electronics products in diverse regions is one of the underlying factor for estimating the market. Moreover, the companies involved in Consumer Electronics field are also studied from the perspective of their product portfolio, annual turnover and few other parameters to verify the estimations. To enhance the accuracy of our analysis, forecasts have been validated by considering opinions from various industry experts including manufacturers, distributors and several association members.

Table Of Contents

Gesture Recognition in Consumer Electronics Market: Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS) - Forecast (2017-2022)

1. Global Gesture Recognition Market Overview
2. Executive Summary
3. Global Gesture Recognition Market Landscape
3.1. Market Share Analysis
3.2. Top 5 Financial Analysis
4. Global Gesture Recognition Market Forces
4.1. Market Drivers
4.2. Market Constraints
4.3. Market Challenges
4.4. Attractiveness of the Gesture Recognition Market
4.4.1. Power of Suppliers
4.4.2. Power of Customers
4.4.3. Threat of New entrants
4.4.4. Threat of Substitution
4.4.5. Degree of Competition
5. Global Gesture Recognition Market - Strategic Analysis
5.1. Value Chain Analysis
5.2. Pricing Analysis
5.3. Opportunities Analysis
5.4. Product/Market Life Cycle Analysis
6. Types of Gesture Recognition
6.1. Hand Gestures
6.2. Facial Expressions
6.3. Body Movements
6.4. Finger Gestures
7. Global Gesture Recognition Market - By Products
7.1. Gaming Devices
7.2. Smartphones
7.3. Tablets
7.4. Laptops
7.5. PCs
7.6. Smart Televisions
7.7. Set Top Boxes
7.8. Wearable Devices
7.9. Others
8. Global Gesture Recognition in Consumer Electronics Market - By Technology
8.1. Interactive Displays
8.2. Camera based recognition 2D and 3D
8.3. Infrared Sensing
8.4. Capacitive Sensing
8.5. Ultrasonic Sensing
8.6. Electric Near Field
8.7. MEMS
8.8. Others
9. Global Gesture Recognition in Consumer Electronics Market-Geographic Analysis
9.1. Introduction
9.2. Americas
9.2.1. United States
9.2.2. Canada
9.2.3. Argentina
9.2.4. Mexico
9.2.5. Brazil
9.2.6. Others
9.3. Europe
9.3.1. UK
9.3.2. Germany
9.3.3. France
9.3.4. Others
9.4. APAC
9.4.1. China
9.4.2. South Korea
9.4.3. Japan
9.4.4. Others
9.5. ROW
9.5.1. South Africa
9.5.2. Saudi Arabia
9.5.3. Russia
9.5.4. Others
10. Market Entropy
10.1. New Product Launches
10.2. MandAs, Collaborations, JVs and Partnerships
11. Investment Opportunities - Analysis by Target companies/customers, Capital Investments, ROI, Payback Period and Source of Funds.
12. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)
12.1. Cognivue Corporation
12.2. Elliptic Labs
12.3. Eyesight Technology, Ltd.
12.4. Gesturetek
12.5. Gestigon Gmbh
12.6. Intel Corporation
12.7. Leap Motion
12.8. LG electronics Inc.
12.9. Microchip Technologies
12.10. Microsoft Corporation
12.11. Movea SA
12.12. Oblong Industries
12.13. Panasonic Corporation
12.14. Pointgrab
12.15. Qualcomm
12.16. Reactrix
12.17. Samsung Electronics
12.18. Softkinetic
12.19. Sony Corporation
12.20. Texas Instruments
12.21. Thalmic Labs, Inc.
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
13. Appendix
13.1. Abbreviations
13.2. Sources
13.3. Research Methodology
13.4. Bibliography
13.5. Compilation of Expert Insights

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