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Education Apps Market in the US 2016-2020

  • December 2016
  • -
  • Infiniti Research Limited
  • -
  • 56 pages

ABSTRACT
About Education Apps

The extensive use of smartphones and tablets by students for study purposes is the primary factor driving the growth of the education apps market. However, to include educational apps as a part of the learning process, educational institutions must have a strong ICT infrastructure. For this, educational institutions need to invest heavily in installing software and enhancing server capabilities. Educational apps are extensively promoting collaborative learning and active learning. Consequently, K-12 and higher education segments across the globe are emphasizing on including such apps in their education digitization framework.

Technavio’s analysts forecast the education apps market in the US to grow at a CAGR of 28.15% during the period 2016-2020.


Covered in this report
The report covers the present scenario and the growth prospects of the education apps market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of education apps to educational institutions.

Technavio's report, Education Apps Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.


Key vendors
- Edmodo
- Lumos Labs
- Rosetta Stone
- WizIQ


Other prominent vendors
- Age of Learning
- BenchPrep
- DubLabs
- IXL Learning


Market driver
- Augmented adoption of smartphones and tablets.
- For a full, detailed list, view our report


Market challenge
- Rising competition from open-source mobile learning applications.
- For a full, detailed list, view our report


Market trend
- Increased focus on competency-based education (CBE).
- For a full, detailed list, view our report


Key questions answered in this report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.






Methodology
Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.

Table Of Contents

Education Apps Market in the US 2016-2020
PART 01: Executive summary
- Highlights
PART 02: Scope of the report
- Market overview
- Top-vendor offerings
PART 03: Market research methodology
- Research methodology
- Economic indicators
PART 04: Introduction
- Key market highlights
PART 05: Economic overview
PART 06: Market landscape
- Global mobile applications market
- Market overview
- Education apps market in US
PART 07: Market drivers
PART 08: Impact of drivers
PART 09: Market challenges
PART 10: Impact of drivers and challenges
PART 11: Market trends
PART 12: End-user segmentation
- Education apps market in US by end-user
- Education apps market in US by higher educational institutions
- Education apps market in US by Pre-K-12 schools
PART 13: Vendor landscape
- Competitive scenario
PART 14: Key vendor analysis
- Edmodo
- Lumos Labs
- Rosetta Stone
- WizIQ
PART 15: Other prominent vendors
PART 16: Appendix
- List of abbreviations
PART 17: Explore Technavio


List of Exhibits
Exhibit 01: Product offerings
Exhibit 02: GDP of the US 2010-2015 ($ trillions)
Exhibit 03: GDP per capita of the US 2010-2015 ($)
Exhibit 04: CPI of the US 2010-2015 ($ trillions)
Exhibit 05: US population 2015-2020
Exhibit 06: Unemployment rate in the US 2015-2020 (% of total population)
Exhibit 07: Types of mobile applications
Exhibit 08: Global mobile application market 2014-2019 ($ billions)
Exhibit 09: Segment-wise distribution of education market in US in 2015 (%)
Exhibit 10: Major segments of the education market in US 2014 ($ billions)
Exhibit 11: Education apps development: Key considerations
Exhibit 12: Education apps market in US 2015-2020 ($ billions)
Exhibit 13: Five forces analysis
Exhibit 14: Smartphones users in US 2011-2015 (millions)
Exhibit 15: Virtual schools market in the US 2014
Exhibit 16: Impact of drivers
Exhibit 17: Impact of drivers and challenges
Exhibit 18: Global distribution of LTE subscriptions by region in 2014
Exhibit 19: Education apps market in US by end-user 2015 (% share)
Exhibit 20: Education apps market in US by end-user 2020 (% share)
Exhibit 21: Education apps market in US by end-user 2015-2020 ($ billions)
Exhibit 22: Education apps market in US by end-user 2015-2020 (% share)
Exhibit 23: Education apps market in US by higher educational institutions 2015-2020 ($ billions)
Exhibit 24: Education apps market in US by Pre-K-12 schools 2015-2020 ($ billions)
Exhibit 25: Vendor analysis
Exhibit 26: Rosetta Stone: Products and services


Companies Mentioned
Edmodo, Lumos Labs, Rosetta Stone, WizIQ, Age of Learning, BenchPrep, DubLabs, and IXL Learning.

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