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  3. > Gesture Recognition in Consumer Electronics Market: Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS) - Forecast (2015-2020)

Gesture recognition technology is mainly based on sensors that are used to recognize human gestures. Gesture recognition in consumer electronics are classified into 4 types that include hand gestures, finger gestures, body movements, and facial expressions.

Gesture recognition is a type of technology that recognizes specific as well as very common human gestures and processes these gestures to interact with the computing devices. Gesture Recognition in consumer electronics can be broadly classified into four categories that include: hand gestures, body movements, facial expressions, and finger gestures. Sensing technologies like infrared sensing, ultrasonic sensing, capacitive sensing, electric near-field sensing and so on are commonly used to detect gestures in various electronic devices. Gesture Recognition technology is mostly used in consumer electronics.

This technology is used in the electronic devices such as smartphones, gaming consoles, laptops, tablets, smart televisions, and smart wearable devices. It is estimated that gaming and smartphones gesture recognition market will grow rapidly from 2013 to 2020 when compared to others. For example, in 2013 the worldwide sales of smartphones are estimated to be 970 million units, and are estimated to reach 2.8 billion units by 2020. Hence the gesture recognition technology in the smartphones grows rapidly. Gesture recognition technology is based on the sensors such as image sensors, light sensors, infrared sensors, MEMS and others. The market for Image sensors and infrared sensors are growing rapidly as these sensors are included in all the gesture recognition products. The detailed market analysis, factors responsible for driving the market, challenges, and constraints, the new technologies are also explained in this report.

Table Of Contents

Gesture Recognition in Consumer Electronics Market: Products (Smartphones, Gaming Devices, Laptops, Television, Set Top Box); Technology (Interactive Displays, Capacitive, IR, Ultrasonic, Electric Field, Image Sensor, MEMS) - Forecast (2015-2020)
1. Global Gesture Recognition Market Overview
2. Executive Summary
3. Global Gesture Recognition Market Landscape
3.1. Market Share Analysis
3.2. Top 5 Financial Analysis
4. Global Gesture Recognition Market Forces
4.1. Market Drivers
4.2. Market Constraints
4.3. Market Challenges
4.4. Attractiveness of the Gesture Recognition Industry
4.4.1. Power of Suppliers
4.4.2. Power of Customers
4.4.3. Threat of New entrants
4.4.4. Threat of Substitution
4.4.5. Degree of Competition
5. Global Gesture Recognition Market - Strategic Analysis
5.1. Value Chain Analysis
5.2. Pricing Analysis
5.3. Opportunities Analysis
5.4. Product/Market Life Cycle Analysis
6. Types of Gesture Recognition
6.1. Hand Gestures
6.2. Facial Expressions
6.3. Body Movements
6.4. Finger Gestures
7. Global Gesture Recognition Market - By Products
7.1. Gaming Devices
7.2. Smartphones
7.3. Tablets
7.4. Laptops
7.5. PCs
7.6. Smart Televisions
7.7. Set Top Boxes
7.8. Wearable Devices
7.9. Others
8. Global Gesture Recognition in Consumer Electronics Market - By Technology
8.1. Interactive Displays
8.2. Camera based recognition 2Dand 3D
8.3. Infrared Sensing
8.4. Capacitive Sensing
8.5. Ultrasonic Sensing
8.6. Electric Near Field
8.7. MEMS
8.8. Others
9. Global Gesture Recognition in Consumer Electronics Market-Geographic Analysis
9.1. Introduction
9.2. Americas
9.2.1. United States
9.2.2. Canada
9.2.3. Argentina
9.2.4. Mexico
9.2.5. Brazil
9.2.6. Others
9.3. Europe
9.3.1. UK
9.3.2. Germany
9.3.3. France
9.3.4. Others
9.4. APAC
9.4.1. China
9.4.2. South Korea
9.4.3. Japan
9.4.4. Others
9.5. ROW
9.5.1. South Africa
9.5.2. Saudi Arabia
9.5.3. Russia
9.5.4. Others
10. Market Entropy
10.1. New Product Launches
10.2. MandAs, Collaborations, JVs and Partnerships
11. Investment Opportunities - Analysis by Target companies/customers, Capital Investments, ROI, Payback Period and Source of Funds.
12. Company Profiles (Overview, Financials, SWOT Analysis, Developments, Product Portfolio)
12.1. Cognivue Corporation
12.2. Elliptic Labs
12.3. Eyesight Technology, Ltd.
12.4. Gesturetek
12.5. Gestigon Gmbh
12.6. Intel Corporation
12.7. Leap Motion
12.8. LG electronics Inc.
12.9. Microchip Technologies
12.10. Microsoft Corporation
12.11. Movea SA
12.12. Oblong Industries
12.13. Panasonic Corporation
12.14. Pointgrab
12.15. Qualcomm
12.16. Reactrix
12.17. Samsung Electronics
12.18. Softkinetic
12.19. Sony Corporation
12.20. Texas Instruments
12.21. Thalmic Labs, Inc.
*More than 40 Companies are profiled in this Research Report, Complete List available on Request*
"*Financials would be provided on a best efforts basis for private companies"
13. Appendix
13.1. Abbreviations
13.2. Sources
13.3. Research Methodology
13.4. Bibliography
13.5. Compilation of Expert Insights

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