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Toys and Games Market 2015-2019

  • December 2015
  • -
  • Infiniti Research Limited
  • -
  • 74 pages

Market analysis of toys and games

Technavio€™s market research analyst predicts the global toys and games market to grow at a CAGR of 5% during the forecast period. The rise in disposable income and the growth of online sales are the primary drivers of the growth of this market. Many international and local vendors sell toys and games through e-retailing that helps in promotion of their brands. The prices offered to a customer are often lower online due to the reduction in overhead costs. For instance, during 2012, the online sales of toys and games accounted for 13% of the total online retail sales in North America.

The rising demand for eco-friendly toys is also expected to boost the market growth during the forecast period. Eco-friendly toys are made from the materials like wood, cardboard, and organic cotton. For instance, Green Toys make their products from recyclable plastic milk bottles. The company also tied up with Walmart to sell their toys, as it was the most preferred shopping venue for the customers.

Product segmentation and analysis of the toys and games market

Plush toys
Infant/pre-school toys
Activity toys
Dolls
Games and puzzles
Ride-on
Plush toys dominated the market during 2014 with a market share of around 23% and is expected to reach a market value of around USD 24 billion by the end of 2019. These toys are made of soft raw materials such as terrycloth and are used as comfort objects. Moreover, these toys are used for decorating or gifting on special occasions such as birthdays or Valentine's Day.

Segmentation by distribution channel and analysis of the toys and games market

Specialty stores
Hypermarkets/supermarkets
Department stores
E-retailers
General retailers
Specialty stores accounted for 47% of the distribution market during 2014. These stores include independent retail stores that exclusively offer products in a single category and sell branded toys and games. For instance, Toys "R" Us is a specialty store that provides toys and games in the US.

Geographical segmentation and analysis of the toys and games market

Americas
APAC
EMEA
The Americas accounted for the largest market share of around 44% during 2014. The report predicts this region to maintain its market dominance until the end of 2019, growing at a rate of 4%. The promotion and discounting of toys and games is the major factor for the growth of the market in this region.  Lego is a leading player in the toys and games market in Brazil, and the company focuses mainly on construction toys.


Competitive landscape and key vendors

The global toys and games market is highly fragmented and includes numerous big and small vendors and large retail chains. The vendors in this market compete on the basis of product differentiation, price, brand loyalty, easy availability of products, and technology.

The key vendors in the market are €“

Hasbro
Lego
Ravensburger
Tomy Co
Mattel
Other vendors in the market include Funtastic, JAKKS Pacific, Lansay France, LeapFrog Enterprises, Vivid Imaginations, Toy Quest, Playmates Toys, MGA Entertainment, and Kids II.


Key questions answered in the report include

What will the market size and the growth rate be in 2019?
What are the key factors driving the global toys and games market?
What are the key market trends impacting the growth of the global toys and games market?
What are the challenges to market growth?
Who are the key vendors in the toys and games market?
What are the market opportunities and threats faced by the vendors in the toys and games market?
Trending factors influencing the market shares of the Americas, APAC, and EMEA?
What are the key outcomes of the five forces analysis of the global toys and games market?
Technavio also offers customization on reports based on specific client requirement.


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Table Of Contents

Toys and Games Market 2015-2019
Table of Contents
PART 01: Executive summary
- Highlights
PART 02: Scope of the report
- Top-vendor offerings
PART 03: Market research methodology
- Research methodology
- Economic indicators
PART 04: Introduction
- Key market highlights
PART 05: Market landscape
- Market overview
- Market size and forecast
- Five forces analysis
PART 06: Market segmentation by distribution channel
PART 07: Market segmentation by product
- Global plush toys market
- Global infant/preschool toys market
- Global activity toys market
- Global dolls market
- Global games and puzzles market
- Global ride-on toys market
- Global other toys market
PART 08: Geographical segmentation
- Toys and games market in Americas
- Toys and games market in EMEA
- Toys and games market in APAC
PART 09: Key leading countries
PART 10: Market drivers
PART 11: Impact of drivers
PART 12: Market challenges
PART 13: Impact of drivers and challenges
PART 14: Market trends
PART 15: Vendor landscape
- Competitive scenario
- Other prominent vendors
PART 16: Key vendor analysis
- Hasbro
- Lego
- Mattel
- Ravensburger
- TOMY
PART 17: Appendix
- List of abbreviations
PART 18: Explore Technavio


List of Exhibits?
Exhibit 01: Product offerings
Exhibit 02: Overview of global toys and games market
Exhibit 03: Global toys and games market 2014-2019 ($ billions)
Exhibit 04: Five forces analysis
Exhibit 05: Global toys and games market by distribution channel 2014
Exhibit 06: Global toys and games market by product 2014
Exhibit 07: Global toys and games market by product 2019
Exhibit 08: Global plush toys market 2014-2019 ($ billions)
Exhibit 09: Global infant/preschool toys market 2014-2019 ($ billions)
Exhibit 10: Global activity toys market 2014-2019 ($ billions)
Exhibit 11: Global dolls market 2014-2019 ($ billions)
Exhibit 12: Global games and puzzles market 2014-2019 ($ billions)
Exhibit 13: Global ride-on toys market 2014-2019 ($ billions)
Exhibit 14: Global other toys market 2014-2019 ($ billions)
Exhibit 15: Global toys and games market by geographical segmentation 2014
Exhibit 16: Global toys and games market by geographical segmentation 2019
Exhibit 17: Toys and games market in Americas 2014-2019 ($ billions)
Exhibit 18: Toys and games market in EMEA 2014-2019 ($ billions)
Exhibit 19: Toys and games market in APAC 2014-2019 ($ billions)
Exhibit 20: Key leading countries
Exhibit 21: Major drivers in global toys and games market
Exhibit 22: Impact of drivers
Exhibit 23: Major challenges in global toys and games market
Exhibit 24: Impact of drivers and challenges
Exhibit 25: Major trends in global toys and games market
Exhibit 26: Major vendors in global toys and games market
Exhibit 27: Hasbro: Business segmentation by revenue 2014
Exhibit 28: Hasbro: Business segmentation by revenue 2013 and 2014 ($ billions)
Exhibit 29: Hasbro: Geographical segmentation by revenue 2014
Exhibit 30: Mattel: Business segmentation by revenue 2014
Exhibit 31: Mattel: Business segmentation by revenue 2013 and 2014 ($ billions)
Exhibit 32: Mattel: Geographical segmentation by revenue 2014
Exhibit 33: TOMY: Business segmentation by revenue 2014
Exhibit 34: TOMY: Business segmentation by revenue 2013 and 2014 ($ billions)

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